From 36eb4c57b77f5a870b05cba4c097d989da217f99 Mon Sep 17 00:00:00 2001 From: Fabien Freling Date: Sun, 15 Oct 2023 23:05:24 +0200 Subject: [PATCH] [wip] build raylib and raygui manually --- .gitignore | 1 + .gitmodules | 6 + 3rd-party/Tupfile | 5 + 3rd-party/gui_window_file_dialog.h | 738 ---- 3rd-party/raygui | 1 + 3rd-party/raygui.c | 2 +- 3rd-party/raygui.h | 5527 ---------------------------- 3rd-party/raylib | 1 + Tupfile.ini | 0 build.zig | 31 +- build.zig.zon | 10 - flake.nix | 40 +- justfile | 37 +- src/raylib.zig | 2 +- 14 files changed, 89 insertions(+), 6312 deletions(-) create mode 100644 .gitignore create mode 100644 .gitmodules create mode 100644 3rd-party/Tupfile delete mode 100644 3rd-party/gui_window_file_dialog.h create mode 160000 3rd-party/raygui delete mode 100644 3rd-party/raygui.h create mode 160000 3rd-party/raylib create mode 100644 Tupfile.ini delete mode 100644 build.zig.zon diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..567609b --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +build/ diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..600b63f --- /dev/null +++ b/.gitmodules @@ -0,0 +1,6 @@ +[submodule "3rd-party/raygui"] + path = 3rd-party/raygui + url = https://github.com/raysan5/raygui.git +[submodule "3rd-party/raylib"] + path = 3rd-party/raylib + url = https://github.com/raysan5/raylib.git diff --git a/3rd-party/Tupfile b/3rd-party/Tupfile new file mode 100644 index 0000000..f2a454f --- /dev/null +++ b/3rd-party/Tupfile @@ -0,0 +1,5 @@ +BDIR := ../build/raygui + +: raygui.c |> clang -c %f -o %o -I../build/raylib/include -Iraygui/src |> $(BDIR)/%B.o +: *.o |> ar crs %o %f |> $(BDIR)/lib%B.a + diff --git a/3rd-party/gui_window_file_dialog.h b/3rd-party/gui_window_file_dialog.h deleted file mode 100644 index 2168a06..0000000 --- a/3rd-party/gui_window_file_dialog.h +++ /dev/null @@ -1,738 +0,0 @@ -/******************************************************************************************* - * - * Window File Dialog v1.2 - Modal file dialog to open/save files - * - * MODULE USAGE: - * #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION - * #include "gui_window_file_dialog.h" - * - * INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog(); - * DRAW: GuiWindowFileDialog(&state); - * - * NOTE: This module depends on some raylib file system functions: - * - LoadDirectoryFiles() - * - UnloadDirectoryFiles() - * - GetWorkingDirectory() - * - DirectoryExists() - * - FileExists() - * - * LICENSE: zlib/libpng - * - * Copyright (c) 2019-2023 Ramon Santamaria (@raysan5) - * - * This software is provided "as-is", without any express or implied warranty. - *In no event will the authors be held liable for any damages arising from the - *use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - *including commercial applications, and to alter it and redistribute it freely, - *subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - *claim that you wrote the original software. If you use this software in a - *product, an acknowledgment in the product documentation would be appreciated - *but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - *be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - *distribution. - * - **********************************************************************************************/ - -#include "raylib.h" - -#ifndef GUI_WINDOW_FILE_DIALOG_H -#define GUI_WINDOW_FILE_DIALOG_H - -// Gui file dialog context data -typedef struct { - - // Window management variables - bool windowActive; - Rectangle windowBounds; - Vector2 panOffset; - bool dragMode; - bool supportDrag; - - // UI variables - bool dirPathEditMode; - char dirPathText[1024]; - - int filesListScrollIndex; - bool filesListEditMode; - int filesListActive; - - bool fileNameEditMode; - char fileNameText[1024]; - bool SelectFilePressed; - bool CancelFilePressed; - int fileTypeActive; - int itemFocused; - - // Custom state variables - FilePathList dirFiles; - char filterExt[256]; - char dirPathTextCopy[1024]; - char fileNameTextCopy[1024]; - - int prevFilesListActive; - - bool saveFileMode; - -} GuiWindowFileDialogState; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath); -void GuiWindowFileDialog(GuiWindowFileDialogState *state); - -#ifdef __cplusplus -} -#endif - -#endif // GUI_WINDOW_FILE_DIALOG_H - -/*********************************************************************************** - * - * GUI_WINDOW_FILE_DIALOG IMPLEMENTATION - * - ************************************************************************************/ -#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION) - -#include "raygui.h" - -#include // Required for: strcpy() - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#define MAX_DIRECTORY_FILES 2048 -#define MAX_ICON_PATH_LENGTH 512 -#ifdef _WIN32 -#define PATH_SEPERATOR "\\" -#else -#define PATH_SEPERATOR "/" -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) -// Detailed file info type -typedef struct FileInfo { - const char *name; - int size; - int modTime; - int type; - int icon; -} FileInfo; -#else -// Filename only -typedef char *FileInfo; // Files are just a path string -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing) - -//---------------------------------------------------------------------------------- -// Internal Module Functions Definition -//---------------------------------------------------------------------------------- -// Read files in new path -static void ReloadDirectoryFiles(GuiWindowFileDialogState *state); - -#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) -// List View control for files info with extended parameters -static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, - int *focus, int *scrollIndex, int active); -#endif - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath) { - GuiWindowFileDialogState state = {0}; - - // Init window data - state.windowBounds = (Rectangle){GetScreenWidth() / 2 - 440 / 2, - GetScreenHeight() / 2 - 310 / 2, 440, 310}; - state.windowActive = false; - state.supportDrag = true; - state.dragMode = false; - state.panOffset = (Vector2){0, 0}; - - // Init path data - state.dirPathEditMode = false; - state.filesListActive = -1; - state.prevFilesListActive = state.filesListActive; - state.filesListScrollIndex = 0; - - state.fileNameEditMode = false; - - state.SelectFilePressed = false; - state.CancelFilePressed = false; - - state.fileTypeActive = 0; - - strcpy(state.fileNameText, "\0"); - - // Custom variables initialization - if (initPath && DirectoryExists(initPath)) { - strcpy(state.dirPathText, initPath); - } else if (initPath && FileExists(initPath)) { - strcpy(state.dirPathText, GetDirectoryPath(initPath)); - strcpy(state.fileNameText, GetFileName(initPath)); - } else - strcpy(state.dirPathText, GetWorkingDirectory()); - - // TODO: Why we keep a copy? - strcpy(state.dirPathTextCopy, state.dirPathText); - strcpy(state.fileNameTextCopy, state.fileNameText); - - state.filterExt[0] = '\0'; - // strcpy(state.filterExt, "all"); - - state.dirFiles.count = 0; - - return state; -} - -// Update and draw file dialog -void GuiWindowFileDialog(GuiWindowFileDialogState *state) { - if (state->windowActive) { - // Update window dragging - //---------------------------------------------------------------------------------------- - if (state->supportDrag) { - Vector2 mousePosition = GetMousePosition(); - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - // Window can be dragged from the top window bar - if (CheckCollisionPointRec( - mousePosition, - (Rectangle){state->windowBounds.x, state->windowBounds.y, - (float)state->windowBounds.width, - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT})) { - state->dragMode = true; - state->panOffset.x = mousePosition.x - state->windowBounds.x; - state->panOffset.y = mousePosition.y - state->windowBounds.y; - } - } - - if (state->dragMode) { - state->windowBounds.x = (mousePosition.x - state->panOffset.x); - state->windowBounds.y = (mousePosition.y - state->panOffset.y); - - // Check screen limits to avoid moving out of screen - if (state->windowBounds.x < 0) - state->windowBounds.x = 0; - else if (state->windowBounds.x > - (GetScreenWidth() - state->windowBounds.width)) - state->windowBounds.x = GetScreenWidth() - state->windowBounds.width; - - if (state->windowBounds.y < 0) - state->windowBounds.y = 0; - else if (state->windowBounds.y > - (GetScreenHeight() - state->windowBounds.height)) - state->windowBounds.y = - GetScreenHeight() - state->windowBounds.height; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - state->dragMode = false; - } - } - //---------------------------------------------------------------------------------------- - - // Load dirFilesIcon and state->dirFiles lazily on windows open - // NOTE: They are automatically unloaded at fileDialog closing - //---------------------------------------------------------------------------------------- - if (dirFilesIcon == NULL) { - dirFilesIcon = (FileInfo *)RL_CALLOC( - MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read - for (int i = 0; i < MAX_DIRECTORY_FILES; i++) - dirFilesIcon[i] = - (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length - } - - // Load current directory files - if (state->dirFiles.paths == NULL) - ReloadDirectoryFiles(state); - //---------------------------------------------------------------------------------------- - - // Draw window and controls - //---------------------------------------------------------------------------------------- - state->windowActive = - !GuiWindowBox(state->windowBounds, "#198# Select File Dialog"); - - // Draw previous directory button + logic - if (GuiButton( - (Rectangle){state->windowBounds.x + state->windowBounds.width - 48, - state->windowBounds.y + 24 + 12, 40, 24}, - "< ..")) { - // Move dir path one level up - strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText)); - - // Reload directory files (frees previous list) - ReloadDirectoryFiles(state); - - state->filesListActive = -1; - memset(state->fileNameText, 0, 1024); - memset(state->fileNameTextCopy, 0, 1024); - } - - // Draw current directory text box info + path editing logic - if (GuiTextBox((Rectangle){state->windowBounds.x + 8, - state->windowBounds.y + 24 + 12, - state->windowBounds.width - 48 - 16, 24}, - state->dirPathText, 1024, state->dirPathEditMode)) { - if (state->dirPathEditMode) { - // Verify if a valid path has been introduced - if (DirectoryExists(state->dirPathText)) { - // Reload directory files (frees previous list) - ReloadDirectoryFiles(state); - - strcpy(state->dirPathTextCopy, state->dirPathText); - } else - strcpy(state->dirPathText, state->dirPathTextCopy); - } - - state->dirPathEditMode = !state->dirPathEditMode; - } - - // List view elements are aligned left - int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT); - int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); -#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) - state->filesListActive = GuiListViewFiles( - (Rectangle){state->position.x + 8, state->position.y + 48 + 20, - state->windowBounds.width - 16, - state->windowBounds.height - 60 - 16 - 68}, - fileInfo, state->dirFiles.count, &state->itemFocused, - &state->filesListScrollIndex, state->filesListActive); -#else - GuiListViewEx((Rectangle){state->windowBounds.x + 8, - state->windowBounds.y + 48 + 20, - state->windowBounds.width - 16, - state->windowBounds.height - 60 - 16 - 68}, - (const char **)dirFilesIcon, state->dirFiles.count, - &state->filesListScrollIndex, &state->filesListActive, - &state->itemFocused); -#endif - GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight); - - // Check if a path has been selected, if it is a directory, move to that - // directory (and reload paths) - if ((state->filesListActive >= 0) && - (state->filesListActive != state->prevFilesListActive)) - //&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || - // IsKeyPressed(KEY_DPAD_A))) - { - strcpy(state->fileNameText, - GetFileName(state->dirFiles.paths[state->filesListActive])); - - if (DirectoryExists( - TextFormat("%s/%s", state->dirPathText, state->fileNameText))) { - if (TextIsEqual(state->fileNameText, "..")) - strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText)); - else - strcpy(state->dirPathText, - TextFormat("%s/%s", - (strcmp(state->dirPathText, "/") == 0) - ? "" - : state->dirPathText, - state->fileNameText)); - - strcpy(state->dirPathTextCopy, state->dirPathText); - - // Reload directory files (frees previous list) - ReloadDirectoryFiles(state); - - strcpy(state->dirPathTextCopy, state->dirPathText); - - state->filesListActive = -1; - strcpy(state->fileNameText, "\0"); - strcpy(state->fileNameTextCopy, state->fileNameText); - } - - state->prevFilesListActive = state->filesListActive; - } - - // Draw bottom controls - //-------------------------------------------------------------------------------------- - GuiLabel( - (Rectangle){state->windowBounds.x + 8, - state->windowBounds.y + state->windowBounds.height - 68, 60, - 24}, - "File name:"); - if (GuiTextBox( - (Rectangle){state->windowBounds.x + 72, - state->windowBounds.y + state->windowBounds.height - 68, - state->windowBounds.width - 184, 24}, - state->fileNameText, 128, state->fileNameEditMode)) { - if (*state->fileNameText) { - // Verify if a valid filename has been introduced - if (FileExists( - TextFormat("%s/%s", state->dirPathText, state->fileNameText))) { - // Select filename from list view - for (int i = 0; i < state->dirFiles.count; i++) { - if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i])) { - state->filesListActive = i; - strcpy(state->fileNameTextCopy, state->fileNameText); - break; - } - } - } else if (!state->saveFileMode) { - strcpy(state->fileNameText, state->fileNameTextCopy); - } - } - - state->fileNameEditMode = !state->fileNameEditMode; - } - - GuiLabel((Rectangle){state->windowBounds.x + 8, - state->windowBounds.y + state->windowBounds.height - - 24 - 12, - 68, 24}, - "File filter:"); - GuiComboBox((Rectangle){state->windowBounds.x + 72, - state->windowBounds.y + state->windowBounds.height - - 24 - 12, - state->windowBounds.width - 184, 24}, - "All files", &state->fileTypeActive); - - state->SelectFilePressed = GuiButton( - (Rectangle){state->windowBounds.x + state->windowBounds.width - 96 - 8, - state->windowBounds.y + state->windowBounds.height - 68, 96, - 24}, - "Select"); - - if (GuiButton( - (Rectangle){ - state->windowBounds.x + state->windowBounds.width - 96 - 8, - state->windowBounds.y + state->windowBounds.height - 24 - 12, - 96, 24}, - "Cancel")) - state->windowActive = false; - //-------------------------------------------------------------------------------------- - - // Exit on file selected - if (state->SelectFilePressed) - state->windowActive = false; - - // File dialog has been closed, free all memory before exit - if (!state->windowActive) { - // Free dirFilesIcon memory - for (int i = 0; i < MAX_DIRECTORY_FILES; i++) - RL_FREE(dirFilesIcon[i]); - - RL_FREE(dirFilesIcon); - dirFilesIcon = NULL; - - // Unload directory file paths - UnloadDirectoryFiles(state->dirFiles); - - // Reset state variables - state->dirFiles.count = 0; - state->dirFiles.capacity = 0; - state->dirFiles.paths = NULL; - } - } -} - -// Compare two files from a directory -static inline int FileCompare(const char *d1, const char *d2, const char *dir) { - const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1)); - const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2)); - - if (b1 && !b2) - return -1; - if (!b1 && b2) - return 1; - - if (!FileExists(TextFormat("%s/%s", dir, d1))) - return 1; - if (!FileExists(TextFormat("%s/%s", dir, d2))) - return -1; - - return strcmp(d1, d2); -} - -// Read files in new path -static void ReloadDirectoryFiles(GuiWindowFileDialogState *state) { - UnloadDirectoryFiles(state->dirFiles); - - state->dirFiles = LoadDirectoryFilesEx( - state->dirPathText, - (state->filterExt[0] == '\0') ? NULL : state->filterExt, false); - state->itemFocused = 0; - - // Reset dirFilesIcon memory - for (int i = 0; i < MAX_DIRECTORY_FILES; i++) - memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH); - - // Copy paths as icon + fileNames into dirFilesIcon - for (int i = 0; i < state->dirFiles.count; i++) { - if (IsPathFile(state->dirFiles.paths[i])) { - // Path is a file, a file icon for convenience (for some recognized - // extensions) - if (IsFileExtension(state->dirFiles.paths[i], - ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;." - "pkm;.ktx;.pvr;.astc")) { - strcpy(dirFilesIcon[i], - TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i]))); - } else if (IsFileExtension( - state->dirFiles.paths[i], - ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff")) { - strcpy(dirFilesIcon[i], - TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i]))); - } else if (IsFileExtension(state->dirFiles.paths[i], - ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;." - "lua;.py;.glsl;.vs;.fs")) { - strcpy(dirFilesIcon[i], - TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i]))); - } else if (IsFileExtension(state->dirFiles.paths[i], - ".exe;.bin;.raw;.msi")) { - strcpy(dirFilesIcon[i], - TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i]))); - } else - strcpy(dirFilesIcon[i], - TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i]))); - } else { - // Path is a directory, add a directory icon - strcpy(dirFilesIcon[i], - TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i]))); - } - } -} - -#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) -// List View control for files info with extended parameters -static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, - int *focus, int *scrollIndex, int *active) { - int result = 0; - GuiState state = guiState; - int itemFocused = (focus == NULL) ? -1 : *focus; - int itemSelected = *active; - - // Check if we need a scroll bar - bool useScrollBar = false; - if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + - GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)) * - count > - bounds.height) - useScrollBar = true; - - // Define base item rectangle [0] - Rectangle itemBounds = {0}; - itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING); - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.width = bounds.width - - 2 * GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - if (useScrollBar) - itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); - - // Get items on the list - int visibleItems = - bounds.height / (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + - GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); - if (visibleItems > count) - visibleItems = count; - - int startIndex = (scrollIndex == NULL) ? 