extends KinematicBody var velocity = Vector3() func _ready(): print("player init") func _physics_process(delta): var direction = Vector3() if Input.is_action_pressed("ui_up"): print("Onward!") self.translate(Vector3(0, 0, 1)) if Input.is_action_pressed("ui_down"): print("not so onward...") self.translate(Vector3(0, 0, -1)) func _process(delta): # Called every frame. Delta is time since last frame. # Update game logic here. pass