[gd_scene load_steps=3 format=2] [ext_resource path="res://mlib.meshlib" type="MeshLibrary" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [node name="Node" type="Node" index="0"] [node name="GridMap" type="GridMap" parent="." index="0"] theme = ExtResource( 1 ) cell_size = Vector3( 2, 2, 2 ) cell_octant_size = 8 cell_center_x = true cell_center_y = true cell_center_z = true cell_scale = 1.0 collision_layer = 1 collision_mask = 1 data = { "cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 ) } _sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ] __meta__ = { "_editor_clip_": 0, "_editor_floor_": Vector3( 0, 1, 0 ) } [node name="Camera" type="Camera" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 ) keep_aspect = 1 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 54.1445 size = 1.0 near = 0.05 far = 100.0 _sections_unfolded = [ "Transform" ] [node name="Player" parent="." index="2" instance=ExtResource( 2 )] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 3.48439, -2.72332 ) _sections_unfolded = [ "Transform" ]