add godot-sqlite

main
Fabien Freling 2023-12-04 22:24:25 +01:00
parent e406e9e44c
commit 0965eea94b
8 changed files with 72 additions and 0 deletions

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MIT License
Copyright (c) 2019-2023 Piet Bronders & Jeroen De Geeter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[configuration]
entry_symbol = "sqlite_library_init"
compatibility_minimum = 4.1
[libraries]
macos = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_debug.framework"
macos.template_release = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_release.framework"
windows.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_debug.x86_64.dll"
windows.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_release.x86_64.dll"
linux.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_debug.x86_64.so"
linux.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_release.x86_64.so"
android.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_debug.arm64.so"
android.template_release.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_release.arm64.so"
android.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_debug.x86_64.so"
android.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_release.x86_64.so"
[dependencies]
macos = {}
macos.template_release = {}
windows.x86_64 = {}
windows.template_release.x86_64 = {}
linux.x86_64 = {}
linux.template_release.x86_64 = {}
android.arm64 = {}
android.template_release.arm64 = {}
android.x86_64 = {}
android.template_release.x86_64 = {}

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# ############################################################################ #
# Copyright © 2019-2023 Piet Bronders & Jeroen De Geeter <piet.bronders@gmail.com>
# Licensed under the MIT License.
# See LICENSE in the project root for license information.
# ############################################################################ #
@tool
extends EditorPlugin
func _enter_tree():
pass
func _exit_tree():
pass

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[plugin]
name="Godot SQLite"
description="GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games."
author="Piet Bronders & Jeroen De Geeter"
version="4.2"
script="godot-sqlite.gd"