diff --git a/default_env.tres b/default_env.tres index ad86b72..970e2f2 100644 --- a/default_env.tres +++ b/default_env.tres @@ -2,100 +2,15 @@ [sub_resource type="ProceduralSky" id=1] -radiance_size = 4 sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_curve = 0.25 -sky_energy = 1.0 ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_curve = 0.01 -ground_energy = 1.0 -sun_color = Color( 1, 1, 1, 1 ) -sun_latitude = 35.0 -sun_longitude = 0.0 -sun_angle_min = 1.0 -sun_angle_max = 100.0 -sun_curve = 0.05 -sun_energy = 16.0 -texture_size = 2 [resource] background_mode = 2 background_sky = SubResource( 1 ) -background_sky_custom_fov = 0.0 -background_color = Color( 0, 0, 0, 1 ) -background_energy = 1.0 -background_canvas_max_layer = 0 -ambient_light_color = Color( 0, 0, 0, 1 ) -ambient_light_energy = 1.0 -ambient_light_sky_contribution = 1.0 -fog_enabled = false -fog_color = Color( 0.5, 0.6, 0.7, 1 ) -fog_sun_color = Color( 1, 0.9, 0.7, 1 ) -fog_sun_amount = 0.0 -fog_depth_enabled = true -fog_depth_begin = 10.0 -fog_depth_curve = 1.0 -fog_transmit_enabled = false -fog_transmit_curve = 1.0 -fog_height_enabled = false -fog_height_min = 0.0 -fog_height_max = 100.0 -fog_height_curve = 1.0 -tonemap_mode = 0 -tonemap_exposure = 1.0 -tonemap_white = 1.0 -auto_exposure_enabled = false -auto_exposure_scale = 0.4 -auto_exposure_min_luma = 0.05 -auto_exposure_max_luma = 8.0 -auto_exposure_speed = 0.5 -ss_reflections_enabled = false -ss_reflections_max_steps = 64 -ss_reflections_fade_in = 0.15 -ss_reflections_fade_out = 2.0 -ss_reflections_depth_tolerance = 0.2 -ss_reflections_roughness = true -ssao_enabled = false -ssao_radius = 1.0 -ssao_intensity = 1.0 -ssao_radius2 = 0.0 -ssao_intensity2 = 1.0 -ssao_bias = 0.01 -ssao_light_affect = 0.0 -ssao_color = Color( 0, 0, 0, 1 ) -ssao_quality = 0 -ssao_blur = 3 -ssao_edge_sharpness = 4.0 -dof_blur_far_enabled = false -dof_blur_far_distance = 10.0 -dof_blur_far_transition = 5.0 -dof_blur_far_amount = 0.1 -dof_blur_far_quality = 1 -dof_blur_near_enabled = false -dof_blur_near_distance = 2.0 -dof_blur_near_transition = 1.0 -dof_blur_near_amount = 0.1 -dof_blur_near_quality = 1 -glow_enabled = false -glow_levels/1 = false -glow_levels/2 = false -glow_levels/3 = true -glow_levels/4 = false -glow_levels/5 = true -glow_levels/6 = false -glow_levels/7 = false -glow_intensity = 0.8 -glow_strength = 1.0 -glow_bloom = 0.0 -glow_blend_mode = 2 -glow_hdr_threshold = 1.0 -glow_hdr_scale = 2.0 -glow_bicubic_upscale = false -adjustment_enabled = false -adjustment_brightness = 1.0 -adjustment_contrast = 1.0 -adjustment_saturation = 1.0 diff --git a/levels/Level_01.tscn b/levels/Level_01.tscn index 0d5691c..3fa6792 100644 --- a/levels/Level_01.tscn +++ b/levels/Level_01.tscn @@ -6,102 +6,49 @@ [ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=4] [ext_resource path="res://levels/Level_01_env.tres" type="Environment" id=5] -[node name="Level_01" type="Node" index="0"] - +[node name="Level_01" type="Node"] script = ExtResource( 1 ) -[node name="GridMap" type="GridMap" parent="." index="0"] - -theme = ExtResource( 2 ) -cell_size = Vector3( 2, 2, 2 ) -cell_octant_size = 8 -cell_center_x = true -cell_center_y = true -cell_center_z = true -cell_scale = 1.0 -collision_layer = 1 -collision_mask = 1 +[node name="GridMap" type="GridMap" parent="."] +mesh_library = ExtResource( 2 ) data = { "cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 ) } -_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ] __meta__ = { "_editor_clip_": 0, "_editor_floor_": Vector3( 0, 1, 0 ) } -[node name="Camera" type="Camera" parent="." index="1"] - +[node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 ) -keep_aspect = 1 -cull_mask = 1048575 -environment = null -h_offset = 0.0 -v_offset = 0.0 -doppler_tracking = 0 -projection = 0 -current = false fov = 54.1445 -size = 1.0 -near = 0.05 -far = 100.0 -_sections_unfolded = [ "Transform" ] - -[node name="Player" parent="." index="2" instance=ExtResource( 