From c0d25d29ba5be10e410bd3696fbfce64fdf80203 Mon Sep 17 00:00:00 2001 From: Fabien Freling Date: Sun, 17 Mar 2019 11:38:02 +0100 Subject: [PATCH] Update to Godot 3.1 --- default_env.tres | 2 -- icon.png.import | 8 +++++--- levels/Level_01_env.tres | 2 -- 3 files changed, 5 insertions(+), 7 deletions(-) diff --git a/default_env.tres b/default_env.tres index 970e2f2..4b7cb0a 100644 --- a/default_env.tres +++ b/default_env.tres @@ -1,7 +1,6 @@ [gd_resource type="Environment" load_steps=2 format=2] [sub_resource type="ProceduralSky" id=1] - sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_curve = 0.25 @@ -10,7 +9,6 @@ ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_curve = 0.01 [resource] - background_mode = 2 background_sky = SubResource( 1 ) diff --git a/icon.png.import b/icon.png.import index ecd0fcf..96cbf46 100644 --- a/icon.png.import +++ b/icon.png.import @@ -3,20 +3,21 @@ importer="texture" type="StreamTexture" path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} [deps] source_file="res://icon.png" -source_md5="dc1e7574cfcd5e39496b32aaad4da65a" - dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] -dest_md5="ad7edf38acb90409ae94fa88c5f1b835" [params] compress/mode=0 compress/lossy_quality=0.7 compress/hdr_mode=0 +compress/bptc_ldr=0 compress/normal_map=0 flags/repeat=0 flags/filter=true @@ -26,6 +27,7 @@ flags/srgb=2 process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false +process/invert_color=false stream=false size_limit=0 detect_3d=true diff --git a/levels/Level_01_env.tres b/levels/Level_01_env.tres index b1df00d..cdd758a 100644 --- a/levels/Level_01_env.tres +++ b/levels/Level_01_env.tres @@ -1,7 +1,6 @@ [gd_resource type="Environment" load_steps=2 format=2] [sub_resource type="ProceduralSky" id=1] - sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_curve = 0.25 @@ -10,7 +9,6 @@ ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_curve = 0.01 [resource] - background_mode = 2 background_sky = SubResource( 1 ) background_color = Color( 0.661575, 0.876165, 0.886719, 1 )