[gd_scene load_steps=5 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [sub_resource type="CapsuleMesh" id=1] radius = 1.0 mid_height = 1.0 radial_segments = 64 rings = 8 [sub_resource type="Shader" id=2] code = "shader_type spatial; void fragment() { ALBEDO = vec3(1.0, 0.0, 0.0); }" [sub_resource type="ShaderMaterial" id=3] render_priority = 0 shader = SubResource( 2 ) [node name="Player" type="Spatial"] script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="." index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "material" ]