add file dialog
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3rd-party/gui_window_file_dialog.h
vendored
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738
3rd-party/gui_window_file_dialog.h
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/*******************************************************************************************
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*
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* Window File Dialog v1.2 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
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* #include "gui_window_file_dialog.h"
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*
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* INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog();
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* DRAW: GuiWindowFileDialog(&state);
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*
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* NOTE: This module depends on some raylib file system functions:
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* - LoadDirectoryFiles()
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* - UnloadDirectoryFiles()
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* - GetWorkingDirectory()
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* - DirectoryExists()
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* - FileExists()
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019-2023 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty.
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*In no event will the authors be held liable for any damages arising from the
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*use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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*including commercial applications, and to alter it and redistribute it freely,
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*subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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*claim that you wrote the original software. If you use this software in a
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*product, an acknowledgment in the product documentation would be appreciated
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*but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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*be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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*distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#ifndef GUI_WINDOW_FILE_DIALOG_H
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#define GUI_WINDOW_FILE_DIALOG_H
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// Gui file dialog context data
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typedef struct {
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// Window management variables
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bool windowActive;
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Rectangle windowBounds;
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Vector2 panOffset;
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bool dragMode;
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bool supportDrag;
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// UI variables
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bool dirPathEditMode;
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char dirPathText[1024];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[1024];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables
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FilePathList dirFiles;
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char filterExt[256];
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char dirPathTextCopy[1024];
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char fileNameTextCopy[1024];
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int prevFilesListActive;
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bool saveFileMode;
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} GuiWindowFileDialogState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath);
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void GuiWindowFileDialog(GuiWindowFileDialogState *state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_WINDOW_FILE_DIALOG_H
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/***********************************************************************************
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*
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* GUI_WINDOW_FILE_DIALOG IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION)
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#include "raygui.h"
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#include <string.h> // Required for: strcpy()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_DIRECTORY_FILES 2048
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#define MAX_ICON_PATH_LENGTH 512
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#ifdef _WIN32
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#define PATH_SEPERATOR "\\"
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#else
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#define PATH_SEPERATOR "/"
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// Detailed file info type
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typedef struct FileInfo {
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const char *name;
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int size;
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int modTime;
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int type;
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int icon;
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} FileInfo;
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#else
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// Filename only
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typedef char *FileInfo; // Files are just a path string
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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// Read files in new path
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static void ReloadDirectoryFiles(GuiWindowFileDialogState *state);
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count,
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int *focus, int *scrollIndex, int active);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath) {
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GuiWindowFileDialogState state = {0};
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// Init window data
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state.windowBounds = (Rectangle){GetScreenWidth() / 2 - 440 / 2,
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GetScreenHeight() / 2 - 310 / 2, 440, 310};
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state.windowActive = false;
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state.supportDrag = true;
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state.dragMode = false;
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state.panOffset = (Vector2){0, 0};
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// Init path data
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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state.prevFilesListActive = state.filesListActive;
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state.filesListScrollIndex = 0;
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state.fileNameEditMode = false;
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state.SelectFilePressed = false;
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state.CancelFilePressed = false;
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state.fileTypeActive = 0;
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strcpy(state.fileNameText, "\0");
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// Custom variables initialization
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if (initPath && DirectoryExists(initPath)) {
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strcpy(state.dirPathText, initPath);
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} else if (initPath && FileExists(initPath)) {
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strcpy(state.dirPathText, GetDirectoryPath(initPath));
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strcpy(state.fileNameText, GetFileName(initPath));
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} else
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strcpy(state.dirPathText, GetWorkingDirectory());
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// TODO: Why we keep a copy?