3 )] +[node name="Player" parent="." instance=ExtResource( 3 )] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 ) -_sections_unfolded = [ "Transform" ] - -[node name="Goal" parent="." index="3" instance=ExtResource( 4 )] +[node name="Goal" parent="." instance=ExtResource( 4 )] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 ) -_sections_unfolded = [ "Transform" ] - -[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"] +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 5 ) -[node name="Panel" type="Panel" parent="." index="5"] - +[node name="Panel" type="Panel" parent="."] visible = false -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_left = 330.0 margin_top = 180.0 margin_right = 720.0 margin_bottom = 400.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -_sections_unfolded = [ "Visibility" ] -[node name="Label" type="Label" parent="Panel" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Label" type="Label" parent="Panel"] margin_left = 70.0 margin_top = 70.0 margin_right = 310.0 margin_bottom = 150.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 text = "Congratulations! You reached the goal!" align = 1 valign = 1 -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 +[node name="DirectionalLight" type="DirectionalLight" parent="."] +transform = Transform( 0.701566, 0, -0.712605, 0.386011, 0.840578, 0.380031, 0.599, -0.541691, 0.589721, 0, 5.28645, 0 ) diff --git a/levels/Level_01_env.tres b/levels/Level_01_env.tres index e0ed75f..b1df00d 100644 --- a/levels/Level_01_env.tres +++ b/levels/Level_01_env.tres @@ -2,101 +2,22 @@ [sub_resource type="ProceduralSky" id=1] -radiance_size = 4 sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_curve = 0.25 -sky_energy = 1.0 ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_curve = 0.01 -ground_energy = 1.0 -sun_color = Color( 1, 1, 1, 1 ) -sun_latitude = 35.0 -sun_longitude = 0.0 -sun_angle_min = 1.0 -sun_angle_max = 100.0 -sun_curve = 0.05 -sun_energy = 16.0 -texture_size = 2 [resource] background_mode = 2 background_sky = SubResource( 1 ) -background_sky_custom_fov = 0.0 background_color = Color( 0.661575, 0.876165, 0.886719, 1 ) -background_energy = 1.0 -background_canvas_max_layer = 0 ambient_light_color = Color( 0.998749, 1, 0.839844, 1 ) -ambient_light_energy = 1.0 ambient_light_sky_contribution = 0.2 -fog_enabled = false -fog_color = Color( 0.5, 0.6, 0.7, 1 ) -fog_sun_color = Color( 1, 0.9, 0.7, 1 ) -fog_sun_amount = 0.0 -fog_depth_enabled = true -fog_depth_begin = 10.0 -fog_depth_curve = 1.0 -fog_transmit_enabled = false -fog_transmit_curve = 1.0 -fog_height_enabled = false -fog_height_min = 0.0 -fog_height_max = 100.0 -fog_height_curve = 1.0 -tonemap_mode = 0 -tonemap_exposure = 1.0 -tonemap_white = 1.0 -auto_exposure_enabled = false -auto_exposure_scale = 0.4 -auto_exposure_min_luma = 0.05 -auto_exposure_max_luma = 8.0 -auto_exposure_speed = 0.5 -ss_reflections_enabled = false -ss_reflections_max_steps = 64 -ss_reflections_fade_in = 0.15 -ss_reflections_fade_out = 2.0 -ss_reflections_depth_tolerance = 0.2 -ss_reflections_roughness = true ssao_enabled = true -ssao_radius = 1.0 -ssao_intensity = 1.0 -ssao_radius2 = 0.0 -ssao_intensity2 = 1.0 -ssao_bias = 0.01 -ssao_light_affect = 0.0 -ssao_color = Color( 0, 0, 0, 1 ) -ssao_quality = 0 -ssao_blur = 3 -ssao_edge_sharpness = 4.0 -dof_blur_far_enabled = false -dof_blur_far_distance = 10.0 -dof_blur_far_transition = 5.0 -dof_blur_far_amount = 0.1 -dof_blur_far_quality = 1 -dof_blur_near_enabled = false -dof_blur_near_distance = 2.0 -dof_blur_near_transition = 1.0 -dof_blur_near_amount = 0.1 -dof_blur_near_quality = 1 -glow_enabled = false -glow_levels/1 = false -glow_levels/2 = false -glow_levels/3 = true -glow_levels/4 = false -glow_levels/5 = true -glow_levels/6 = false -glow_levels/7 = false -glow_intensity = 0.8 -glow_strength = 1.0 -glow_bloom = 0.0 -glow_blend_mode = 2 -glow_hdr_threshold = 1.0 -glow_hdr_scale = 2.0 -glow_bicubic_upscale = false -adjustment_enabled = false -adjustment_brightness = 1.0 -adjustment_contrast = 1.0 -adjustment_saturation = 1.0 -_sections_unfolded = [ "Ambient Light", "Background", "Glow" ] +adjustment_enabled = true +adjustment_brightness = 1.1 +adjustment_contrast = 1.1 diff --git a/models/MeshLibrary.tscn b/models/MeshLibrary.tscn index 6f85ffd..ff9946f 100644 --- a/models/MeshLibrary.tscn +++ b/models/MeshLibrary.tscn @@ -2,75 +2,19 @@ [sub_resource type="CubeMesh" id=1] -size = Vector3( 2, 2, 2 ) -subdivide_width = 0 -subdivide_height = 0 -subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=2] -render_priority = 0 -flags_transparent = false -flags_unshaded = false -flags_vertex_lighting = false -flags_no_depth_test = false -flags_use_point_size = false -flags_world_triplanar = false -flags_fixed_size = false -flags_albedo_tex_force_srgb = false -vertex_color_use_as_albedo = false -vertex_color_is_srgb = false -params_diffuse_mode = 0 -params_specular_mode = 0 -params_blend_mode = 0 -params_cull_mode = 0 -params_depth_draw_mode = 0 -params_line_width = 1.0 -params_point_size = 1.0 -params_billboard_mode = 0 -params_grow = false -params_use_alpha_scissor = false albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 ) -metallic = 0.0 -metallic_specular = 0.5 -metallic_texture_channel = 0 roughness = 0.0 -roughness_texture_channel = 0 -emission_enabled = false -normal_enabled = false -rim_enabled = false -clearcoat_enabled = false -anisotropy_enabled = false -ao_enabled = false -depth_enabled = false -subsurf_scatter_enabled = false -transmission_enabled = false -refraction_enabled = false -detail_enabled = false -uv1_scale = Vector3( 1, 1, 1 ) -uv1_offset = Vector3( 0, 0, 0 ) -uv1_triplanar = false -uv1_triplanar_sharpness = 1.0 -uv2_scale = Vector3( 1, 1, 1 ) -uv2_offset = Vector3( 0, 0, 0 ) -uv2_triplanar = false -uv2_triplanar_sharpness = 1.0 -proximity_fade_enable = false -distance_fade_enable = false -_sections_unfolded = [ "Albedo" ] -[sub_resource type="BoxShape" id=6] +[sub_resource type="BoxShape" id=3] -extents = Vector3( 1, 1, 1 ) -[sub_resource type="CubeMesh" id=3] +[sub_resource type="CubeMesh" id=4] -size = Vector3( 2, 2, 2 ) -subdivide_width = 0 -subdivide_height = 0 -subdivide_depth = 0 -[sub_resource type="Shader" id=4] +[sub_resource type="Shader" id=5] code = "shader_type spatial; @@ -78,79 +22,28 @@ void fragment() { ALBEDO = vec3(1.0, 0.0, 0.0); }" -[sub_resource type="ShaderMaterial" id=5] +[sub_resource type="ShaderMaterial" id=6] -render_priority = 0 -shader = SubResource( 4 ) +shader = SubResource( 5 ) -[node name="Spatial" type="Spatial" index="0"] - -[node name="MeshSpatial" type="MeshInstance" parent="." index="0"] +[node name="Spatial" type="Spatial"] +[node name="MeshSpatial" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 ) -layers = 1 -material_override = null -cast_shadow = 1 -extra_cull_margin = 0.0 -use_in_baked_light = false -lod_min_distance = 0.0 -lod_min_hysteresis = 0.0 -lod_max_distance = 0.0 -lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) -skeleton = NodePath("..") material/0 = SubResource( 2 ) -_sections_unfolded = [ "material" ] -[node name="StaticBody" type="StaticBody" parent="MeshSpatial" index="0"] +[node name="StaticBody" type="StaticBody" parent="MeshSpatial"] -input_ray_pickable = true -input_capture_on_drag = false -collision_layer = 1 -collision_mask = 1 -friction = 1.0 -bounce = 0.0 -constant_linear_velocity = Vector3( 0, 0, 0 ) -constant_angular_velocity = Vector3( 0, 0, 0 ) -_sections_unfolded = [ "Collision" ] - -[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody" index="0"] - -shape = SubResource( 6 ) -disabled = false - -[node name="Camera" type="Camera" parent="." index="1"] +[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody"] +shape = SubResource( 3 ) +[node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 ) -keep_aspect = 1 -cull_mask = 1048575 -environment = null -h_offset = 0.0 -v_offset = 0.0 -doppler_tracking = 0 -projection = 0 -current = false fov = 36.7994 -size = 1.0 -near = 0.05 -far = 100.0 -_sections_unfolded = [ "Transform" ] - -[node name="MeshShader" type="MeshInstance" parent="." index="2"] +[node name="MeshShader" type="MeshInstance" parent="."] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 ) -layers = 1 -material_override = null -cast_shadow = 1 -extra_cull_margin = 0.0 -use_in_baked_light = false -lod_min_distance = 0.0 -lod_min_hysteresis = 0.0 -lod_max_distance = 0.0 -lod_max_hysteresis = 0.0 -mesh = SubResource( 3 ) -skeleton = NodePath("..") -material/0 = SubResource( 5 ) -_sections_unfolded = [ "Transform", "material" ] - +mesh = SubResource( 4 ) +material/0 = SubResource( 6 ) diff --git a/project.godot b/project.godot index 0bcb77e..167ef6e 100644 --- a/project.godot +++ b/project.godot @@ -6,7 +6,12 @@ ; [section] ; section goes between [] ; param=value ; assign values to parameters -config_version=3 +config_version=4 + +_global_script_classes=[ ] +_global_script_class_icons={ + +} [application] @@ -1070,4 +1075,4 @@ scene={ [rendering] -environment/default_environment="res://levels/Level_01_env.tres" +environment/default_environment="res://default_env.tres" diff --git a/scenes/Goal.tscn b/scenes/Goal.tscn index 4ede61b..9246c40 100644 --- a/scenes/Goal.tscn +++ b/scenes/Goal.tscn @@ -49,115 +49,50 @@ void fragment() { 0.0, 1.0); } " -_sections_unfolded = [ "Resource" ] [sub_resource type="ShaderMaterial" id=3] -render_priority = 0 shader = SubResource( 2 ) -shader_param/PI = null +shader_param/PI = 3.1415 [sub_resource type="Gradient" id=4] -offsets = PoolRealArray( 0, 1 ) -colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 ) [sub_resource type="GradientTexture" id=5] -flags = 4 gradient = SubResource( 4 ) width = 2 -_sections_unfolded = [ "Resource" ] [node name="Scene Root" instance=ExtResource( 1 )] - script = ExtResource( 2 ) [node name="Pole" parent="." index="0"] - editor/display_folded = true [node name="Flag" parent="Pole" index="0"] - transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 ) -_sections_unfolded = [ "Transform" ] [node name="Flag.001" parent="Pole" index="1"] - transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 ) -_sections_unfolded = [ "Transform" ] [node name="Lamp" parent="." index="1"] - visible = false [node name="Camera" parent="." index="2"] - editor/display_folded = true visible = false [node name="Area" type="Area" parent="." index="3"] -input_ray_pickable = false -input_capture_on_drag = false -space_override = 0 -gravity_point = false -gravity_distance_scale = 0.0 -gravity_vec = Vector3( 0, -1, 0 ) -gravity = 9.8 -linear_damp = 0.1 -angular_damp = 1.0 -priority = 0.0 -monitoring = true -monitorable = true -collision_layer = 1 -collision_mask = 1 -audio_bus_override = false -audio_bus_name = "Master" -reverb_bus_enable = false -reverb_bus_name = "Master" -reverb_bus_amount = 0.0 -reverb_bus_uniformity = 0.0 - [node name="CollisionShape" type="CollisionShape" parent="Area" index="0"] - transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 ) shape = SubResource( 1 ) -disabled = false [node name="ShineRays" type="Sprite3D" parent="." index="4"] - transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 0, 0 ) -layers = 1 material_override = SubResource( 3 ) -cast_shadow = 1 -extra_cull_margin = 0.0 -use_in_baked_light = false -lod_min_distance = 0.0 -lod_min_hysteresis = 0.0 -lod_max_distance = 0.0 -lod_max_hysteresis = 0.0 -centered = true -offset = Vector2( 0, 0 ) -flip_h = false -flip_v = false -modulate = Color( 1, 1, 1, 1 ) -opacity = 1.0 -pixel_size = 0.01 -axis = 2 -transparent = true -shaded = false -double_sided = true -alpha_cut = 0 texture = SubResource( 5 ) -vframes = 1 -hframes = 1 -frame = 0 -region_enabled = false -region_rect = Rect2( 0, 0, 0, 0 ) -_sections_unfolded = [ "Animation", "Flags", "Geometry", "LOD", "Pause", "Region", "Transform", "Visibility" ] __meta__ = { "_edit_lock_": true } -