add godot
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parent
0e0e900048
commit
1959852747
2
godot/.gitattributes
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godot/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
godot/.gitignore
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godot/.gitignore
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# Godot 4+ specific ignores
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.godot/
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1
godot/icon.svg
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godot/icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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godot/icon.svg.import
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godot/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bt8enetdrugnl"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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godot/main.gd
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godot/main.gd
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$FileDialog.access = FileDialog.ACCESS_FILESYSTEM
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$FileDialog.use_native_dialog = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_button_pressed():
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$FileDialog.show()
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print("button pressed")
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godot/main.tscn
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godot/main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://y5v0kmse8n10"]
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[ext_resource type="Script" path="res://main.gd" id="1_2tuu3"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 1.0
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offset_top = 1.0
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offset_right = 1.0
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offset_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_2tuu3")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="MarginContainer/CenterContainer"]
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custom_minimum_size = Vector2(200, 200)
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layout_mode = 2
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text = "Load database"
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[node name="FileDialog" type="FileDialog" parent="."]
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[connection signal="pressed" from="MarginContainer/CenterContainer/Button" to="." method="_on_button_pressed"]
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26
godot/project.godot
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godot/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="FabApp"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=600
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window/size/viewport_height=900
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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