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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state.filterExt[0] = '\0';
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// strcpy(state.filterExt, "all");
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state.dirFiles.count = 0;
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return state;
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}
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// Update and draw file dialog
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void GuiWindowFileDialog(GuiWindowFileDialogState *state) {
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if (state->windowActive) {
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// Update window dragging
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//----------------------------------------------------------------------------------------
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if (state->supportDrag) {
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Vector2 mousePosition = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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// Window can be dragged from the top window bar
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if (CheckCollisionPointRec(
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mousePosition,
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(Rectangle){state->windowBounds.x, state->windowBounds.y,
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(float)state->windowBounds.width,
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RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT})) {
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state->dragMode = true;
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state->panOffset.x = mousePosition.x - state->windowBounds.x;
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state->panOffset.y = mousePosition.y - state->windowBounds.y;
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}
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}
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if (state->dragMode) {
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state->windowBounds.x = (mousePosition.x - state->panOffset.x);
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state->windowBounds.y = (mousePosition.y - state->panOffset.y);
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// Check screen limits to avoid moving out of screen
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if (state->windowBounds.x < 0)
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state->windowBounds.x = 0;
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else if (state->windowBounds.x >
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(GetScreenWidth() - state->windowBounds.width))
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state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
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if (state->windowBounds.y < 0)
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state->windowBounds.y = 0;
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else if (state->windowBounds.y >
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(GetScreenHeight() - state->windowBounds.height))
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state->windowBounds.y =
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GetScreenHeight() - state->windowBounds.height;
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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state->dragMode = false;
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}
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}
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//----------------------------------------------------------------------------------------
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: They are automatically unloaded at fileDialog closing
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//----------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL) {
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dirFilesIcon = (FileInfo *)RL_CALLOC(
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MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++)
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dirFilesIcon[i] =
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(char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
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}
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// Load current directory files
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if (state->dirFiles.paths == NULL)
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ReloadDirectoryFiles(state);
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//----------------------------------------------------------------------------------------
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// Draw window and controls
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//----------------------------------------------------------------------------------------
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state->windowActive =
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!GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
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// Draw previous directory button + logic
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if (GuiButton(
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(Rectangle){state->windowBounds.x + state->windowBounds.width - 48,
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state->windowBounds.y + 24 + 12, 40, 24},
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"< ..")) {
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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state->filesListActive = -1;
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memset(state->fileNameText, 0, 1024);
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memset(state->fileNameTextCopy, 0, 1024);
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}
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// Draw current directory text box info + path editing logic
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if (GuiTextBox((Rectangle){state->windowBounds.x + 8,
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state->windowBounds.y + 24 + 12,
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state->windowBounds.width - 48 - 16, 24},
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state->dirPathText, 1024, state->dirPathEditMode)) {
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if (state->dirPathEditMode) {
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// Verify if a valid path has been introduced
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if (DirectoryExists(state->dirPathText)) {
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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} else
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strcpy(state->dirPathText, state->dirPathTextCopy);
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}
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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// List view elements are aligned left
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int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
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int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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state->filesListActive = GuiListViewFiles(
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(Rectangle){state->position.x + 8, state->position.y + 48 + 20,
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state->windowBounds.width - 16,
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state->windowBounds.height - 60 - 16 - 68},
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fileInfo, state->dirFiles.count, &state->itemFocused,
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&state->filesListScrollIndex, state->filesListActive);
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#else
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GuiListViewEx((Rectangle){state->windowBounds.x + 8,
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state->windowBounds.y + 48 + 20,
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state->windowBounds.width - 16,
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state->windowBounds.height - 60 - 16 - 68},
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(const char **)dirFilesIcon, state->dirFiles.count,
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&state->filesListScrollIndex, &state->filesListActive,
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&state->itemFocused);
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#endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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// Check if a path has been selected, if it is a directory, move to that
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// directory (and reload paths)
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if ((state->filesListActive >= 0) &&
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(state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) ||
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// IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText,
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GetFileName(state->dirFiles.paths[state->filesListActive]));
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if (DirectoryExists(
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TextFormat("%s/%s", state->dirPathText, state->fileNameText))) {
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if (TextIsEqual(state->fileNameText, ".."))
