[gd_scene load_steps=7 format=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 ) roughness = 0.0 [sub_resource type="BoxShape" id=3] [sub_resource type="CubeMesh" id=4] [sub_resource type="Shader" id=5] code = "shader_type spatial; void fragment() { ALBEDO = vec3(1.0, 0.0, 0.0); }" [sub_resource type="ShaderMaterial" id=6] shader = SubResource( 5 ) [node name="Spatial" type="Spatial"] [node name="MeshSpatial" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="StaticBody" type="StaticBody" parent="MeshSpatial"] [node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody"] shape = SubResource( 3 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 ) fov = 36.7994 [node name="MeshShader" type="MeshInstance" parent="."] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 ) mesh = SubResource( 4 ) material/0 = SubResource( 6 )