0 : *scrollIndex; - if ((startIndex < 0) || (startIndex > (count - visibleItems))) - startIndex = 0; - int endIndex = startIndex + visibleItems; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) { - Vector2 mousePoint = GetMousePosition(); - - // Check mouse inside list view - if (CheckCollisionPointRec(mousePoint, bounds)) { - state = GUI_STATE_FOCUSED; - - // Check focused and selected item - for (int i = 0; i < visibleItems; i++) { - if (CheckCollisionPointRec(mousePoint, itemBounds)) { - itemFocused = startIndex + i; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - itemSelected = startIndex + i; - break; - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + - GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); - } - - if (useScrollBar) { - int wheelMove = GetMouseWheelMove(); - startIndex -= wheelMove; - - if (startIndex < 0) - startIndex = 0; - else if (startIndex > (count - visibleItems)) - startIndex = count - visibleItems; - - endIndex = startIndex + visibleItems; - if (endIndex > count) - endIndex = count; - } - } else - itemFocused = -1; - - // Reset item rectangle y to [0] - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + - GuiGetStyle(DEFAULT, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - DrawRectangleRec(bounds, GetColor(GuiGetStyle( - DEFAULT, BACKGROUND_COLOR))); // Draw background - DrawRectangleLinesEx( - bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), - Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state * 3)), guiAlpha)); - - // TODO: Draw list view header with file sections: icon+name | size | type | - // modTime - - // Draw visible items - for (int i = 0; i < visibleItems; i++) { - if (state == GUI_STATE_DISABLED) { - if ((startIndex + i) == itemSelected) { - DrawRectangleRec( - itemBounds, - Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), - guiAlpha)); - DrawRectangleLinesEx( - itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), - Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), - guiAlpha)); - } - - // TODO: Draw full file info line: icon+name | size | type | modTime - - GuiDrawText( - files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), - GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), - Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha)); - } else { - if ((startIndex + i) == itemSelected) { - // Draw item selected - DrawRectangleRec( - itemBounds, - Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), - guiAlpha)); - DrawRectangleLinesEx( - itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), - Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), - guiAlpha)); - - GuiDrawText(files[startIndex + i].name, - GetTextBounds(DEFAULT, itemBounds), - GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), - Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), - guiAlpha)); - } else if ((startIndex + i) == itemFocused) { - // Draw item focused - DrawRectangleRec( - itemBounds, - Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), - guiAlpha)); - DrawRectangleLinesEx( - itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), - Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), - guiAlpha)); - - GuiDrawText(files[startIndex + i].name, - GetTextBounds(DEFAULT, itemBounds), - GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), - Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), - guiAlpha)); - } else { - // Draw item normal - GuiDrawText( - files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), - GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), - Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha)); - } - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + - GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); - } - - if (useScrollBar) { - Rectangle scrollBarBounds = { - bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), - (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH)}; - - // Calculate percentage of visible items and apply same percentage to - // scrollbar - float percentVisible = (float)(endIndex - startIndex) / count; - float sliderSize = bounds.height * percentVisible; - - int prevSliderSize = - GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size - int prevScrollSpeed = - GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed - GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, - count - visibleItems); // Change scroll speed - - startIndex = - GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); - - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, - prevScrollSpeed); // Reset scroll speed to default - GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, - prevSliderSize); // Reset slider size to default - } - //-------------------------------------------------------------------- - - if (focus != NULL) - *focus = itemFocused; - if (scrollIndex != NULL) - *scrollIndex = startIndex; - - *active = itemSelected; - return result; -} -#endif // USE_CUSTOM_LISTVIEW_FILEINFO - -#endif // GUI_FILE_DIALOG_IMPLEMENTATION diff --git a/3rd-party/raygui b/3rd-party/raygui new file mode 160000 index 0000000..499e8bf --- /dev/null +++ b/3rd-party/raygui @@ -0,0 +1 @@ +Subproject commit 499e8bf7b1d9b0a92af8f685e646bc61f13c6dff diff --git a/3rd-party/raygui.c b/3rd-party/raygui.c index f067a73..2f9910a 100644 --- a/3rd-party/raygui.c +++ b/3rd-party/raygui.c @@ -3,4 +3,4 @@ #undef RAYGUI_IMPLEMENTATION #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION -#include "gui_window_file_dialog.h" +#include "../examples/custom_file_dialog/gui_window_file_dialog.h" diff --git a/3rd-party/raygui.h b/3rd-party/raygui.h deleted file mode 100644 index db7f407..0000000 --- a/3rd-party/raygui.h +++ /dev/null @@ -1,5527 +0,0 @@ -/******************************************************************************************* -* -* raygui v4.0 - A simple and easy-to-use immediate-mode gui library -* -* DESCRIPTION: -* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. -* -* FEATURES: -* - Immediate-mode gui, minimal retained data -* - +25 controls provided (basic and advanced) -* - Styling system for colors, font and metrics -* - Icons supported, embedded as a 1-bit icons pack -* - Standalone mode option (custom input/graphics backend) -* - Multiple support tools provided for raygui development -* -* POSSIBLE IMPROVEMENTS: -* - Better standalone mode API for easy plug of custom backends -* - Externalize required inputs, allow user easier customization -* -* LIMITATIONS: -* - No editable multi-line word-wraped text box supported -* - No auto-layout mechanism, up to the user to define controls position and size -* - Standalone mode requires library modification and some user work to plug another backend -* -* NOTES: -* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for -* font atlas recs and glyphs, freeing that memory is (usually) up to the user, -* no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads -* by default any previously loaded font (texture, recs, glyphs). -* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions -* -* CONTROLS PROVIDED: -* # Container/separators Controls -* - WindowBox --> StatusBar, Panel -* - GroupBox --> Line -* - Line -* - Panel --> StatusBar -* - ScrollPanel --> StatusBar -* - TabBar --> Button -* -* # Basic Controls -* - Label -* - LabelButton --> Label -* - Button -* - Toggle -* - ToggleGroup --> Toggle -* - ToggleSlider -* - CheckBox -* - ComboBox -* - DropdownBox -* - TextBox -* - ValueBox --> TextBox -* - Spinner --> Button, ValueBox -* - Slider -* - SliderBar --> Slider -* - ProgressBar -* - StatusBar -* - DummyRec -* - Grid -* -* # Advance Controls -* - ListView -* - ColorPicker --> ColorPanel, ColorBarHue -* - MessageBox --> Window, Label, Button -* - TextInputBox --> Window, Label, TextBox, Button -* -* It also provides a set of functions for styling the controls based on its properties (size, color). -* -* -* RAYGUI STYLE (guiStyle): -* raygui uses a global data array for all gui style properties (allocated on data segment by default), -* when a new style is loaded, it is loaded over the global style... but a default gui style could always be -* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one -* -* The global style array size is fixed and depends on the number of controls and properties: -* -* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; -* -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -* -* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style -* used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. -* -* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those -* properties are actually common to all controls and can not be overwritten individually (like BASE ones) -* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR -* -* Custom control properties can be defined using the EXTENDED properties for each independent control. -* -* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler -* -* -* RAYGUI ICONS (guiIcons): -* raygui could use a global array containing icons data (allocated on data segment by default), -* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set -* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded -* -* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon -* requires 8 integers (16*16/32) to be stored in memory. -* -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. -* -* The global icons array size is fixed and depends on the number of icons and size: -* -* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; -* -* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -* -* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons -* -* RAYGUI LAYOUT: -* raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. -* -* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout -* -* CONFIGURATION: -* #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYGUI_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). -* -* #define RAYGUI_NO_ICONS -* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) -* -* #define RAYGUI_CUSTOM_ICONS -* Includes custom ricons.h header defining a set of custom icons, -* this file can be generated using rGuiIcons tool -* -* #define RAYGUI_DEBUG_RECS_BOUNDS -* Draw control bounds rectangles for debug -* -* #define RAYGUI_DEBUG_TEXT_BOUNDS -* Draw text bounds rectangles for debug -* -* VERSIONS HISTORY: -* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() -* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() -* ADDED: Multiple new icons, mostly compiler related -* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE -* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode -* ADDED: Support loading styles with custom font charset from external file -* REDESIGNED: GuiTextBox(), support mouse cursor positioning -* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) -* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color -* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() -* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value -* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value -* REDESIGNED: GuiComboBox(), get parameters by reference and return result value -* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value -* REDESIGNED: GuiSlider(), get parameters by reference and return result value -* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value -* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value -* REDESIGNED: GuiListView(), get parameters by reference and return result value -* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value -* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value -* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value -* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value -* REDESIGNED: GuiGrid(), get parameters by reference and return result value -* REDESIGNED: GuiGrid(), added extra parameter -* REDESIGNED: GuiListViewEx(), change parameters order -* REDESIGNED: All controls return result as int value -* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars -* REVIEWED: All examples and specially controls_test_suite -* RENAMED: gui_file_dialog module to gui_window_file_dialog -* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) -* -* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER -* ADDED: GuiLoadStyleFromMemory() (binary only) -* REVIEWED: GuiScrollBar() horizontal movement key -* REVIEWED: GuiTextBox() crash on cursor movement -* REVIEWED: GuiTextBox(), additional inputs support -* REVIEWED: GuiLabelButton(), avoid text cut -* REVIEWED: GuiTextInputBox(), password input -* REVIEWED: Local GetCodepointNext(), aligned with raylib -* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds -* -* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() -* ADDED: Helper functions to split text in separate lines -* ADDED: Multiple new icons, useful for code editing tools -* REMOVED: Unneeded icon editing functions -* REMOVED: GuiTextBoxMulti(), very limited and broken -* REMOVED: MeasureTextEx() dependency, logic directly implemented -* REMOVED: DrawTextEx() dependency, logic directly implemented -* REVIEWED: GuiScrollBar(), improve mouse-click behaviour -* REVIEWED: Library header info, more info, better organized -* REDESIGNED: GuiTextBox() to support cursor movement -* REDESIGNED: GuiDrawText() to divide drawing by lines -* -* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes -* REMOVED: GuiScrollBar(), only internal -* REDESIGNED: GuiPanel() to support text parameter -* REDESIGNED: GuiScrollPanel() to support text parameter -* REDESIGNED: GuiColorPicker() to support text parameter -* REDESIGNED: GuiColorPanel() to support text parameter -* REDESIGNED: GuiColorBarAlpha() to support text parameter -* REDESIGNED: GuiColorBarHue() to support text parameter -* REDESIGNED: GuiTextInputBox() to support password -* -* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) -* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures -* REVIEWED: External icons usage logic -* REVIEWED: GuiLine() for centered alignment when including text -* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ -* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency -* Projects updated and multiple tweaks -* -* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file -* REDESIGNED: GuiTextBoxMulti() -* REMOVED: GuiImageButton*() -* Multiple minor tweaks and bugs corrected -* -* 2.9 (17-Mar-2021) REMOVED: Tooltip API -* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() -* 2.7 (20-Feb-2020) ADDED: Possible tooltips API -* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() -* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() -* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() -* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties -* ADDED: 8 new custom styles ready to use -* Multiple minor tweaks and bugs corrected -* -* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() -* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed -* Refactor all controls drawing mechanism to use control state -* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls -* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string -* REDESIGNED: Style system (breaking change) -* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts -* REVIEWED: GuiComboBox(), GuiListView()... -* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... -* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout -* 1.5 (21-Jun-2017) Working in an improved styles system -* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) -* 1.3 (12-Jun-2017) Complete redesign of style system -* 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. -* -* DEPENDENCIES: -* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing -* -* STANDALONE MODE: -* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. -* -* The following functions should be redefined for a custom backend: -* -* - Vector2 GetMousePosition(void); -* - float GetMouseWheelMove(void); -* - bool IsMouseButtonDown(int button); -* - bool IsMouseButtonPressed(int button); -* - bool IsMouseButtonReleased(int button); -* - bool IsKeyDown(int key); -* - bool IsKeyPressed(int key); -* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -* -* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() -* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -* -* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() -* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() -* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image -* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) -* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data -* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data -* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs -* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list -* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list -* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() -* -* CONTRIBUTORS: -* Ramon Santamaria: Supervision, review, redesign, update and maintenance -* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) -* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) -* Adria Arranz: Testing and implementation of additional controls (2018) -* Jordi Jorba: Testing and implementation of additional controls (2018) -* Albert Martos: Review and testing of the library (2015) -* Ian Eito: Review and testing of the library (2015) -* Kevin Gato: Initial implementation of basic components (2014) -* Daniel Nicolas: Initial implementation of basic components (2014) -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYGUI_H -#define RAYGUI_H - -#define RAYGUI_VERSION_MAJOR 4 -#define RAYGUI_VERSION_MINOR 0 -#define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "4.0" - -#if !defined(RAYGUI_STANDALONE) - #include "raylib.h" -#endif - -// Function specifiers in case library is build/used as a shared library (Windows) -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -#if defined(_WIN32) - #if defined(BUILD_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) - #endif -#endif - -// Function specifiers definition -#ifndef RAYGUIAPI - #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - -// Simple log system to avoid printf() calls if required -// NOTE: Avoiding those calls, also avoids const strings memory usage -#define RAYGUI_SUPPORT_LOG_INFO -#if defined(RAYGUI_SUPPORT_LOG_INFO) - #define RAYGUI_LOG(...) printf(__VA_ARGS__) -#else - #define RAYGUI_LOG(...) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Some types are required for RAYGUI_STANDALONE usage -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - #ifndef __cplusplus - // Boolean type - #ifndef true - typedef enum { false, true } bool; - #endif - #endif - - // Vector2 type - typedef struct Vector2 { - float x; - float y; - } Vector2; - - // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() - typedef struct Vector3 { - float x; - float y; - float z; - } Vector3; - - // Color type, RGBA (32bit) - typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; - } Color; - - // Rectangle type - typedef struct Rectangle { - float x; - float y; - float width; - float height; - } Rectangle; - - // TODO: Texture2D type is very coupled to raylib, required by Font type - // It should be redesigned to be provided by user - typedef struct Texture2D { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Texture2D; - - // Image, pixel data stored in CPU memory (RAM) - typedef struct Image { - void *data; // Image raw data - int width; // Image base width - int height; // Image base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Image; - - // GlyphInfo, font characters glyphs info - typedef struct GlyphInfo { - int value; // Character value (Unicode) - int offsetX; // Character offset X when drawing - int offsetY; // Character offset Y when drawing - int advanceX; // Character advance position X - Image image; // Character image data - } GlyphInfo; - - // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() - // It should be redesigned to be provided by user - typedef struct Font { - int baseSize; // Base size (default chars height) - int glyphCount; // Number of glyph characters - int glyphPadding; // Padding around the glyph characters - Texture2D texture; // Texture atlas containing the glyphs - Rectangle *recs; // Rectangles in texture for the glyphs - GlyphInfo *glyphs; // Glyphs info data - } Font; -#endif - - -// Style property -// NOTE: Used when exporting style as code for convenience -typedef struct GuiStyleProp { - unsigned short controlId; // Control identifier - unsigned short propertyId; // Property identifier - int propertyValue; // Property value -} GuiStyleProp; - -/* -// Controls text style -NOT USED- -// NOTE: Text style is defined by control -typedef struct GuiTextStyle { - unsigned int size; - int charSpacing; - int lineSpacing; - int alignmentH; - int alignmentV; - int padding; -} GuiTextStyle; -*/ - -// Gui control state -typedef enum { - STATE_NORMAL = 0, - STATE_FOCUSED, - STATE_PRESSED, - STATE_DISABLED -} GuiState; - -// Gui control text alignment -typedef enum { - TEXT_ALIGN_LEFT = 0, - TEXT_ALIGN_CENTER, - TEXT_ALIGN_RIGHT -} GuiTextAlignment; - -// Gui control text alignment vertical -// NOTE: Text vertical position inside the text bounds -typedef enum { - TEXT_ALIGN_TOP = 0, - TEXT_ALIGN_MIDDLE, - TEXT_ALIGN_BOTTOM -} GuiTextAlignmentVertical; - -// Gui control text wrap mode -// NOTE: Useful for multiline text -typedef enum { - TEXT_WRAP_NONE = 0, - TEXT_WRAP_CHAR, - TEXT_WRAP_WORD -} GuiTextWrapMode; - -// Gui controls -typedef enum { - // Default -> populates to all controls when set - DEFAULT = 0, - - // Basic controls - LABEL, // Used also for: LABELBUTTON - BUTTON, - TOGGLE, // Used also for: TOGGLEGROUP - SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER - PROGRESSBAR, - CHECKBOX, - COMBOBOX, - DROPDOWNBOX, - TEXTBOX, // Used also for: TEXTBOXMULTI - VALUEBOX, - SPINNER, // Uses: BUTTON, VALUEBOX - LISTVIEW, - COLORPICKER, - SCROLLBAR, - STATUSBAR -} GuiControl; - -// Gui base properties