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else
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strcpy(state->dirPathText,
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TextFormat("%s/%s",
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(strcmp(state->dirPathText, "/") == 0)
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? ""
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: state->dirPathText,
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state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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state->prevFilesListActive = state->filesListActive;
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}
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// Draw bottom controls
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//--------------------------------------------------------------------------------------
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GuiLabel(
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(Rectangle){state->windowBounds.x + 8,
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state->windowBounds.y + state->windowBounds.height - 68, 60,
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24},
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"File name:");
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if (GuiTextBox(
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(Rectangle){state->windowBounds.x + 72,
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state->windowBounds.y + state->windowBounds.height - 68,
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state->windowBounds.width - 184, 24},
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state->fileNameText, 128, state->fileNameEditMode)) {
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if (*state->fileNameText) {
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// Verify if a valid filename has been introduced
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if (FileExists(
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TextFormat("%s/%s", state->dirPathText, state->fileNameText))) {
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// Select filename from list view
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for (int i = 0; i < state->dirFiles.count; i++) {
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if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i])) {
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state->filesListActive = i;
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strcpy(state->fileNameTextCopy, state->fileNameText);
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break;
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}
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}
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} else if (!state->saveFileMode) {
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strcpy(state->fileNameText, state->fileNameTextCopy);
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}
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}
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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GuiLabel((Rectangle){state->windowBounds.x + 8,
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state->windowBounds.y + state->windowBounds.height -
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24 - 12,
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68, 24},
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"File filter:");
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GuiComboBox((Rectangle){state->windowBounds.x + 72,
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state->windowBounds.y + state->windowBounds.height -
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24 - 12,
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state->windowBounds.width - 184, 24},
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"All files", &state->fileTypeActive);
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state->SelectFilePressed = GuiButton(
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(Rectangle){state->windowBounds.x + state->windowBounds.width - 96 - 8,
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state->windowBounds.y + state->windowBounds.height - 68, 96,
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24},
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"Select");
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if (GuiButton(
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(Rectangle){
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state->windowBounds.x + state->windowBounds.width - 96 - 8,
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state->windowBounds.y + state->windowBounds.height - 24 - 12,
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96, 24},
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"Cancel"))
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state->windowActive = false;
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//--------------------------------------------------------------------------------------
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// Exit on file selected
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if (state->SelectFilePressed)
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state->windowActive = false;
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// File dialog has been closed, free all memory before exit
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if (!state->windowActive) {
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// Free dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++)
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RL_FREE(dirFilesIcon[i]);
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RL_FREE(dirFilesIcon);
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dirFilesIcon = NULL;
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// Unload directory file paths
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UnloadDirectoryFiles(state->dirFiles);
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// Reset state variables
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state->dirFiles.count = 0;
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state->dirFiles.capacity = 0;
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state->dirFiles.paths = NULL;
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}
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}
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}
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// Compare two files from a directory
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static inline int FileCompare(const char *d1, const char *d2, const char *dir) {
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const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
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const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
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if (b1 && !b2)
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return -1;
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if (!b1 && b2)
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return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d1)))
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return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d2)))
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return -1;
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return strcmp(d1, d2);
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}
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// Read files in new path
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static void ReloadDirectoryFiles(GuiWindowFileDialogState *state) {
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UnloadDirectoryFiles(state->dirFiles);
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state->dirFiles = LoadDirectoryFilesEx(
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state->dirPathText,
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(state->filterExt[0] == '\0') ? NULL : state->filterExt, false);
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state->itemFocused = 0;
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// Reset dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++)
|
||||
memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
|
||||
|
||||
// Copy paths as icon + fileNames into dirFilesIcon
|
||||
for (int i = 0; i < state->dirFiles.count; i++) {
|
||||
if (IsPathFile(state->dirFiles.paths[i])) {
|
||||
// Path is a file, a file icon for convenience (for some recognized
|
||||
// extensions)
|
||||
if (IsFileExtension(state->dirFiles.paths[i],
|
||||
".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;."
|
||||
"pkm;.ktx;.pvr;.astc")) {
|
||||
strcpy(dirFilesIcon[i],
|
||||
TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
} else if (IsFileExtension(
|
||||
state->dirFiles.paths[i],
|
||||
".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff")) {
|
||||
strcpy(dirFilesIcon[i],
|
||||
TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
} else if (IsFileExtension(state->dirFiles.paths[i],
|
||||
".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;."
