add godot

This commit is contained in:
Fabien Freling 2023-12-04 13:13:36 +01:00
parent 0e0e900048
commit 1959852747
7 changed files with 120 additions and 0 deletions

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godot/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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godot/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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godot/icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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godot/icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bt8enetdrugnl"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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godot/main.gd Normal file
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
$FileDialog.access = FileDialog.ACCESS_FILESYSTEM
$FileDialog.use_native_dialog = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_button_pressed():
$FileDialog.show()
print("button pressed")

37
godot/main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://y5v0kmse8n10"]
[ext_resource type="Script" path="res://main.gd" id="1_2tuu3"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 1.0
offset_top = 1.0
offset_right = 1.0
offset_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_2tuu3")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="MarginContainer/CenterContainer"]
custom_minimum_size = Vector2(200, 200)
layout_mode = 2
text = "Load database"
[node name="FileDialog" type="FileDialog" parent="."]
[connection signal="pressed" from="MarginContainer/CenterContainer/Button" to="." method="_on_button_pressed"]

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godot/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FabApp"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=600
window/size/viewport_height=900
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"