for every control -// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) -typedef enum { - BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL - BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL - TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL - BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED - BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED - TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED - BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED - BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED - TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED - BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED - BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED - TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED - BORDER_WIDTH, // Control border size, 0 for no border - //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls - //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls - //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls - TEXT_PADDING, // Control text padding, not considering border - TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) - //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls -} GuiControlProperty; - -// TODO: Which text styling properties should be global or per-control? -// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while -// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and -// should be configured by user as needed while defining the UI layout - - -// Gui extended properties depend on control -// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) -//---------------------------------------------------------------------------------- -// DEFAULT extended properties -// NOTE: Those properties are common to all controls or global -// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? -typedef enum { - TEXT_SIZE = 16, // Text size (glyphs max height) - TEXT_SPACING, // Text spacing between glyphs - LINE_COLOR, // Line control color - BACKGROUND_COLOR, // Background color - TEXT_LINE_SPACING, // Text spacing between lines - TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) - TEXT_WRAP_MODE // Text wrap-mode inside text bounds - //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline - //TEXT_DECORATION_THICK // Text decoration line thikness -} GuiDefaultProperty; - -// Other possible text properties: -// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change -// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... - -// Label -//typedef enum { } GuiLabelProperty; - -// Button/Spinner -//typedef enum { } GuiButtonProperty; - -// Toggle/ToggleGroup -typedef enum { - GROUP_PADDING = 16, // ToggleGroup separation between toggles -} GuiToggleProperty; - -// Slider/SliderBar -typedef enum { - SLIDER_WIDTH = 16, // Slider size of internal bar - SLIDER_PADDING // Slider/SliderBar internal bar padding -} GuiSliderProperty; - -// ProgressBar -typedef enum { - PROGRESS_PADDING = 16, // ProgressBar internal padding -} GuiProgressBarProperty; - -// ScrollBar -typedef enum { - ARROWS_SIZE = 16, // ScrollBar arrows size - ARROWS_VISIBLE, // ScrollBar arrows visible - SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding - SCROLL_SLIDER_SIZE, // ScrollBar slider size - SCROLL_PADDING, // ScrollBar scroll padding from arrows - SCROLL_SPEED, // ScrollBar scrolling speed -} GuiScrollBarProperty; - -// CheckBox -typedef enum { - CHECK_PADDING = 16 // CheckBox internal check padding -} GuiCheckBoxProperty; - -// ComboBox -typedef enum { - COMBO_BUTTON_WIDTH = 16, // ComboBox right button width - COMBO_BUTTON_SPACING // ComboBox button separation -} GuiComboBoxProperty; - -// DropdownBox -typedef enum { - ARROW_PADDING = 16, // DropdownBox arrow separation from border and items - DROPDOWN_ITEMS_SPACING // DropdownBox items separation -} GuiDropdownBoxProperty; - -// TextBox/TextBoxMulti/ValueBox/Spinner -typedef enum { - TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable -} GuiTextBoxProperty; - -// Spinner -typedef enum { - SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPIN_BUTTON_SPACING, // Spinner buttons separation -} GuiSpinnerProperty; - -// ListView -typedef enum { - LIST_ITEMS_HEIGHT = 16, // ListView items height - LIST_ITEMS_SPACING, // ListView items separation - SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) - SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) -} GuiListViewProperty; - -// ColorPicker -typedef enum { - COLOR_SELECTOR_SIZE = 16, - HUEBAR_WIDTH, // ColorPicker right hue bar width - HUEBAR_PADDING, // ColorPicker right hue bar separation from panel - HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height - HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow -} GuiColorPickerProperty; - -#define SCROLLBAR_LEFT_SIDE 0 -#define SCROLLBAR_RIGHT_SIDE 1 - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -// Global gui state control functions -RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) -RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) -RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) -RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) -RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) -RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f -RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) -RAYGUIAPI int GuiGetState(void); // Get gui state (global state) - -// Font set/get functions -RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) -RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) - -// Style set/get functions -RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property -RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property - -// Styles loading functions -RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) -RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style - -// Tooltips management functions -RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) -RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) -RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string - -// Icons functionality -RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) -#if !defined(RAYGUI_NO_ICONS) -RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size -RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer -RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data -RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position -#endif - - -// Controls -//---------------------------------------------------------------------------------------------------------- -// Container/separator controls, useful for controls organization -RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed -RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name -RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text -RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls -RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 -RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control - -// Basic controls set -RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text -RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked -RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index -RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked -RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index - -RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item -RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value -RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers -RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text - -RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value -RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value -RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value -RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text -RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position - -// Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index -RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters -RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message -RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret -RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) -RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control -RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control -RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control -RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) -RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV() -//---------------------------------------------------------------------------------------------------------- - - -#if !defined(RAYGUI_NO_ICONS) - -#if !defined(RAYGUI_CUSTOM_ICONS) -//---------------------------------------------------------------------------------- -// Icons enumeration -//---------------------------------------------------------------------------------- -typedef enum { - ICON_NONE = 0, - ICON_FOLDER_FILE_OPEN = 1, - ICON_FILE_SAVE_CLASSIC = 2, - ICON_FOLDER_OPEN = 3, - ICON_FOLDER_SAVE = 4, - ICON_FILE_OPEN = 5, - ICON_FILE_SAVE = 6, - ICON_FILE_EXPORT = 7, - ICON_FILE_ADD = 8, - ICON_FILE_DELETE = 9, - ICON_FILETYPE_TEXT = 10, - ICON_FILETYPE_AUDIO = 11, - ICON_FILETYPE_IMAGE = 12, - ICON_FILETYPE_PLAY = 13, - ICON_FILETYPE_VIDEO = 14, - ICON_FILETYPE_INFO = 15, - ICON_FILE_COPY = 16, - ICON_FILE_CUT = 17, - ICON_FILE_PASTE = 18, - ICON_CURSOR_HAND = 19, - ICON_CURSOR_POINTER = 20, - ICON_CURSOR_CLASSIC = 21, - ICON_PENCIL = 22, - ICON_PENCIL_BIG = 23, - ICON_BRUSH_CLASSIC = 24, - ICON_BRUSH_PAINTER = 25, - ICON_WATER_DROP = 26, - ICON_COLOR_PICKER = 27, - ICON_RUBBER = 28, - ICON_COLOR_BUCKET = 29, - ICON_TEXT_T = 30, - ICON_TEXT_A = 31, - ICON_SCALE = 32, - ICON_RESIZE = 33, - ICON_FILTER_POINT = 34, - ICON_FILTER_BILINEAR = 35, - ICON_CROP = 36, - ICON_CROP_ALPHA = 37, - ICON_SQUARE_TOGGLE = 38, - ICON_SYMMETRY = 39, - ICON_SYMMETRY_HORIZONTAL = 40, - ICON_SYMMETRY_VERTICAL = 41, - ICON_LENS = 42, - ICON_LENS_BIG = 43, - ICON_EYE_ON = 44, - ICON_EYE_OFF = 45, - ICON_FILTER_TOP = 46, - ICON_FILTER = 47, - ICON_TARGET_POINT = 48, - ICON_TARGET_SMALL = 49, - ICON_TARGET_BIG = 50, - ICON_TARGET_MOVE = 51, - ICON_CURSOR_MOVE = 52, - ICON_CURSOR_SCALE = 53, - ICON_CURSOR_SCALE_RIGHT = 54, - ICON_CURSOR_SCALE_LEFT = 55, - ICON_UNDO = 56, - ICON_REDO = 57, - ICON_REREDO = 58, - ICON_MUTATE = 59, - ICON_ROTATE = 60, - ICON_REPEAT = 61, - ICON_SHUFFLE = 62, - ICON_EMPTYBOX = 63, - ICON_TARGET = 64, - ICON_TARGET_SMALL_FILL = 65, - ICON_TARGET_BIG_FILL = 66, - ICON_TARGET_MOVE_FILL = 67, - ICON_CURSOR_MOVE_FILL = 68, - ICON_CURSOR_SCALE_FILL = 69, - ICON_CURSOR_SCALE_RIGHT_FILL = 70, - ICON_CURSOR_SCALE_LEFT_FILL = 71, - ICON_UNDO_FILL = 72, - ICON_REDO_FILL = 73, - ICON_REREDO_FILL = 74, - ICON_MUTATE_FILL = 75, - ICON_ROTATE_FILL = 76, - ICON_REPEAT_FILL = 77, - ICON_SHUFFLE_FILL = 78, - ICON_EMPTYBOX_SMALL = 79, - ICON_BOX = 80, - ICON_BOX_TOP = 81, - ICON_BOX_TOP_RIGHT = 82, - ICON_BOX_RIGHT = 83, - ICON_BOX_BOTTOM_RIGHT = 84, - ICON_BOX_BOTTOM = 85, - ICON_BOX_BOTTOM_LEFT = 86, - ICON_BOX_LEFT = 87, - ICON_BOX_TOP_LEFT = 88, - ICON_BOX_CENTER = 89, - ICON_BOX_CIRCLE_MASK = 90, - ICON_POT = 91, - ICON_ALPHA_MULTIPLY = 92, - ICON_ALPHA_CLEAR = 93, - ICON_DITHERING = 94, - ICON_MIPMAPS = 95, - ICON_BOX_GRID = 96, - ICON_GRID = 97, - ICON_BOX_CORNERS_SMALL = 98, - ICON_BOX_CORNERS_BIG = 99, - ICON_FOUR_BOXES = 100, - ICON_GRID_FILL = 101, - ICON_BOX_MULTISIZE = 102, - ICON_ZOOM_SMALL = 103, - ICON_ZOOM_MEDIUM = 104, - ICON_ZOOM_BIG = 105, - ICON_ZOOM_ALL = 106, - ICON_ZOOM_CENTER = 107, - ICON_BOX_DOTS_SMALL = 108, - ICON_BOX_DOTS_BIG = 109, - ICON_BOX_CONCENTRIC = 110, - ICON_BOX_GRID_BIG = 111, - ICON_OK_TICK = 112, - ICON_CROSS = 113, - ICON_ARROW_LEFT = 114, - ICON_ARROW_RIGHT = 115, - ICON_ARROW_DOWN = 116, - ICON_ARROW_UP = 117, - ICON_ARROW_LEFT_FILL = 118, - ICON_ARROW_RIGHT_FILL = 119, - ICON_ARROW_DOWN_FILL = 120, - ICON_ARROW_UP_FILL = 121, - ICON_AUDIO = 122, - ICON_FX = 123, - ICON_WAVE = 124, - ICON_WAVE_SINUS = 125, - ICON_WAVE_SQUARE = 126, - ICON_WAVE_TRIANGULAR = 127, - ICON_CROSS_SMALL = 128, - ICON_PLAYER_PREVIOUS = 129, - ICON_PLAYER_PLAY_BACK = 130, - ICON_PLAYER_PLAY = 131, - ICON_PLAYER_PAUSE = 132, - ICON_PLAYER_STOP = 133, - ICON_PLAYER_NEXT = 134, - ICON_PLAYER_RECORD = 135, - ICON_MAGNET = 136, - ICON_LOCK_CLOSE = 137, - ICON_LOCK_OPEN = 138, - ICON_CLOCK = 139, - ICON_TOOLS = 140, - ICON_GEAR = 141, - ICON_GEAR_BIG = 142, - ICON_BIN = 143, - ICON_HAND_POINTER = 144, - ICON_LASER = 145, - ICON_COIN = 146, - ICON_EXPLOSION = 147, - ICON_1UP = 148, - ICON_PLAYER = 149, - ICON_PLAYER_JUMP = 150, - ICON_KEY = 151, - ICON_DEMON = 152, - ICON_TEXT_POPUP = 153, - ICON_GEAR_EX = 154, - ICON_CRACK = 155, - ICON_CRACK_POINTS = 156, - ICON_STAR = 157, - ICON_DOOR = 158, - ICON_EXIT = 159, - ICON_MODE_2D = 160, - ICON_MODE_3D = 161, - ICON_CUBE = 162, - ICON_CUBE_FACE_TOP = 163, - ICON_CUBE_FACE_LEFT = 164, - ICON_CUBE_FACE_FRONT = 165, - ICON_CUBE_FACE_BOTTOM = 166, - ICON_CUBE_FACE_RIGHT = 167, - ICON_CUBE_FACE_BACK = 168, - ICON_CAMERA = 169, - ICON_SPECIAL = 170, - ICON_LINK_NET = 171, - ICON_LINK_BOXES = 172, - ICON_LINK_MULTI = 173, - ICON_LINK = 174, - ICON_LINK_BROKE = 175, - ICON_TEXT_NOTES = 176, - ICON_NOTEBOOK = 177, - ICON_SUITCASE = 178, - ICON_SUITCASE_ZIP = 179, - ICON_MAILBOX = 180, - ICON_MONITOR = 181, - ICON_PRINTER = 182, - ICON_PHOTO_CAMERA = 183, - ICON_PHOTO_CAMERA_FLASH = 184, - ICON_HOUSE = 185, - ICON_HEART = 186, - ICON_CORNER = 187, - ICON_VERTICAL_BARS = 188, - ICON_VERTICAL_BARS_FILL = 189, - ICON_LIFE_BARS = 190, - ICON_INFO = 191, - ICON_CROSSLINE = 192, - ICON_HELP = 193, - ICON_FILETYPE_ALPHA = 194, - ICON_FILETYPE_HOME = 195, - ICON_LAYERS_VISIBLE = 196, - ICON_LAYERS = 197, - ICON_WINDOW = 198, - ICON_HIDPI = 199, - ICON_FILETYPE_BINARY = 200, - ICON_HEX = 201, - ICON_SHIELD = 202, - ICON_FILE_NEW = 203, - ICON_FOLDER_ADD = 204, - ICON_ALARM = 205, - ICON_CPU = 206, - ICON_ROM = 207, - ICON_STEP_OVER = 208, - ICON_STEP_INTO = 209, - ICON_STEP_OUT = 210, - ICON_RESTART = 211, - ICON_BREAKPOINT_ON = 212, - ICON_BREAKPOINT_OFF = 213, - ICON_BURGER_MENU = 214, - ICON_CASE_SENSITIVE = 215, - ICON_REG_EXP = 216, - ICON_FOLDER = 217, - ICON_FILE = 218, - ICON_SAND_TIMER = 219, - ICON_220 = 220, - ICON_221 = 221, - ICON_222 = 222, - ICON_223 = 223, - ICON_224 = 224, - ICON_225 = 225, - ICON_226 = 226, - ICON_227 = 227, - ICON_228 = 228, - ICON_229 = 229, - ICON_230 = 230, - ICON_231 = 231, - ICON_232 = 232, - ICON_233 = 233, - ICON_234 = 234, - ICON_235 = 235, - ICON_236 = 236, - ICON_237 = 237, - ICON_238 = 238, - ICON_239 = 239, - ICON_240 = 240, - ICON_241 = 241, - ICON_242 = 242, - ICON_243 = 243, - ICON_244 = 244, - ICON_245 = 245, - ICON_246 = 246, - ICON_247 = 247, - ICON_248 = 248, - ICON_249 = 249, - ICON_250 = 250, - ICON_251 = 251, - ICON_252 = 252, - ICON_253 = 253, - ICON_254 = 254, - ICON_255 = 255, -} GuiIconName; -#endif - -#endif - -#if defined(__cplusplus) -} // Prevents name mangling of functions -#endif - -#endif // RAYGUI_H - -/*********************************************************************************** -* -* RAYGUI IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RAYGUI_IMPLEMENTATION) - -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() -#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] -#include // Required for: roundf() [GuiColorPicker()] - -#ifdef __cplusplus - #define RAYGUI_CLITERAL(name) name -#else - #define RAYGUI_CLITERAL(name) (name) -#endif - -// Check if two rectangles are equal, used to validate a slider bounds as an id -#ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) -#endif - -#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) - -// Embedded icons, no external file provided -#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) -#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons -#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id - -// Icons data is defined by bit array (every bit represents one pixel) -// Those arrays are stored as unsigned int data arrays, so, -// every array element defines 32 pixels (bits) of information -// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) -// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) -#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) - -//---------------------------------------------------------------------------------- -// Icons data for all gui possible icons (allocated on data segment by default) -// -// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, -// every 16x16 icon requires 8 integers (16*16/32) to be stored -// -// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), -// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS -// -// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -//---------------------------------------------------------------------------------- -static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE - 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN - 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE - 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT - 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO - 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE - 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY - 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO - 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO - 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY - 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT - 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE - 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND - 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER - 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC - 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL - 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG - 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC - 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER - 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP - 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER - 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER - 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET - 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T - 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A - 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE - 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE - 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT - 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR - 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP - 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA - 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE - 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY - 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL - 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL - 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS - 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG - 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON - 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF - 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP - 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER - 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT - 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL - 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG - 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE - 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE - 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE - 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO - 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE - 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT - 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE - 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX - 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET - 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL - 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL - 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL - 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL - 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL - 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL - 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL - 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL - 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL - 