use raylib in zig
parent
83aa7b8e66
commit
bad90f12c5
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@ -1,4 +1,5 @@
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const std = @import("std");
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const raylib = @import("build_raylib.zig");
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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@ -13,6 +14,11 @@ pub fn build(b: *std.build.Builder) void {
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const exe = b.addExecutable("doggo", "src/main.zig");
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exe.setTarget(target);
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const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target);
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exe.linkLibrary(ray);
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exe.addIncludeDir("./3rdparty/raylib/src");
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exe.setBuildMode(mode);
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exe.install();
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@ -0,0 +1,83 @@
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const std = @import("std");
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pub fn Pkg(srcdir: []const u8) type {
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return struct {
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pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const raylib_flags = &[_][]const u8{
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"-std=gnu99",
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"-DPLATFORM_DESKTOP",
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"-DGL_SILENCE_DEPRECATION=199309L",
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"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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};
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const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
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raylib.setTarget(target);
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raylib.setBuildMode(mode);
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raylib.linkLibC();
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raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
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raylib.addCSourceFiles(&.{
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srcdir ++ "/raudio.c",
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srcdir ++ "/rcore.c",
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srcdir ++ "/rmodels.c",
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srcdir ++ "/rshapes.c",
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srcdir ++ "/rtext.c",
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srcdir ++ "/rtextures.c",
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srcdir ++ "/utils.c",
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}, raylib_flags);
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switch (raylib.target.toTarget().os.tag) {
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.windows => {
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("winmm");
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raylib.linkSystemLibrary("gdi32");
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raylib.linkSystemLibrary("opengl32");
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raylib.addIncludeDir("external/glfw/deps/mingw");
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},
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.linux => {
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("GL");
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raylib.linkSystemLibrary("rt");
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raylib.linkSystemLibrary("dl");
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raylib.linkSystemLibrary("m");
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raylib.linkSystemLibrary("X11");
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},
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.macos => {
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// On macos rglfw.c include Objective-C files.
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const raylib_flags_extra_macos = &[_][]const u8{
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"-ObjC",
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};
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raylib.addCSourceFiles(
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&.{srcdir ++ "/rglfw.c"},
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raylib_flags ++ raylib_flags_extra_macos,
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);
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raylib.linkFramework("Foundation");
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},
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else => {
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@panic("Unsupported OS");
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},
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}
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raylib.setOutputDir("./");
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raylib.install();
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return raylib;
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}
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};
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}
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const lib = Pkg("./3rdparty/raylib/src");
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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_ = lib.addRaylib(b, target);
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}
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16
src/main.zig
16
src/main.zig
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const std = @import("std");
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const ray = @cImport({
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@cInclude("raylib.h");
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});
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pub fn main() anyerror!void {
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std.log.info("All your codebase are belong to us.", .{});
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ray.InitWindow(800, 450, "ray [core] example - basic window");
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defer ray.CloseWindow();
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while (!ray.WindowShouldClose())
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{
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ray.BeginDrawing();
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defer ray.EndDrawing();
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ray.ClearBackground(ray.RAYWHITE);
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ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
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}
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}
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test "basic test" {
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