[gd_scene load_steps=4 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Hedgehog.tscn" type="PackedScene" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 1, 1, 1 ) [node name="Player" type="KinematicBody"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false collision/safe_margin = 0.001 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="." index="0"] shape = SubResource( 1 ) disabled = false [node name="Hedgehog" parent="." index="1" instance=ExtResource( 2 )] transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 ) _sections_unfolded = [ "Transform" ]