diff --git a/Level_01.tscn b/Level_01.tscn index 3ef8c6e..b6b256d 100644 --- a/Level_01.tscn +++ b/Level_01.tscn @@ -1,10 +1,11 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=5 format=2] [ext_resource path="res://mlib.meshlib" type="MeshLibrary" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Goal.tscn" type="PackedScene" id=3] +[ext_resource path="res://Level_01_env.tres" type="Environment" id=4] -[node name="Node" type="Node" index="0"] +[node name="Level_01" type="Node" index="0"] [node name="GridMap" type="GridMap" parent="." index="0"] @@ -51,4 +52,8 @@ transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1 ) +[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"] + +environment = ExtResource( 4 ) + diff --git a/Level_01_env.tres b/Level_01_env.tres new file mode 100644 index 0000000..409bc28 --- /dev/null +++ b/Level_01_env.tres @@ -0,0 +1,102 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=3] + +radiance_size = 4 +sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) +sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) +sky_curve = 0.25 +sky_energy = 1.0 +ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) +ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) +ground_curve = 0.01 +ground_energy = 1.0 +sun_color = Color( 1, 1, 1, 1 ) +sun_latitude = 35.0 +sun_longitude = 0.0 +sun_angle_min = 1.0 +sun_angle_max = 100.0 +sun_curve = 0.05 +sun_energy = 16.0 +texture_size = 2 + +[resource] + +background_mode = 2 +background_sky = SubResource( 3 ) +background_sky_custom_fov = 0.0 +background_color = Color( 0.661575, 0.876165, 0.886719, 1 ) +background_energy = 1.0 +background_canvas_max_layer = 0 +ambient_light_color = Color( 0.998749, 1, 0.839844, 1 ) +ambient_light_energy = 1.0 +ambient_light_sky_contribution = 0.2 +fog_enabled = false +fog_color = Color( 0.5, 0.6, 0.7, 1 ) +fog_sun_color = Color( 1, 0.9, 0.7, 1 ) +fog_sun_amount = 0.0 +fog_depth_enabled = true +fog_depth_begin = 10.0 +fog_depth_curve = 1.0 +fog_transmit_enabled = false +fog_transmit_curve = 1.0 +fog_height_enabled = false +fog_height_min = 0.0 +fog_height_max = 100.0 +fog_height_curve = 1.0 +tonemap_mode = 0 +tonemap_exposure = 1.0 +tonemap_white = 1.0 +auto_exposure_enabled = false +auto_exposure_scale = 0.4 +auto_exposure_min_luma = 0.05 +auto_exposure_max_luma = 8.0 +auto_exposure_speed = 0.5 +ss_reflections_enabled = false +ss_reflections_max_steps = 64 +ss_reflections_fade_in = 0.15 +ss_reflections_fade_out = 2.0 +ss_reflections_depth_tolerance = 0.2 +ss_reflections_roughness = true +ssao_enabled = true +ssao_radius = 1.0 +ssao_intensity = 1.0 +ssao_radius2 = 0.0 +ssao_intensity2 = 1.0 +ssao_bias = 0.01 +ssao_light_affect = 0.0 +ssao_color = Color( 0, 0, 0, 1 ) +ssao_quality = 0 +ssao_blur = 3 +ssao_edge_sharpness = 4.0 +dof_blur_far_enabled = false +dof_blur_far_distance = 10.0 +dof_blur_far_transition = 5.0 +dof_blur_far_amount = 0.1 +dof_blur_far_quality = 1 +dof_blur_near_enabled = false +dof_blur_near_distance = 2.0 +dof_blur_near_transition = 1.0 +dof_blur_near_amount = 0.1 +dof_blur_near_quality = 1 +glow_enabled = false +glow_levels/1 = false +glow_levels/2 = false +glow_levels/3 = true +glow_levels/4 = false +glow_levels/5 = true +glow_levels/6 = false +glow_levels/7 = false +glow_intensity = 0.8 +glow_strength = 1.0 +glow_bloom = 0.0 +glow_blend_mode = 2 +glow_hdr_threshold = 1.0 +glow_hdr_scale = 2.0 +glow_bicubic_upscale = false +adjustment_enabled = false +adjustment_brightness = 1.0 +adjustment_contrast = 1.0 +adjustment_saturation = 1.0 +_sections_unfolded = [ "Ambient Light", "Background", "Glow" ] + diff --git a/project.godot b/project.godot index 5837c8b..0b0283e 100644 --- a/project.godot +++ b/project.godot @@ -1070,4 +1070,4 @@ scene={ [rendering] -environment/default_environment="res://default_env.tres" +environment/default_environment="res://Level_01_env.tres"