extends Node onready var final_menu := $FinalMenu onready var player := $Player signal level_completed() #func _process(delta): # var player = get_node("Player") # if player.has_reached_goal: # get_node("Panel").visible = true #func _on_Goal_body_entered(body): # if body.t is player.: # emit_signal("level_completed") func _on_Level_01_level_completed(): player.queue_free() final_menu.show() pass # Replace with function body.