use raygui

Fabien Freling 2022-03-24 14:16:35 +01:00
parent e19a6864b1
commit 628f600abe
2 changed files with 10 additions and 3 deletions

View File

@ -18,6 +18,7 @@ pub fn build(b: *std.build.Builder) void {
const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target);
exe.linkLibrary(ray);
exe.addIncludeDir("./3rdparty/raylib/src");
exe.addIncludeDir("./3rdparty/raygui/src");
exe.setBuildMode(mode);
exe.install();

View File

@ -2,6 +2,10 @@ const std = @import("std");
const ray = @cImport({
@cInclude("raylib.h");
});
const raygui = @cImport({
@cDefine("RAYGUI_IMPLEMENTATION", {});
@cInclude("raygui.h");
});
pub fn main() anyerror!void {
std.log.info("All your codebase are belong to us.", .{});
@ -9,15 +13,17 @@ pub fn main() anyerror!void {
ray.InitWindow(800, 450, "ray [core] example - basic window");
defer ray.CloseWindow();
while (!ray.WindowShouldClose())
{
while (!ray.WindowShouldClose()) {
ray.BeginDrawing();
defer ray.EndDrawing();
ray.ClearBackground(ray.RAYWHITE);
ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
}
if (raygui.GuiButton(raygui.Rectangle{ .x = 190, .y = 250, .width = 150, .height = 30 }, "Button")) {
std.log.info("Button pressed", .{});
}
}
}
test "basic test" {