diff --git a/3rd-party/raygui.h b/3rd-party/raygui.h index 38cab77..db7f407 100644 --- a/3rd-party/raygui.h +++ b/3rd-party/raygui.h @@ -2937,6 +2937,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) { int result = 0; + float oldValue = *value; GuiState state = guiState; float temp = (maxValue - minValue)/2.0f; @@ -3006,6 +3007,10 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, else if (*value < minValue) *value = minValue; } + // Control value change check + if(oldValue == *value) result = 0; + else result = 1; + // Bar limits check if (sliderWidth > 0) // Slider { @@ -3085,7 +3090,7 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight if (*value > maxValue) *value = maxValue; // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue) ? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); //-------------------------------------------------------------------- // Draw control @@ -3367,7 +3372,7 @@ int GuiColorPanel(Rectangle bounds, const char *text, Color *color) pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value float hue = -1.0f; - Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f }; + Vector3 maxHue = { (hue >= 0.0f)? hue : hsv.x, 1.0f, 1.0f }; Vector3 rgbHue = ConvertHSVtoRGB(maxHue); Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y), @@ -3681,7 +3686,7 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value float hue = -1.0f; - Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f }; + Vector3 maxHue = { (hue >= 0.0f)? hue : colorHsv->x, 1.0f, 1.0f }; Vector3 rgbHue = ConvertHSVtoRGB(maxHue); Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y),