repair button press
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parent
25fa800391
commit
8b1fe0a9be
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@ -30,6 +30,8 @@
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devShells.default = with pkgs;
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mkShell {
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LD_LIBRARY_PATH = lib.makeLibraryPath [ stdenv.cc.cc ]; # For libstdc++.so.6
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ANDROID_HOME = "foo/bar";
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nativeBuildInputs = [ clang just android-tools godot_4 ];
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buildInputs = [ sqlite ];
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};
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@ -6,6 +6,8 @@ func _ready():
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$FileDialog.access = FileDialog.ACCESS_FILESYSTEM
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$FileDialog.use_native_dialog = true
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$MarginContainer/Unloaded/Button.pressed.connect(_on_button_pressed)
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Global.state_changed.connect(_update_state)
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if Global.current_state == Global.State.UNLOADED:
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pass
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@ -14,7 +16,6 @@ func _ready():
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var s = ResourceLoader.load("res://loaded.tscn")
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var current_scene = s.instantiate()
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$MarginContainer.add_child(current_scene)
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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