repair button press
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					 2 changed files with 4 additions and 1 deletions
				
			
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			@ -30,6 +30,8 @@
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        devShells.default = with pkgs;
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          mkShell {
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            LD_LIBRARY_PATH = lib.makeLibraryPath [ stdenv.cc.cc ]; # For libstdc++.so.6
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            ANDROID_HOME = "foo/bar";
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            nativeBuildInputs = [ clang just android-tools godot_4 ];
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            buildInputs = [ sqlite ];
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          };
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			@ -6,6 +6,8 @@ func _ready():
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	$FileDialog.access = FileDialog.ACCESS_FILESYSTEM
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	$FileDialog.use_native_dialog = true
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	$MarginContainer/Unloaded/Button.pressed.connect(_on_button_pressed)
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	Global.state_changed.connect(_update_state)
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	if Global.current_state == Global.State.UNLOADED:
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		pass
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			@ -14,7 +16,6 @@ func _ready():
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		var s = ResourceLoader.load("res://loaded.tscn")
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		var current_scene = s.instantiate()
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		$MarginContainer.add_child(current_scene)
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		pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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