call raylib from zig

This commit is contained in:
Fabien Freling 2023-09-29 15:39:51 +02:00
parent f9fae58f94
commit 911d13fc1c
3 changed files with 38 additions and 22 deletions

View file

@ -1,19 +1,21 @@
const std = @import("std");
const raylib = @cImport({
@cInclude("raylib.h");
});
pub fn main() !void {
// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
const screen_width = 800;
const screen_height = 450;
raylib.InitWindow(screen_width, screen_height, "raylib [core] example - basic window");
raylib.SetTargetFPS(60);
while (!raylib.WindowShouldClose()) {
raylib.BeginDrawing();
defer raylib.EndDrawing();
// stdout is for the actual output of your application, for example if you
// are implementing gzip, then only the compressed bytes should be sent to
// stdout, not any debugging messages.
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
try stdout.print("Run `zig build test` to run the tests.\n", .{});
try bw.flush(); // don't forget to flush!
raylib.ClearBackground(raylib.RAYWHITE);
raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
}
raylib.CloseWindow();
}
test "simple test" {