use raylib in zig

Fabien Freling 2022-01-22 14:42:40 +01:00
parent 83aa7b8e66
commit bad90f12c5
3 changed files with 105 additions and 0 deletions

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@ -1,4 +1,5 @@
const std = @import("std");
const raylib = @import("build_raylib.zig");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
@ -13,6 +14,11 @@ pub fn build(b: *std.build.Builder) void {
const exe = b.addExecutable("doggo", "src/main.zig");
exe.setTarget(target);
const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target);
exe.linkLibrary(ray);
exe.addIncludeDir("./3rdparty/raylib/src");
exe.setBuildMode(mode);
exe.install();

83
build_raylib.zig Normal file
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@ -0,0 +1,83 @@
const std = @import("std");
pub fn Pkg(srcdir: []const u8) type {
return struct {
pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const raylib_flags = &[_][]const u8{
"-std=gnu99",
"-DPLATFORM_DESKTOP",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};
const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
raylib.setTarget(target);
raylib.setBuildMode(mode);
raylib.linkLibC();
raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
raylib.addCSourceFiles(&.{
srcdir ++ "/raudio.c",
srcdir ++ "/rcore.c",
srcdir ++ "/rmodels.c",
srcdir ++ "/rshapes.c",
srcdir ++ "/rtext.c",
srcdir ++ "/rtextures.c",
srcdir ++ "/utils.c",
}, raylib_flags);
switch (raylib.target.toTarget().os.tag) {
.windows => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32");
raylib.addIncludeDir("external/glfw/deps/mingw");
},
.linux => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
},
.macos => {
// On macos rglfw.c include Objective-C files.
const raylib_flags_extra_macos = &[_][]const u8{
"-ObjC",
};
raylib.addCSourceFiles(
&.{srcdir ++ "/rglfw.c"},
raylib_flags ++ raylib_flags_extra_macos,
);
raylib.linkFramework("Foundation");
},
else => {
@panic("Unsupported OS");
},
}
raylib.setOutputDir("./");
raylib.install();
return raylib;
}
};
}
const lib = Pkg("./3rdparty/raylib/src");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
_ = lib.addRaylib(b, target);
}

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@ -1,7 +1,23 @@
const std = @import("std");
const ray = @cImport({
@cInclude("raylib.h");
});
pub fn main() anyerror!void {
std.log.info("All your codebase are belong to us.", .{});
ray.InitWindow(800, 450, "ray [core] example - basic window");
defer ray.CloseWindow();
while (!ray.WindowShouldClose())
{
ray.BeginDrawing();
defer ray.EndDrawing();
ray.ClearBackground(ray.RAYWHITE);
ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
}
}
test "basic test" {