fabapp/godot/global.gd

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GDScript3
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2023-12-04 22:19:23 +01:00
extends Node
# https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html
var current_scene = null
var db : SQLite = null
func _ready():
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path):
call_deferred("_deferred_goto_scene", path)
func _deferred_goto_scene(path):
# It is now safe to remove the current scene.
current_scene.free()
# Load the new scene.
var s = ResourceLoader.load(path)
# Instance the new scene.
current_scene = s.instantiate()
# Add it to the active scene, as child of root.
get_tree().root.add_child(current_scene)
# Optionally, to make it compatible with the SceneTree.change_scene_to_file() API.
get_tree().current_scene = current_scene