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX - 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP - 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT - 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER - 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK - 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR - 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING - 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS - 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID - 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID - 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL - 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG - 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES - 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL - 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE - 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL - 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM - 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG - 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL - 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER - 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL - 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG - 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC - 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG - 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK - 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS - 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT - 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT - 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN - 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP - 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL - 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL - 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL - 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL - 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO - 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX - 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE - 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS - 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE - 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR - 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL - 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS - 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK - 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY - 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE - 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP - 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT - 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD - 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET - 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE - 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN - 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK - 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS - 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR - 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG - 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN - 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER - 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER - 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN - 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION - 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP - 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER - 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP - 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY - 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON - 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP - 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX - 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK - 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS - 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR - 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR - 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT - 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D - 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE - 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP - 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM - 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT - 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK - 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA - 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL - 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET - 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES - 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI - 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK - 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE - 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES - 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK - 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE - 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP - 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX - 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR - 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER - 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA - 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH - 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE - 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER - 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS - 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL - 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS - 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO - 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE - 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP - 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA - 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME - 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE - 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS - 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW - 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI - 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY - 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX - 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD - 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW - 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD - 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM - 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU - 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM - 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER - 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO - 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT - 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART - 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON - 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF - 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU - 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE - 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE - 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 -}; - -// NOTE: We keep a pointer to the icons array, useful to point to other sets if required -static unsigned int *guiIconsPtr = guiIcons; - -#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS - -#ifndef RAYGUI_ICON_SIZE - #define RAYGUI_ICON_SIZE 0 -#endif - -// WARNING: Those values define the total size of the style data array, -// if changed, previous saved styles could become incompatible -#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls -#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties -#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// Gui control property style color element -typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state - -static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) -static bool guiLocked = false; // Gui lock state (no inputs processed) -static float guiAlpha = 1.0f; // Gui controls transparency - -static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) - -static bool guiTooltip = false; // Tooltip enabled/disabled -static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) - -static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider) -static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier - -static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() -//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down -static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement - -//---------------------------------------------------------------------------------- -// Style data array for all gui style properties (allocated on data segment by default) -// -// NOTE 1: First set of BASE properties are generic to all controls but could be individually -// overwritten per control, first set of EXTENDED properties are generic to all controls and -// can not be overwritten individually but custom EXTENDED properties can be used by control -// -// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), -// but default gui style could always be recovered with GuiLoadStyleDefault() -// -// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -//---------------------------------------------------------------------------------- -static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; - -static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization - -//---------------------------------------------------------------------------------- -// Standalone Mode Functions Declaration -// -// NOTE: raygui depend on some raylib input and drawing functions -// To use raygui as standalone library, below functions must be defined by the user -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_BACKSPACE 259 -#define KEY_ENTER 257 - -#define MOUSE_LEFT_BUTTON 0 - -// Input required functions -//------------------------------------------------------------------------------- -static Vector2 GetMousePosition(void); -static float GetMouseWheelMove(void); -static bool IsMouseButtonDown(int button); -static bool IsMouseButtonPressed(int button); -static bool IsMouseButtonReleased(int button); - -static bool IsKeyDown(int key); -static bool IsKeyPressed(int key); -static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -//------------------------------------------------------------------------------- - -// Drawing required functions -//------------------------------------------------------------------------------- -static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() -static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -//------------------------------------------------------------------------------- - -// Text required functions -//------------------------------------------------------------------------------- -static Font GetFontDefault(void); // -- GuiLoadStyleDefault() -static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font - -static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image -static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) - -static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data -static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data - -static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs - -static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list -static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list - -static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() -//------------------------------------------------------------------------------- - -// raylib functions already implemented in raygui -//------------------------------------------------------------------------------- -static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -static int ColorToInt(Color color); // Returns hexadecimal value for a Color -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' -static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings -static int TextToInteger(const char *text); // Get integer value from text - -static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text -static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) - -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient -//------------------------------------------------------------------------------- - -#endif // RAYGUI_STANDALONE - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) - -static int GetTextWidth(const char *text); // Gui get text width using gui font and style -static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds -static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor - -static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style - -static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings -static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB -static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV - -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() -static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position - -static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor - -//---------------------------------------------------------------------------------- -// Gui Setup Functions Definition -//---------------------------------------------------------------------------------- -// Enable gui global state -// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups -void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } - -// Disable gui global state -// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups -void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } - -// Lock gui global state -void GuiLock(void) { guiLocked = true; } - -// Unlock gui global state -void GuiUnlock(void) { guiLocked = false; } - -// Check if gui is locked (global state) -bool GuiIsLocked(void) { return guiLocked; } - -// Set gui controls alpha global state -void GuiSetAlpha(float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - guiAlpha = alpha; -} - -// Set gui state (global state) -void GuiSetState(int state) { guiState = (GuiState)state; } - -// Get gui state (global state) -int GuiGetState(void) { return guiState; } - -// Set custom gui font -// NOTE: Font loading/unloading is external to raygui -void GuiSetFont(Font font) -{ - if (font.texture.id > 0) - { - // NOTE: If we try to setup a font but default style has not been - // lazily loaded before, it will be overwritten, so we need to force - // default style loading first - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - guiFont = font; - } -} - -// Get custom gui font -Font GuiGetFont(void) -{ - return guiFont; -} - -// Set control style property value -void GuiSetStyle(int control, int property, int value) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - - // Default properties are propagated to all controls - if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) - { - for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - } -} - -// Get control style property value -int GuiGetStyle(int control, int property) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; -} - -//---------------------------------------------------------------------------------- -// Gui Controls Functions Definition -//---------------------------------------------------------------------------------- - -// Window Box control -int GuiWindowBox(Rectangle bounds, const char *title) -{ - // Window title bar height (including borders) - // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() - #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) - #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 - #endif - - int result = 0; - //GuiState state = guiState; - - int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; - - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; - if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; - - Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; - - // Update control - //-------------------------------------------------------------------- - // NOTE: Logic is directly managed by button - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiStatusBar(statusBar, title); // Draw window header as status bar - GuiPanel(windowPanel, NULL); // Draw window base - - // Draw window close button - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - result = GuiButton(closeButtonRec, "x"); -#else - result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - //-------------------------------------------------------------------- - - return result; // Window close button clicked: result = 1 -} - -// Group Box control with text name -int GuiGroupBox(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_GROUPBOX_LINE_THICK) - #define RAYGUI_GROUPBOX_LINE_THICK 1 - #endif - - int result = 0; - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); - - GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); - //-------------------------------------------------------------------- - - return result; -} - -// Line control -int GuiLine(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_LINE_ORIGIN_SIZE) - #define RAYGUI_LINE_MARGIN_TEXT 12 - #endif - #if !defined(RAYGUI_LINE_TEXT_PADDING) - #define RAYGUI_LINE_TEXT_PADDING 4 - #endif - - int result = 0; - GuiState state = guiState; - - Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)); - - // Draw control - //-------------------------------------------------------------------- - if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); - else - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = bounds.height; - textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; - textBounds.y = bounds.y; - - // Draw line with embedded text label: "--- text --------------" - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - } - //-------------------------------------------------------------------- - - return result; -} - -// Panel control -int GuiPanel(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_PANEL_BORDER_WIDTH) - #define RAYGUI_PANEL_BORDER_WIDTH 1 - #endif - - int result = 0; - GuiState state = guiState; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - } - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), - GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); - //-------------------------------------------------------------------- - - return result; -} - -// Tab Bar control -// NOTE: Using GuiToggle() for the TABS -int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) -{ - #define RAYGUI_TABBAR_ITEM_WIDTH 160 - - int result = -1; - //GuiState state = guiState; - - Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; - - if (*active < 0) *active = 0; - else if (*active > count - 1) *active = count - 1; - - int offsetX = 0; // Required in case tabs go out of screen - offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); - if (offsetX < 0) offsetX = 0; - - bool toggle = false; // Required for individual toggles - - // Draw control - //-------------------------------------------------------------------- - for (int i = 0; i < count; i++) - { - tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; - - if (tabBounds.x < GetScreenWidth()) - { - // Draw tabs as toggle controls - int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); - int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(TOGGLE, TEXT_PADDING, 8); - - if (i == (*active)) - { - toggle = true; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); - } - else - { - toggle = false; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); - if (toggle) *active = i; - } - - GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); - - // Draw tab close button - // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; -#else - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - } - } - - // Draw tab-bar bottom line - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); - //-------------------------------------------------------------------- - - return result; // Return as result the current TAB closing requested -} - -// Scroll Panel control -int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) -{ - #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 - #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 - - int result = 0; - GuiState state = guiState; - float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel - - Rectangle temp = { 0 }; - if (view == NULL) view = &temp; - - Vector2 scrollPos = { 0.0f, 0.0f }; - if (scroll != NULL) scrollPos = *scroll; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; - } - - bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - - // Recheck to account for the other scrollbar being visible - if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - - int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - Rectangle horizontalScrollBar = { - (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)horizontalScrollBarWidth - }; - Rectangle verticalScrollBar = { - (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), - (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)verticalScrollBarWidth, - (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Make sure scroll bars have a minimum width/height - // NOTE: If content >>> bounds, size could be very small or even 0 - if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) - { - horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; - mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height - } - if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) - { - verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; - mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width - } - - // Calculate view area (area without the scrollbars) - *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? - RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : - RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; - - // Clip view area to the actual content size - if (view->width > content.width) view->width = content.width; - if (view->height > content.height) view->height = content.height; - - float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); - float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; - float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - -#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) - if (hasHorizontalScrollBar) - { - if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } - - if (hasVerticalScrollBar) - { - if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } -#endif - float wheelMove = GetMouseWheelMove(); - - // Horizontal and vertical scrolling with mouse wheel - if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed; - else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll - } - } - - // Normalize scroll values - if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; - if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; - if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; - if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Save size of the scrollbar slider - const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Draw horizontal scrollbar if visible - if (hasHorizontalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content width and the widget width - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); - scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); - } - else scrollPos.x = 0.0f; - - // Draw vertical scrollbar if visible - if (hasVerticalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content height and the widget height - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); - scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); - } - else scrollPos.y = 0.0f; - - // Draw detail corner rectangle if both scroll bars are visible - if (hasHorizontalScrollBar && hasVerticalScrollBar) - { - Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; - GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); - } - - // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); - - // Set scrollbar slider size back to the way it was before - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); - //-------------------------------------------------------------------- - - if (scroll != NULL) *scroll = scrollPos; - - return result; -} - -// Label control -int GuiLabel(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - //... - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Button control, returns true when clicked -int GuiButton(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); - GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //------------------------------------------------------------------ - - return result; // Button pressed: result = 1 -} - -// Label button control -int GuiLabelButton(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - bool pressed = false; - - // NOTE: We force bounds.width to be all text - float textWidth = (float)GetTextWidth(text); - if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return pressed; -} - -// Toggle Button control, returns true when active -int GuiToggle(Rectangle bounds, const char *text, bool *active) -{ - int result = 0; - GuiState state = guiState; - - bool temp = false; - if (active == NULL) active = &temp; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check toggle button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - state = STATE_NORMAL; - *active = !(*active); - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_NORMAL) - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); - } - else - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); - } - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return result; -} - -// Toggle Group control, returns toggled button codepointIndex -int GuiToggleGroup(Rectangle bounds, const char *text, int *active) -{ - #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) - #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 - #endif - - int result = 0; - float initBoundsX = bounds.x; - - int temp = 0; - if (active == NULL) active = &temp; - - bool toggle = false; // Required for individual toggles - - // Get substrings items from text (items pointers) - int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, rows); - - int prevRow = rows[0]; - - for (int i = 0; i < itemCount; i++) - { - if (prevRow != rows[i]) - { - bounds.x = initBoundsX; - bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); - prevRow = rows[i]; - } - - if (i == (*active)) - { - toggle = true; - GuiToggle(bounds, items[i], &toggle); - } - else - { - toggle = false; - GuiToggle(bounds, items[i], &toggle); - if (toggle) *active = i; - } - - bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); - } - - return result; -} - -// Toggle Slider control extended, returns true when clicked -int GuiToggleSlider(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - //bool toggle = false; // Required for individual toggles - - // Get substrings items from text (items pointers) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - Rectangle slider = { - 0, // Calculated later depending on the active toggle - bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, - bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - (*active)++; - result = 1; - } - else state = STATE_FOCUSED; - } - - if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; - } - - if (*active >= itemCount) *active = 0; - slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), - GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); - - // Draw internal slider - if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); - else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - - // Draw text in slider - if (text != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = slider.x + slider.width/2 - textBounds.width/2; - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return result; -} - -// Check Box control, returns 1 when state changed -int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) -{ - int result = 0; - GuiState state = guiState; - - bool temp = false; - if (checked == NULL) checked = &temp; - - Rectangle textBounds = { 0 }; - - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - Rectangle totalBounds = { - (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, - bounds.y, - bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), - bounds.height, - }; - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, totalBounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - *checked = !(*checked); - result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); - - if (*checked) - { - Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), - bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; - GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); - } - - GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Combo Box control, returns selected item codepointIndex -int GuiComboBox(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); - - Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), - (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - if (*active < 0) *active = 0; - else if (*active > (itemCount - 1)) *active = itemCount - 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - *active += 1; - if (*active >= itemCount) *active = 0; // Cyclic combobox - } - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // Draw combo box main - GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); - GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); - - // Draw selector using a custom button - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - //-------------------------------------------------------------------- - - return result; -} - -// Dropdown Box control -// NOTE: Returns mouse click -int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) -{ - int result = 0; - GuiState state = guiState; - - int itemSelected = *active; - int itemFocused = -1; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - Rectangle boundsOpen = bounds; - boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - Rectangle itemBounds = bounds; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - // Check if mouse has been pressed or released outside limits - if (!CheckCollisionPointRec(mousePoint, boundsOpen)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; - } - - // Check if already selected item has been pressed again - if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; - - // Check focused and selected item - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = i; - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - itemSelected = i; - result = 1; // Item selected - } - break; - } - } - - itemBounds = bounds; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - result = 1; - state = STATE_PRESSED; - } - else state = STATE_FOCUSED; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (editMode) GuiPanel(boundsOpen, NULL); - - GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); - GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); - - if (editMode) - { - // Draw visible items - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (i == itemSelected) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); - GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); - } - else if (i == itemFocused) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); - GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); - } - else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); - } - } - - // Draw arrows (using icon if available) -#if defined(RAYGUI_NO_ICONS) - GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); -#else - GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL -#endif - //-------------------------------------------------------------------- - - *active = itemSelected; - - // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... - return result; // Mouse click: result = 1 -} - -// Text Box control -// NOTE: Returns true on ENTER pressed (useful for data validation) -int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) -{ - #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement - #endif - #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement - #endif - - int result = 0; - GuiState state = guiState; - - bool multiline = false; // TODO: Consider multiline text input - int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); - - Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex); - int textIndexOffset = 0; // Text index offset to start drawing in the box - - // Cursor rectangle - // NOTE: Position X value should be updated - Rectangle cursor = { - textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), - textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), - 2, - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 - }; - - if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; - if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); - - // Mouse cursor rectangle - // NOTE: Initialized outside of screen - Rectangle mouseCursor = cursor; - mouseCursor.x = -1; - mouseCursor.width = 1; - - // Auto-cursor movement logic - // NOTE: Cursor moves automatically when key down after some time - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; - else - { - autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter - autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter - } - - // Blink-cursor frame counter - //if (!autoCursorMode) blinkCursorFrameCounter++; - //else blinkCursorFrameCounter = 0; - - // Update control - //-------------------------------------------------------------------- - // WARNING: Text editing is only supported under certain conditions: - if ((state != STATE_DISABLED) && // Control not disabled - !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode - !guiLocked && // Gui not locked - !guiSliderDragging && // No gui slider on dragging - (wrapMode == TEXT_WRAP_NONE)) // No wrap mode - { - Vector2 mousePosition = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - // If text does not fit in the textbox and current cursor position is out of bounds, - // we add an index offset to text for drawing only what requires depending on cursor - while (textWidth >= textBounds.width) - { - int nextCodepointSize = 0; - GetCodepointNext(text + textIndexOffset, &nextCodepointSize); - - textIndexOffset += nextCodepointSize; - - textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); - } - - int textLength = (int)strlen(text); // Get current text length - int codepoint = GetCharPressed(); // Get Unicode codepoint - if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; - - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // Encode codepoint as UTF-8 - int codepointSize = 0; - const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - - // Add codepoint to text, at current cursor position - // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize)) - { - // Move forward data from cursor position - for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; - - // Add new codepoint in current cursor position - for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; - - textBoxCursorIndex += codepointSize; - textLength += codepointSize; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - - // Move cursor to start - if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; - - // Move cursor to end - if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; - - // Delete codepoint from text, after current cursor position - if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move backward text from cursor position - for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; - - textLength -= codepointSize; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - } - - // Delete codepoint from text, before current cursor position - if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - // Move backward text from cursor position - for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; - - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - textBoxCursorIndex -= codepointSize; - textLength -= codepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - } - - // Move cursor position with keys - if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; - } - } - else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; - } - } - - // Move cursor position with mouse - if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text - { - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; - int codepoint = 0; - int codepointSize = 0; - int codepointIndex = 0; - float glyphWidth = 0.0f; - float widthToMouseX = 0; - int mouseCursorIndex = 0; - - for (int i = textIndexOffset; i < textLength; i++) - { - codepoint = GetCodepointNext(&text[i], &codepointSize); - codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) - { - mouseCursor.x = textBounds.x + widthToMouseX; - mouseCursorIndex = i; - break; - } - - widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - - // Check if mouse cursor is at the last position - int textEndWidth = GetTextWidth(text + textIndexOffset); - if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) - { - mouseCursor.x = textBounds.x + textEndWidth; - mouseCursorIndex = strlen(text); - } - - // Place cursor at required index on mouse click - if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - cursor.x = mouseCursor.x; - textBoxCursorIndex = mouseCursorIndex; - } - } - else mouseCursor.x = -1; - - // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); - //if (multiline) cursor.y = GetTextLines() - - // Finish text editing on ENTER or mouse click outside bounds - if ((!multiline && IsKeyPressed(KEY_ENTER)) || - (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) - { - textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index - result = 1; - } - } - else - { - if (CheckCollisionPointRec(mousePosition, bounds)) - { - state = STATE_FOCUSED; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - textBoxCursorIndex = (int)strlen(text); // GLOBAL: Place cursor index to the end of current text - result = 1; - } - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); - } - else if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); - } - else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); - - // Draw text considering index offset if required - // NOTE: Text index offset depends on cursor position - GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) - { - //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); - - // Draw mouse position cursor (if required) - if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); - } - else if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return result; // Mouse button pressed: result = 1 -} - -/* -// Text Box control with multiple lines and word-wrap -// NOTE: This text-box is readonly, no editing supported by default -bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode) -{ - bool pressed = false; - - GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); - GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); - - // TODO: Implement methods to calculate cursor position properly - pressed = GuiTextBox(bounds, text, bufferSize, editMode); - - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); - GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); - GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); - - return pressed; -} -*/ - -// Spinner control, returns selected value -int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - int result = 1; - GuiState state = guiState; - - int tempValue = *value; - - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check spinner state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(leftButtonBound, "<")) tempValue--; - if (GuiButton(rightButtonBound, ">")) tempValue++; -#else - if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; - if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; -#endif - - if (!editMode) - { - if (tempValue < minValue) tempValue = minValue; - if (tempValue > maxValue) tempValue = maxValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); - - // Draw value selector custom buttons - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - *value = tempValue; - return result; -} - -// Value Box control, updates input text with numbers -// NOTE: Requires static variables: frameCounter -int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) - #define RAYGUI_VALUEBOX_MAX_CHARS 32 - #endif - - int result = 0; - GuiState state = guiState; - - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - bool valueHasChanged = false; - - if (editMode) - { - state = STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) - { - if (GetTextWidth(textValue) < bounds.width) - { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) - { - textValue[keyCount] = (char)key; - keyCount++; - valueHasChanged = true; - } - } - } - - // Delete text - if (keyCount > 0) - { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } - } - - if (valueHasChanged) *value = TextToInteger(textValue); - - // NOTE: We are not clamp values until user input finishes - //if (*value > maxValue) *value = maxValue; - //else if (*value < minValue) *value = minValue; - - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; - } - else - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Slider control with pro parameters -// NOTE: Other GuiSlider*() controls use this one -int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) -{ - int result = 0; - float oldValue = *value; - GuiState state = guiState; - - float temp = (maxValue - minValue)/2.0f; - if (value == NULL) value = &temp; - - int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); - - Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - if (sliderWidth > 0) // Slider - { - slider.x += (sliderValue - sliderWidth/2); - slider.width = (float)sliderWidth; - } - else if (sliderWidth == 0) // SliderBar - { - slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); - slider.width = (float)sliderValue; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - state = STATE_PRESSED; - - // Get equivalent value and slider position from mousePosition.x - *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - if (!CheckCollisionPointRec(mousePoint, slider)) - { - // Get equivalent value and slider position from mousePosition.x - *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - - if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider - else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar - } - } - else state = STATE_FOCUSED; - } - - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - } - - // Control value change check - if(oldValue == *value) result = 0; - else result = 1; - - // Bar limits check - if (sliderWidth > 0) // Slider - { - if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); - else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); - } - else if (sliderWidth == 0) // SliderBar - { - if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); - - // Draw slider internal bar (depends on state) - if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); - else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); - } - //-------------------------------------------------------------------- - - return result; -} - -// Slider control extended, returns selected value and has text -int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - -// Slider Bar control extended, returns selected value -int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); -} - -// Progress Bar control extended, shows current progress value -int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - int result = 0; - GuiState state = guiState; - - float temp = (maxValue - minValue)/2.0f; - if (value == NULL) value = &temp; - - // Progress bar - Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), - bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if (*value > maxValue) *value = maxValue; - - // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); - } - else - { - if (*value > minValue) - { - // Draw progress bar with colored border, more visual - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - } - else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - - if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - else - { - // Draw borders not yet reached by value - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - } - - // Draw slider internal progress bar (depends on state) - GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); - } - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); - } - //-------------------------------------------------------------------- - - return result; -} - -// Status Bar control -int GuiStatusBar(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); - GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Dummy rectangle control, intended for placeholding -int GuiDummyRec(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); - GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); - //------------------------------------------------------------------ - - return result; -} - -// List View control -int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) -{ - int result = 0; - int itemCount = 0; - const char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); - - result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); - - return result; -} - -// List View control with extended parameters -int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) -{ - int result = 0; - GuiState state = guiState; - - int itemFocused = (focus == NULL)? -1 : *focus; - int itemSelected = (active == NULL)? -1 : *active; - - // Check if we need a scroll bar - bool useScrollBar = false; - if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; - - // Define base item rectangle [0] - Rectangle itemBounds = { 0 }; - itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); - - // Get items on the list - int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - if (visibleItems > count) visibleItems = count; - - int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; - if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; - int endIndex = startIndex + visibleItems; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check mouse inside list view - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Check focused and selected item - for (int i = 0; i < visibleItems; i++) - { - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = startIndex + i; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (itemSelected == (startIndex + i)) itemSelected = -1; - else itemSelected = startIndex + i; - } - break; - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - int wheelMove = (int)GetMouseWheelMove(); - startIndex -= wheelMove; - - if (startIndex < 0) startIndex = 0; - else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; - - endIndex = startIndex + visibleItems; - if (endIndex > count) endIndex = count; - } - } - else itemFocused = -1; - - // Reset item rectangle y to [0] - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Draw visible items - for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) - { - if (state == STATE_DISABLED) - { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); - - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); - } - else - { - if (((startIndex + i) == itemSelected) && (active != NULL)) - { - // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); - } - else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! - { - // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); - } - else - { - // Draw item normal - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); - } - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - Rectangle scrollBarBounds = { - bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Calculate percentage of visible items and apply same percentage to scrollbar - float percentVisible = (float)(endIndex - startIndex)/count; - float sliderSize = bounds.height*percentVisible; - - int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size - int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed - - startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); - - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default - } - //-------------------------------------------------------------------- - - if (active != NULL) *active = itemSelected; - if (focus != NULL) *focus = itemFocused; - if (scrollIndex != NULL) *scrollIndex = startIndex; - - return result; -} - -// Color Panel control -int GuiColorPanel(Rectangle bounds, const char *text, Color *color) -{ - int result = 0; - GuiState state = guiState; - Vector2 pickerSelector = { 0 }; - - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - - Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; - Vector3 hsv = ConvertRGBtoHSV(vcolor); - - pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value - - float hue = -1.0f; - Vector3 maxHue = { (hue >= 0.0f)? hue : hsv.x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), - (unsigned char)(255.0f*rgbHue.y), - (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - hsv.y = colorPick.x; - hsv.z = 1.0f - colorPick.y; - - Vector3 rgb = ConvertHSVtoRGB(hsv); - - // NOTE: Vector3ToColor() only available on raylib 1.8.1 - *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), - (unsigned char)(255.0f*rgb.y), - (unsigned char)(255.0f*rgb.z), - (unsigned char)(255.0f*(float)color->a/255.0f) }; - - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, colWhite); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - //-------------------------------------------------------------------- - - return result; -} - -// Color Bar Alpha control -// NOTE: Returns alpha value normalized [0..1] -int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) -{ - #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) - #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 - #endif - - int result = 0; - GuiState state = guiState; - Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - state = STATE_PRESSED; - - *alpha = (mousePoint.x - bounds.x)/bounds.width; - if (*alpha <= 0.0f) *alpha = 0.0f; - if (*alpha >= 1.0f) *alpha = 1.0f; - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - *alpha = (mousePoint.x - bounds.x)/bounds.width; - if (*alpha <= 0.0f) *alpha = 0.0f; - if (*alpha >= 1.0f) *alpha = 1.0f; - //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - - // Draw alpha bar: checked background - if (state != STATE_DISABLED) - { - int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - - for (int x = 0; x < checksX; x++) - { - for (int y = 0; y < checksY; y++) - { - Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; - GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); - } - } - - DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - - // Draw alpha bar: selector - GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); - //-------------------------------------------------------------------- - - return result; -} - -// Color Bar Hue control -// Returns hue value normalized [0..1] -// NOTE: Other similar bars (for reference): -// Color GuiColorBarSat() [WHITE->color] -// Color GuiColorBarValue() [BLACK->color], HSV/HSL -// float GuiColorBarLuminance() [BLACK->WHITE] -int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) -{ - int result = 0; - GuiState state = guiState; - Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - state = STATE_PRESSED; - - *hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (*hue <= 0.0f) *hue = 0.0f; - if (*hue >= 359.0f) *hue = 359.0f; - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - *hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (*hue <= 0.0f) *hue = 0.0f; - if (*hue >= 359.0f) *hue = 359.0f; - - } - else state = STATE_FOCUSED; - - /*if (IsKeyDown(KEY_UP)) - { - hue -= 2.0f; - if (hue <= 0.0f) hue = 0.0f; - } - else if (IsKeyDown(KEY_DOWN)) - { - hue += 2.0f; - if (hue >= 360.0f) hue = 360.0f; - }*/ - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - // Draw hue bar:color bars - // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - - // Draw hue bar: selector - GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); - //-------------------------------------------------------------------- - - return result; -} - -// Color Picker control -// NOTE: It's divided in multiple controls: -// Color GuiColorPanel(Rectangle bounds, Color color) -// float GuiColorBarAlpha(Rectangle bounds, float alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanel() size -int GuiColorPicker(Rectangle bounds, const char *text, Color *color) -{ - int result = 0; - - Color temp = { 200, 0, 0, 255 }; - if (color == NULL) color = &temp; - - GuiColorPanel(bounds, NULL, color); - - Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - - Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); - - GuiColorBarHue(boundsHue, NULL, &hsv.x); - - //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); - Vector3 rgb = ConvertHSVtoRGB(hsv); - - *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; - - return result; -} - -// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. -// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. -// NOTE: It's divided in multiple controls: -// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanelHSV() size -int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -{ - int result = 0; - - Vector3 tempHsv = { 0 }; - - if (colorHsv == NULL) - { - const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; - tempHsv = ConvertRGBtoHSV(tempColor); - colorHsv = &tempHsv; - } - - GuiColorPanelHSV(bounds, NULL, colorHsv); - - const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - - GuiColorBarHue(boundsHue, NULL, &colorHsv->x); - - return result; -} - -// Color Panel control, returns HSV color value in *colorHsv. -// Used by GuiColorPickerHSV() -int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -{ - int result = 0; - GuiState state = guiState; - Vector2 pickerSelector = { 0 }; - - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - - pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value - - float hue = -1.0f; - Vector3 maxHue = { (hue >= 0.0f)? hue : colorHsv->x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), - (unsigned char)(255.0f*rgbHue.y), - (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - colorHsv->y = colorPick.x; - colorHsv->z = 1.0f - colorPick.y; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, colWhite); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - //-------------------------------------------------------------------- - - return result; -} - -// Message Box control -int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) -{ - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) - #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) - #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 - #endif - - int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - int textWidth = GetTextWidth(message) + 2; - - Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + bounds.width/2 - textWidth/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.width = (float)textWidth; - textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) result = 0; - - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - - prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); - //-------------------------------------------------------------------- - - return result; -} - -// Text Input Box control, ask for text -int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) -{ - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) - #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 - #endif - - // Used to enable text edit mode - // WARNING: No more than one GuiTextInputBox() should be open at the same time - static bool textEditMode = false; - - int result = -1; - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; - - int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - - Rectangle textBounds = { 0 }; - if (message != NULL) - { - int textSize = GetTextWidth(message) + 2; - - textBounds.x = bounds.x + bounds.width/2 - textSize/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - textBounds.width = (float)textSize; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - } - - Rectangle textBoxBounds = { 0 }; - textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; - if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); - textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; - textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) result = 0; - - // Draw message if available - if (message != NULL) - { - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - } - - if (secretViewActive != NULL) - { - static char stars[] = "****************"; - if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, - ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; - - GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); - } - else - { - if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; - } - - int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - if (result >= 0) textEditMode = false; - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); - //-------------------------------------------------------------------- - - return result; // Result is the pressed button index -} - -// Grid control -// NOTE: Returns grid mouse-hover selected cell -// About drawing lines at subpixel spacing, simple put, not easy solution: -// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster -int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) -{ - // Grid lines alpha amount - #if !defined(RAYGUI_GRID_ALPHA) - #define RAYGUI_GRID_ALPHA 0.15f - #endif - - int result = 0; - GuiState state = guiState; - - Vector2 mousePoint = GetMousePosition(); - Vector2 currentMouseCell = { -1, -1 }; - - float spaceWidth = spacing/(float)subdivs; - int linesV = (int)(bounds.width/spaceWidth) + 1; - int linesH = (int)(bounds.height/spaceWidth) + 1; - - int color = GuiGetStyle(DEFAULT, LINE_COLOR); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - // NOTE: Cell values must be the upper left of the cell the mouse is in - currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); - currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); - - if (subdivs > 0) - { - // Draw vertical grid lines - for (int i = 0; i < linesV; i++) - { - Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }; - GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); - } - - // Draw horizontal grid lines - for (int i = 0; i < linesH; i++) - { - Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }; - GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); - } - } - - if (mouseCell != NULL) *mouseCell = currentMouseCell; - return result; -} - -//---------------------------------------------------------------------------------- -// Tooltip management functions -// NOTE: Tooltips requires some global variables: tooltipPtr -//---------------------------------------------------------------------------------- -// Enable gui tooltips (global state) -void GuiEnableTooltip(void) { guiTooltip = true; } - -// Disable gui tooltips (global state) -void GuiDisableTooltip(void) { guiTooltip = false; } - -// Set tooltip string -void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } - - -//---------------------------------------------------------------------------------- -// Styles loading functions -//---------------------------------------------------------------------------------- - -// Load raygui style file (.rgs) -// NOTE: By default a binary file is expected, that file could contain a custom font, -// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) -void GuiLoadStyle(const char *fileName) -{ - #define MAX_LINE_BUFFER_SIZE 256 - - bool tryBinary = false; - - // Try reading the files as text file first - FILE *rgsFile = fopen(fileName, "rt"); - - if (rgsFile != NULL) - { - char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - - if (buffer[0] == '#') - { - int controlId = 0; - int propertyId = 0; - unsigned int propertyValue = 0; - - while (!feof(rgsFile)) - { - switch (buffer[0]) - { - case 'p': - { - // Style property: p - - sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); - GuiSetStyle(controlId, propertyId, (int)propertyValue); - - } break; - case 'f': - { - // Style font: f - - int fontSize = 0; - char charmapFileName[256] = { 0 }; - char fontFileName[256] = { 0 }; - sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); - - Font font = { 0 }; - int *codepoints = NULL; - int codepointCount = 0; - - if (charmapFileName[0] != '0') - { - // Load text data from file - // NOTE: Expected an UTF-8 array of codepoints, no separation - char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); - codepoints = LoadCodepoints(textData, &codepointCount); - UnloadFileText(textData); - } - - if (fontFileName[0] != '\0') - { - // In case a font is already loaded and it is not default internal font, unload it - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - - if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); - else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints - } - - // If font texture not properly