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extends Node
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onready var final_menu := $FinalMenu
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onready var player := $Player
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onready var level := $Level_01
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func _on_Level_01_level_completed():
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player.queue_free()
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level.queue_free()
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final_menu.show()
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func _on_FinalMenu_retried():
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get_tree().reload_current_scene()
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