24 lines
362 B
C++
24 lines
362 B
C++
#pragma once
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#include <cstdint>
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struct Pixel {
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uint32_t r;
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uint32_t g;
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uint32_t b;
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};
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struct Frame {
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uint32_t width;
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uint32_t height;
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Pixel* data;
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Frame(uint32_t width, uint32_t height);
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Frame(const Frame& other);
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Frame& operator=(const Frame& other);
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Frame(Frame&& other);
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~Frame();
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void fill(uint8_t p);
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};
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