loaded, revert to default font and size/spacing - if (font.texture.id == 0) - { - font = GetFontDefault(); - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); - } - - UnloadCodepoints(codepoints); - - if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); - - } break; - default: break; - } - - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - } - } - else tryBinary = true; - - fclose(rgsFile); - } - - if (tryBinary) - { - rgsFile = fopen(fileName, "rb"); - - if (rgsFile != NULL) - { - fseek(rgsFile, 0, SEEK_END); - int fileDataSize = ftell(rgsFile); - fseek(rgsFile, 0, SEEK_SET); - - if (fileDataSize > 0) - { - unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); - fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); - - GuiLoadStyleFromMemory(fileData, fileDataSize); - - RAYGUI_FREE(fileData); - } - - fclose(rgsFile); - } - } -} - -// Load style default over global style -void GuiLoadStyleDefault(void) -{ - // We set this variable first to avoid cyclic function calls - // when calling GuiSetStyle() and GuiGetStyle() - guiStyleLoaded = true; - - // Initialize default LIGHT style property values - // WARNING: Default value are applied to all controls on set but - // they can be overwritten later on for every custom control - GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); - GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); - GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); - GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); - GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); - GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); - GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); - GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); - GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); - GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); - GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); - GuiSetStyle(DEFAULT, TEXT_PADDING, 0); - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - // Initialize default extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds - - // Initialize control-specific property values - // NOTE: Those properties are in default list but require specific values by control type - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 2); - GuiSetStyle(SLIDER, TEXT_PADDING, 4); - GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); - GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); - GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); - GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 0); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); - GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - - // Initialize extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(TOGGLE, GROUP_PADDING, 2); - GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); - GuiSetStyle(SLIDER, SLIDER_PADDING, 1); - GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); - GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); - GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); - GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); - GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); - GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); - GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); - GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); - GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); - GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); - GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); - GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); - GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); - GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); - GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); - - if (guiFont.texture.id != GetFontDefault().texture.id) - { - // Unload previous font texture - UnloadTexture(guiFont.texture); - RL_FREE(guiFont.recs); - RL_FREE(guiFont.glyphs); - guiFont.recs = NULL; - guiFont.glyphs = NULL; - - // Setup default raylib font - guiFont = GetFontDefault(); - - // NOTE: Default raylib font character 95 is a white square - Rectangle whiteChar = guiFont.recs[95]; - - // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering - SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); - } -} - -// Get text with icon id prepended -// NOTE: Useful to add icons by name id (enum) instead of -// a number that can change between ricon versions -const char *GuiIconText(int iconId, const char *text) -{ -#if defined(RAYGUI_NO_ICONS) - return NULL; -#else - static char buffer[1024] = { 0 }; - static char iconBuffer[6] = { 0 }; - - if (text != NULL) - { - memset(buffer, 0, 1024); - sprintf(buffer, "#%03i#", iconId); - - for (int i = 5; i < 1024; i++) - { - buffer[i] = text[i - 5]; - if (text[i - 5] == '\0') break; - } - - return buffer; - } - else - { - sprintf(iconBuffer, "#%03i#", iconId & 0x1ff); - - return iconBuffer; - } -#endif -} - -#if !defined(RAYGUI_NO_ICONS) -// Get full icons data pointer -unsigned int *GuiGetIcons(void) { return guiIconsPtr; } - -// Load raygui icons file (.rgi) -// NOTE: In case nameIds are required, they can be requested with loadIconsName, -// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], -// WARNING: guiIconsName[]][] memory should be manually freed! -char **GuiLoadIcons(const char *fileName, bool loadIconsName) -{ - // Style File Structure (.rgi) - // ------------------------------------------------------ - // Offset | Size | Type | Description - // ------------------------------------------------------ - // 0 | 4 | char | Signature: "rGI " - // 4 | 2 | short | Version: 100 - // 6 | 2 | short | reserved - - // 8 | 2 | short | Num icons (N) - // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) - - // Icons name id (32 bytes per name id) - // foreach (icon) - // { - // 12+32*i | 32 | char | Icon NameId - // } - - // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) - // S*S pixels/32bit per unsigned int = K unsigned int per icon - // foreach (icon) - // { - // ... | K | unsigned int | Icon Data - // } - - FILE *rgiFile = fopen(fileName, "rb"); - - char **guiIconsName = NULL; - - if (rgiFile != NULL) - { - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - short iconCount = 0; - short iconSize = 0; - - fread(signature, 1, 4, rgiFile); - fread(&version, sizeof(short), 1, rgiFile); - fread(&reserved, sizeof(short), 1, rgiFile); - fread(&iconCount, sizeof(short), 1, rgiFile); - fread(&iconSize, sizeof(short), 1, rgiFile); - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'I') && - (signature[3] == ' ')) - { - if (loadIconsName) - { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); - for (int i = 0; i < iconCount; i++) - { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); - fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); - } - } - else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); - - // Read icons data directly over internal icons array - fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); - } - - fclose(rgiFile); - } - - return guiIconsName; -} - -// Draw selected icon using rectangles pixel-by-pixel -void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) -{ - #define BIT_CHECK(a,b) ((a) & (1u<<(b))) - - for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) - { - for (int k = 0; k < 32; k++) - { - if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) - { - #if !defined(RAYGUI_STANDALONE) - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); - #endif - } - - if ((k == 15) || (k == 31)) y++; - } - } -} - -// Set icon drawing size -void GuiSetIconScale(int scale) -{ - if (scale >= 1) guiIconScale = scale; -} - -#endif // !RAYGUI_NO_ICONS - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- - -// Load style from memory -// WARNING: Binary files only -static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - int propertyCount = 0; - - memcpy(signature, fileDataPtr, 4); - memcpy(&version, fileDataPtr + 4, sizeof(short)); - memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); - memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); - fileDataPtr += 12; - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'S') && - (signature[3] == ' ')) - { - short controlId = 0; - short propertyId = 0; - unsigned int propertyValue = 0; - - for (int i = 0; i < propertyCount; i++) - { - memcpy(&controlId, fileDataPtr, sizeof(short)); - memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); - memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); - fileDataPtr += 8; - - if (controlId == 0) // DEFAULT control - { - // If a DEFAULT property is loaded, it is propagated to all controls - // NOTE: All DEFAULT properties should be defined first in the file - GuiSetStyle(0, (int)propertyId, propertyValue); - - if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); - } - else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); - } - - // Font loading is highly dependant on raylib API to load font data and image - -#if !defined(RAYGUI_STANDALONE) - // Load custom font if available - int fontDataSize = 0; - memcpy(&fontDataSize, fileDataPtr, sizeof(int)); - fileDataPtr += 4; - - if (fontDataSize > 0) - { - Font font = { 0 }; - int fontType = 0; // 0-Normal, 1-SDF - - memcpy(&font.baseSize, fileDataPtr, sizeof(int)); - memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); - memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - // Load font white rectangle - Rectangle fontWhiteRec = { 0 }; - memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); - fileDataPtr += 16; - - // Load font image parameters - int fontImageUncompSize = 0; - int fontImageCompSize = 0; - memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); - memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); - fileDataPtr += 8; - - Image imFont = { 0 }; - imFont.mipmaps = 1; - memcpy(&imFont.width, fileDataPtr, sizeof(int)); - memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); - memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) - { - // Compressed font atlas image data (DEFLATE), it requires DecompressData() - int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); - memcpy(compData, fileDataPtr, fontImageCompSize); - fileDataPtr += fontImageCompSize; - - imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); - - // Security check, dataUncompSize must match the provided fontImageUncompSize - if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); - - RAYGUI_FREE(compData); - } - else - { - // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); - memcpy(imFont.data, fileDataPtr, fontImageUncompSize); - fileDataPtr += fontImageUncompSize; - } - - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font.texture = LoadTextureFromImage(imFont); - - RAYGUI_FREE(imFont.data); - - // Validate font atlas texture was loaded correctly - if (font.texture.id != 0) - { - // Load font recs data - int recsDataSize = font.glyphCount*sizeof(Rectangle); - int recsDataCompressedSize = 0; - - // WARNING: Version 400 adds the compression size parameter - if (version >= 400) - { - // RGS files version 400 support compressed recs data - memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); - fileDataPtr += sizeof(int); - } - - if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) - { - // Recs data is compressed, uncompress it - unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); - - memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); - fileDataPtr += recsDataCompressedSize; - - int recsDataUncompSize = 0; - font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); - - // Security check, data uncompressed size must match the expected original data size - if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); - - RAYGUI_FREE(recsDataCompressed); - } - else - { - // Recs data is uncompressed - font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); - fileDataPtr += sizeof(Rectangle); - } - } - - // Load font glyphs info data - int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph - int glyphsDataCompressedSize = 0; - - // WARNING: Version 400 adds the compression size parameter - if (version >= 400) - { - // RGS files version 400 support compressed glyphs data - memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); - fileDataPtr += sizeof(int); - } - - // Allocate required glyphs space to fill with data - font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); - - if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) - { - // Glyphs data is compressed, uncompress it - unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); - - memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); - fileDataPtr += glyphsDataCompressedSize; - - int glyphsDataUncompSize = 0; - unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); - - // Security check, data uncompressed size must match the expected original data size - if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); - - unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; - - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); - glyphsDataUncompPtr += 16; - } - - RAYGUI_FREE(glypsDataCompressed); - RAYGUI_FREE(glyphsDataUncomp); - } - else - { - // Glyphs data is uncompressed - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); - fileDataPtr += 16; - } - } - } - else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture - - GuiSetFont(font); - - // Set font texture source rectangle to be used as white texture to draw shapes - // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call - if ((fontWhiteRec.x > 0) && - (fontWhiteRec.y > 0) && - (fontWhiteRec.width > 0) && - (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); - } -#endif - } -} - -// Gui get text width considering icon -static int GetTextWidth(const char *text) -{ - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - if (text[0] == '#') - { - for (int i = 1; (i < 5) && (text[i] != '\0'); i++) - { - if (text[i] == '#') - { - textIconOffset = i; - break; - } - } - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of text, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - -// Get text bounds considering control bounds -static Rectangle GetTextBounds(int control, Rectangle bounds) -{ - Rectangle textBounds = bounds; - - textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); - textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); - textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); - textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! - - // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds - switch (control) - { - case COMBOBOX: - case DROPDOWNBOX: - case LISTVIEW: - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW - case SLIDER: - case CHECKBOX: - case VALUEBOX: - case SPINNER: - // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER - default: - { - // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() - if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); - else textBounds.x += GuiGetStyle(control, TEXT_PADDING); - } - break; - } - - return textBounds; -} - -// Get text icon if provided and move text cursor -// NOTE: We support up to 999 values for iconId -static const char *GetTextIcon(const char *text, int *iconId) -{ -#if !defined(RAYGUI_NO_ICONS) - *iconId = -1; - if (text[0] == '#') // Maybe we have an icon! - { - char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' - - int pos = 1; - while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) - { - iconValue[pos - 1] = text[pos]; - pos++; - } - - if (text[pos] == '#') - { - *iconId = TextToInteger(iconValue); - - // Move text pointer after icon - // WARNING: If only icon provided, it could point to EOL character: '\0' - if (*iconId >= 0) text += (pos + 1); - } - } -#endif - - return text; -} - -// Get text divided into lines (by line-breaks '\n') -const char **GetTextLines(const char *text, int *count) -{ - #define RAYGUI_MAX_TEXT_LINES 128 - - static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; - for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings - - int textSize = (int)strlen(text); - - lines[0] = text; - int len = 0; - *count = 1; - //int lineSize = 0; // Stores current line size, not returned - - for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) - { - if (text[i] == '\n') - { - //lineSize = len; - k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; - *count += 1; - } - else len++; - } - - //lines[*count - 1].size = len; - - return lines; -} - -// Get text width to next space for provided string -static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) -{ - float width = 0; - int codepointByteCount = 0; - int codepoint = 0; - int index = 0; - float glyphWidth = 0; - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - for (int i = 0; text[i] != '\0'; i++) - { - if (text[i] != ' ') - { - codepoint = GetCodepoint(&text[i], &codepointByteCount); - index = GetGlyphIndex(guiFont, codepoint); - glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; - width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - else - { - *nextSpaceIndex = i; - break; - } - } - - return width; -} - -// Gui draw text using default font -static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) -{ - #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect - - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - if ((text == NULL) || (text[0] == '\0')) return; // Security check - - // PROCEDURE: - // - Text is processed line per line - // - For every line, horizontal alignment is defined - // - For all text, vertical alignment is defined (multiline text only) - // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) - - // Get text lines (using '\n' as delimiter) to be processed individually - // WARNING: We can't use GuiTextSplit() function because it can be already used - // before the GuiDrawText() call and its buffer is static, it would be overriden :( - int lineCount = 0; - const char **lines = GetTextLines(text, &lineCount); - - // Text style variables - //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); - int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); - int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing - - // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap - float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); - float posOffsetY = 0.0f; - - for (int i = 0; i < lineCount; i++) - { - int iconId = 0; - lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor - - // Get text position depending on alignment and iconId - //--------------------------------------------------------------------------------- - Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; - - // NOTE: We get text size after icon has been processed - // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? - int textSizeX = GetTextWidth(lines[i]); - - // If text requires an icon, add size to measure - if (iconId >= 0) - { - textSizeX += RAYGUI_ICON_SIZE*guiIconScale; - - // WARNING: If only icon provided, text could be pointing to EOF character: '\0' -#if !defined(RAYGUI_NO_ICONS) - if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; -#endif - } - - // Check guiTextAlign global variables - switch (alignment) - { - case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; - case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; - case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; - default: break; - } - - switch (alignmentVertical) - { - // Only valid in case of wordWrap = 0; - case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; - case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; - case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; - default: break; - } - - // NOTE: Make sure we get pixel-perfect coordinates, - // In case of decimals we got weird text positioning - textBoundsPosition.x = (float)((int)textBoundsPosition.x); - textBoundsPosition.y = (float)((int)textBoundsPosition.y); - //--------------------------------------------------------------------------------- - - // Draw text (with icon if available) - //--------------------------------------------------------------------------------- -#if !defined(RAYGUI_NO_ICONS) - if (iconId >= 0) - { - // NOTE: We consider icon height, probably different than text size - GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); - textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); - } -#endif - // Get size in bytes of text, - // considering end of line and line break - int lineSize = 0; - for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - int textOffsetY = 0; - float textOffsetX = 0.0f; - float glyphWidth = 0; - for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) - { - int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); - int index = GetGlyphIndex(guiFont, codepoint); - - // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but we need to draw all of the bad bytes using the '?' symbol moving one byte - if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size - - // Wrap mode text measuring to space to validate if it can be drawn or - // a new line is required - if (wrapMode == TEXT_WRAP_CHAR) - { - // Get glyph width to check if it goes out of bounds - if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); - else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; - - // Jump to next line if current character reach end of the box limits - if ((textOffsetX + glyphWidth) > textBounds.width) - { - textOffsetX = 0.0f; - textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); - } - } - else if (wrapMode == TEXT_WRAP_WORD) - { - // Get width to next space in line - int nextSpaceIndex = 0; - float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); - - if ((textOffsetX + nextSpaceWidth) > textBounds.width) - { - textOffsetX = 0.0f; - textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); - } - - // TODO: Consider case: (nextSpaceWidth >= textBounds.width) - } - - if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint - else - { - // TODO: There are multiple types of spaces in Unicode, - // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html - if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph - { - if (wrapMode == TEXT_WRAP_NONE) - { - // Draw only required text glyphs fitting the textBounds.width - if (textOffsetX <= (textBounds.width - glyphWidth)) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) - { - // Draw only glyphs inside the bounds - if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - } - - if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); - else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); - //--------------------------------------------------------------------------------- - } - -#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) - GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); -#endif -} - -// Gui draw rectangle using default raygui plain style with borders -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) -{ - if (color.a > 0) - { - // Draw rectangle filled with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); - } - - if (borderWidth > 0) - { - // Draw rectangle border lines with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); - } - -#if defined(RAYGUI_DEBUG_RECS_BOUNDS) - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); -#endif -} - -// Draw tooltip using control bounds -static void GuiTooltip(Rectangle controlRec) -{ - if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging) - { - Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - - if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); - - int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); - int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_PADDING, 0); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); - GuiSetStyle(LABEL, TEXT_PADDING, textPadding); - } -} - -// Split controls text into multiple strings -// Also check for multiple columns (required by GuiToggleGroup()) -static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - // NOTE: Those definitions could be externally provided if required - - // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user - // textRow is an externally provided array of integers that stores row number for every splitted string - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 - #endif - - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - result[0] = buffer; - int counter = 1; - - if (textRow != NULL) textRow[0] = 0; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) - { - result[counter] = buffer + i + 1; - - if (textRow != NULL) - { - if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; - else textRow[counter] = textRow[counter - 1]; - } - - buffer[i] = '\0'; // Set an end of string at this point - - counter++; - if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - - *count = counter; - - return result; -} - -// Convert color data from RGB to HSV -// NOTE: Color data should be passed normalized -static Vector3 ConvertRGBtoHSV(Vector3 rgb) -{ - Vector3 hsv = { 0 }; - float min = 0.0f; - float max = 0.0f; - float delta = 0.0f; - - min = (rgb.x < rgb.y)? rgb.x : rgb.y; - min = (min < rgb.z)? min : rgb.z; - - max = (rgb.x > rgb.y)? rgb.x : rgb.y; - max = (max > rgb.z)? max : rgb.z; - - hsv.z = max; // Value - delta = max - min; - - if (delta < 0.00001f) - { - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - if (max > 0.0f) - { - // NOTE: If max is 0, this divide would cause a crash - hsv.y = (delta/max); // Saturation - } - else - { - // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - // NOTE: Comparing float values could not work properly - if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta - else - { - if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow - else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan - } - - hsv.x *= 60.0f; // Convert to degrees - - if (hsv.x < 0.0f) hsv.x += 360.0f; - - return hsv; -} - -// Convert color data from HSV to RGB -// NOTE: Color data should be passed normalized -static Vector3 ConvertHSVtoRGB(Vector3 hsv) -{ - Vector3 rgb = { 0 }; - float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; - long i = 0; - - // NOTE: Comparing float values could not work properly - if (hsv.y <= 0.0f) - { - rgb.x = hsv.z; - rgb.y = hsv.z; - rgb.z = hsv.z; - return rgb; - } - - hh = hsv.x; - if (hh >= 360.0f) hh = 0.0f; - hh /= 60.0f; - - i = (long)hh; - ff = hh - i; - p = hsv.z*(1.0f - hsv.y); - q = hsv.z*(1.0f - (hsv.y*ff)); - t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); - - switch (i) - { - case 0: - { - rgb.x = hsv.z; - rgb.y = t; - rgb.z = p; - } break; - case 1: - { - rgb.x = q; - rgb.y = hsv.z; - rgb.z = p; - } break; - case 2: - { - rgb.x = p; - rgb.y = hsv.z; - rgb.z = t; - } break; - case 3: - { - rgb.x = p; - rgb.y = q; - rgb.z = hsv.z; - } break; - case 4: - { - rgb.x = t; - rgb.y = p; - rgb.z = hsv.z; - } break; - case 5: - default: - { - rgb.x = hsv.z; - rgb.y = p; - rgb.z = q; - } break; - } - - return rgb; -} - -// Scroll bar control (used by GuiScrollPanel()) -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) -{ - GuiState state = guiState; - - // Is the scrollbar horizontal or vertical? - bool isVertical = (bounds.width > bounds.height)? false : true; - - // The size (width or height depending on scrollbar type) of the spinner buttons - const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? - (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : - (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; - - // Arrow buttons [<] [>] [∧] [∨] - Rectangle arrowUpLeft = { 0 }; - Rectangle arrowDownRight = { 0 }; - - // Actual area of the scrollbar excluding the arrow buttons - Rectangle scrollbar = { 0 }; - - // Slider bar that moves --[///]----- - Rectangle slider = { 0 }; - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - - const int valueRange = maxValue - minValue; - int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Calculate rectangles for all of the components - arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ - (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)spinnerSize, (float)spinnerSize }; - - if (isVertical) - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), - bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), - (float)sliderSize }; - } - else // horizontal - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), - bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - (float)sliderSize, - bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && - !CheckCollisionPointRec(mousePoint, arrowUpLeft) && - !CheckCollisionPointRec(mousePoint, arrowDownRight)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - state = STATE_PRESSED; - - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Handle mouse wheel - int wheel = (int)GetMouseWheelMove(); - if (wheel != 0) value += wheel; - - // Handle mouse button down - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - // Check arrows click - if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (!CheckCollisionPointRec(mousePoint, slider)) - { - // If click on scrollbar position but not on slider, place slider directly on that position - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - - state = STATE_PRESSED; - } - - // Keyboard control on mouse hover scrollbar - /* - if (isVertical) - { - if (IsKeyDown(KEY_DOWN)) value += 5; - else if (IsKeyDown(KEY_UP)) value -= 5; - } - else - { - if (IsKeyDown(KEY_RIGHT)) value += 5; - else if (IsKeyDown(KEY_LEFT)) value -= 5; - } - */ - } - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background - - GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background - GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar - - // Draw arrows (using icon if available) - if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) - { -#if defined(RAYGUI_NO_ICONS) - GuiDrawText(isVertical? "^" : "<", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); - GuiDrawText(isVertical? "v" : ">", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); -#else - GuiDrawText(isVertical? "#121#" : "#118#", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL - GuiDrawText(isVertical? "#120#" : "#119#", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL -#endif - } - //-------------------------------------------------------------------- - - return value; -} - -// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -// WARNING: It multiplies current alpha by alpha scale factor -static Color GuiFade(Color color, float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; - - return result; -} - -#if defined(RAYGUI_STANDALONE) -// Returns a Color struct from hexadecimal value -static Color GetColor(int hexValue) -{ - Color color; - - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; - - return color; -} - -// Returns hexadecimal value for a Color -static int ColorToInt(Color color) -{ - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); -} - -// Check if point is inside rectangle -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) -{ - bool collision = false; - - if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && - (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; - - return collision; -} - -// Formatting of text with variables to 'embed' -static const char *TextFormat(const char *text, ...) -{ - #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) - #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 - #endif - - static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; - - va_list args; - va_start(args, text); - vsprintf(buffer, text, args); - va_end(args); - - return buffer; -} - -// Draw rectangle with vertical gradient fill color -// NOTE: This function is only used by GuiColorPicker() -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) -{ - Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; - DrawRectangleGradientEx(bounds, color1, color2, color2, color1); -} - -// Split string into multiple strings -const char **TextSplit(const char *text, char delimiter, int *count) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 - #endif - - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - result[0] = buffer; - int counter = 0; - - if (text != NULL) - { - counter = 1; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if (buffer[i] == delimiter) - { - buffer[i] = '\0'; // Set an end of string at this point - result[counter] = buffer + i + 1; - counter++; - - if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - } - - *count = counter; - return result; -} - -// Get integer value from text -// NOTE: This function replaces atoi() [stdlib.h] -static int TextToInteger(const char *text) -{ - int value = 0; - int sign = 1; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1; - text++; - } - - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); - - return value*sign; -} - -// Encode codepoint into UTF-8 text (char array size returned as parameter) -static const char *CodepointToUTF8(int codepoint, int *byteSize) -{ - static char utf8[6] = { 0 }; - int size = 0; - - if (codepoint <= 0x7f) - { - utf8[0] = (char)codepoint; - size = 1; - } - else if (codepoint <= 0x7ff) - { - utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); - utf8[1] = (char)((codepoint & 0x3f) | 0x80); - size = 2; - } - else if (codepoint <= 0xffff) - { - utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); - utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[2] = (char)((codepoint & 0x3f) | 0x80); - size = 3; - } - else if (codepoint <= 0x10ffff) - { - utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); - utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); - utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[3] = (char)((codepoint & 0x3f) | 0x80); - size = 4; - } - - *byteSize = size; - - return utf8; -} - -// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found -// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned -// Total number of bytes processed are returned as a parameter -// NOTE: the standard says U+FFFD should be returned in case of errors -// but that character is not supported by the default font in raylib -static int GetCodepointNext(const char *text, int *codepointSize) -{ - const char *ptr = text; - int codepoint = 0x3f; // Codepoint (defaults to '?') - *codepointSize = 1; - - // Get current codepoint and bytes processed - if (0xf0 == (0xf8 & ptr[0])) - { - // 4 byte UTF-8 codepoint - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); - *codepointSize = 4; - } - else if (0xe0 == (0xf0 & ptr[0])) - { - // 3 byte UTF-8 codepoint */ - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); - *codepointSize = 3; - } - else if (0xc0 == (0xe0 & ptr[0])) - { - // 2 byte UTF-8 codepoint - if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks - codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); - *codepointSize = 2; - } - else if (0x00 == (0x80 & ptr[0])) - { - // 1 byte UTF-8 codepoint - codepoint = ptr[0]; - *codepointSize = 1; - } - - - return codepoint; -} -#endif // RAYGUI_STANDALONE - -#endif // RAYGUI_IMPLEMENTATION diff --git a/3rd-party/raylib b/3rd-party/raylib new file mode 160000 index 0000000..18bedbd --- /dev/null +++ b/3rd-party/raylib @@ -0,0 +1 @@ +Subproject commit 18bedbd0952c27b0eb8bc5df0df4acf589cef181 diff --git a/Tupfile.ini b/Tupfile.ini new file mode 100644 index 0000000..e69de29 diff --git a/build.zig b/build.zig index 8b93dc8..8fe7070 100644 --- a/build.zig +++ b/build.zig @@ -14,22 +14,23 @@ pub fn build(b: *std.Build) void { .optimize = optimize, }); - // We cannot directly use modules since v4.5 is not compatible with zig - // v0.11 - const raylib_dep = b.dependency("raylib", .{ - .target = target, - .optimize = optimize, - }); - exe.linkLibrary(raylib_dep.artifact("raylib")); + // + // C dependencies + // + exe.linkLibC(); - const cflags = [_][]const u8{}; - exe.addCSourceFile(.{ - .file = .{ - .path = "3rd-party/raygui.c", - }, - .flags = &cflags, - }); - exe.addIncludePath(.{ .path = "3rd-party/" }); + // Raylib + exe.addIncludePath(.{ .path = "build/raylib/include" }); + exe.addLibraryPath(.{ .path = "build/raylib" }); + exe.linkSystemLibrary("raylib"); + + // Raygui + exe.addIncludePath(.{ .path = "3rd-party/raygui/src" }); + exe.addIncludePath(.{ .path = "3rd-party/raygui" }); + exe.addLibraryPath(.{ .path = "build/raygui" }); + exe.linkSystemLibrary("raygui"); + + // SQLite exe.linkSystemLibrary("sqlite3"); // This declares intent for the executable to be installed into the diff --git a/build.zig.zon b/build.zig.zon deleted file mode 100644 index 346fb45..0000000 --- a/build.zig.zon +++ /dev/null @@ -1,10 +0,0 @@ -.{ - .name = "fabapp", - .version = "0.1.0", - .dependencies = .{ - .raylib = .{ - .url = "https://github.com/raysan5/raylib/archive/bc15c19518968878b68bbfe8eac3fe4297f11770.tar.gz", - .hash = "122093954b8c911e507de32d83a2046e122c6aca64e71f5244d54f9bbb93730c3ab7", - }, - }, -} diff --git a/flake.nix b/flake.nix index 823a8df..5c891d7 100644 --- a/flake.nix +++ b/flake.nix @@ -19,12 +19,10 @@ # https://flake.parts/module-arguments.html#persystem-module-parameters perSystem = { pkgs, system, ... }: { # We need unstable for Zig - _module.args.pkgs = import inputs.nixpkgs-unstable { + _module.args.pkgs = import inputs.nixpkgs { inherit system; # https://flake.parts/overlays - overlays = [ - inputs.zig-overlay.overlays.default - ]; + overlays = [ inputs.zig-overlay.overlays.default ]; config = { }; }; @@ -32,24 +30,42 @@ devShells.default = with pkgs; mkShell { + # EM_CONFIG = pkgs.writeText ".emscripten" '' + # EMSCRIPTEN_ROOT = '${pkgs.emscripten}/share/emscripten' + # LLVM_ROOT = '${pkgs.emscripten.llvmEnv}/bin' + # BINARYEN_ROOT = '${pkgs.binaryen}' + # NODE_JS = '${pkgs.nodejs-18_x}/bin/node' + # CACHE = '${toString ./.cache}' + # ''; + + nativeBuildInputs = [ clang cmake just ninja tup ]; + buildInputs = [ sqlite # Zig / webAssembly impl. - zig - # zigpkgs."master" # Issue with X11/GL libraries + # zig + zigpkgs."0.11.0" # Issue with X11/GL libraries zls emscripten # Linux graphical deps + ## X11 xorg.libX11 + xorg.libXcursor + xorg.libXi + xorg.libXext + xorg.libXrandr + xorg.libXinerama + xorg.libxcb libGL - # xorg.libXcursor - # xorg.libXi - # xorg.libXext - # xorg.libXrandr - # xorg.libXinerama - # libGLU + libGLU + pkg-config + + ## Wayland + wayland-protocols + wayland + libxkbcommon ]; }; diff --git a/justfile b/justfile index 633dfd2..d6e20e6 100644 --- a/justfile +++ b/justfile @@ -1,14 +1,31 @@ +cpp_build_dir := justfile_directory() / "build" + alias b := build alias r := run alias t := test alias fmt := format -build: - zig build +pre-build: + git submodule update --init --recursive -web-build: +raylib: pre-build + mkdir -p {{ cpp_build_dir }} + cmake -B {{ cpp_build_dir }} -S {{ justfile_directory() }}/3rd-party/raylib \ + -DUSE_WAYLAND=ON -DBUILD_EXAMPLES=OFF + cmake --build {{ cpp_build_dir }} + +raygui: raylib + tup + +build: raylib raygui + zig build -Doptimize=Debug + # zig build -Doptimize=Debug -Dtarget=x86_64-linux-gnu.2.30 + # zig build -Doptimize=Debug -Dtarget=native-native-musl #--search-prefix /nix/store/n12a68qch9s85k6ni4m4r4xxr8lwys1i-sqlite-3.41.2/lib + +web-build: pre-build # zig build-lib src/main.zig -target wasm32-freestanding -dynamic -rdynamic - zig build -Dtarget=wasm32-emscripten --sysroot /nix/store/zll7a6ns3avx509kgx0jjghz8g89l2g0-emscripten-3.1.45 + zig build -Dtarget=wasm32-emscripten --sysroot /nix/store/lszbak7w3k1jmx3cm3qb2qzillsib71v-emscripten-3.1.24/bin/emcc + # zig build -Dtarget=wasm32-emscripten run: nixGL zig build run @@ -20,7 +37,11 @@ format: fd -e zig -X zig fmt {} fd -e nix -X nix fmt {} -update-deps: - # We cannot easily add header-only C library with package manager - curl https://raw.githubusercontent.com/raysan5/raygui/master/src/raygui.h --remote-name --output-dir 3rd-party/ - curl https://raw.githubusercontent.com/raysan5/raygui/master/examples/custom_file_dialog/gui_window_file_dialog.h --remote-name --output-dir 3rd-party/ +# update-deps: +# # We cannot easily add header-only C library with package manager +# curl https://raw.githubusercontent.com/raysan5/raygui/master/src/raygui.h --remote-name --output-dir 3rd-party/ +# curl https://raw.githubusercontent.com/raysan5/raygui/master/examples/custom_file_dialog/gui_window_file_dialog.h --remote-name --output-dir 3rd-party/ + +envrc: + echo "use flake ." + echo "export CMAKE_GENERATOR=Ninja" diff --git a/src/raylib.zig b/src/raylib.zig index 50fac2b..937ee90 100644 --- a/src/raylib.zig +++ b/src/raylib.zig @@ -1,5 +1,5 @@ pub usingnamespace @cImport({ @cInclude("raylib.h"); @cInclude("raygui.h"); - @cInclude("gui_window_file_dialog.h"); + @cInclude("examples/custom_file_dialog/gui_window_file_dialog.h"); });