|
||||
"lua;.py;.glsl;.vs;.fs")) {
|
||||
strcpy(dirFilesIcon[i],
|
||||
TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
} else if (IsFileExtension(state->dirFiles.paths[i],
|
||||
".exe;.bin;.raw;.msi")) {
|
||||
strcpy(dirFilesIcon[i],
|
||||
TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
} else
|
||||
strcpy(dirFilesIcon[i],
|
||||
TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
} else {
|
||||
// Path is a directory, add a directory icon
|
||||
strcpy(dirFilesIcon[i],
|
||||
TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
|
||||
// List View control for files info with extended parameters
|
||||
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count,
|
||||
int *focus, int *scrollIndex, int *active) {
|
||||
int result = 0;
|
||||
GuiState state = guiState;
|
||||
int itemFocused = (focus == NULL) ? -1 : *focus;
|
||||
int itemSelected = *active;
|
||||
|
||||
// Check if we need a scroll bar
|
||||
bool useScrollBar = false;
|
||||
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) +
|
||||
GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)) *
|
||||
count >
|
||||
bounds.height)
|
||||
useScrollBar = true;
|
||||
|
||||
// Define base item rectangle [0]
|
||||
Rectangle itemBounds = {0};
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) +
|
||||
GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width -
|
||||
2 * GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) -
|
||||
GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
|
||||
if (useScrollBar)
|
||||
itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
|
||||
|
||||
// Get items on the list
|
||||
int visibleItems =
|
||||
bounds.height / (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) +
|
||||
GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
if (visibleItems > count)
|
||||
visibleItems = count;
|
||||
|
||||
int startIndex = (scrollIndex == NULL) ? 0 : *scrollIndex;
|
||||
if ((startIndex < 0) || (startIndex > (count - visibleItems)))
|
||||
startIndex = 0;
|
||||
int endIndex = startIndex + visibleItems;
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != GUI_STATE_DISABLED) && !guiLocked) {
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
// Check mouse inside list view
|
||||
if (CheckCollisionPointRec(mousePoint, bounds)) {
|
||||
state = GUI_STATE_FOCUSED;
|
||||
|
||||
// Check focused and selected item
|
||||
for (int i = 0; i < visibleItems; i++) {
|
||||
if (CheckCollisionPointRec(mousePoint, itemBounds)) {
|
||||
itemFocused = startIndex + i;
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
itemSelected = startIndex + i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) +
|
||||
GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar) {
|
||||
int wheelMove = GetMouseWheelMove();
|
||||
startIndex -= wheelMove;
|
||||
|
||||
if (startIndex < 0)
|
||||
startIndex = 0;
|
||||
else if (startIndex > (count - visibleItems))
|
||||
startIndex = count - visibleItems;
|
||||
|
||||
endIndex = startIndex + visibleItems;
|
||||
if (endIndex > count)
|
||||
endIndex = count;
|
||||
}
|
||||
} else
|
||||
itemFocused = -1;
|
||||
|
||||
// Reset item rectangle y to [0]
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) +
|
||||
GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
DrawRectangleRec(bounds, GetColor(GuiGetStyle(
|
||||
DEFAULT, BACKGROUND_COLOR))); // Draw background
|
||||
DrawRectangleLinesEx(
|
||||
bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state * 3)), guiAlpha));
|
||||
|
||||
// TODO: Draw list view header with file sections: icon+name | size | type |
|
||||
// modTime
|
||||
|
||||
// Draw visible items
|
||||
for (int i = 0; i < visibleItems; i++) {
|
||||
if (state == GUI_STATE_DISABLED) {
|
||||
if ((startIndex + i) == itemSelected) {
|
||||
DrawRectangleRec(
|
||||
itemBounds,
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)),
|
||||
guiAlpha));
|
||||
DrawRectangleLinesEx(
|
||||
itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)),
|
||||
guiAlpha));
|
||||
}
|
||||
|
||||
// TODO: Draw full file info line: icon+name | size | type | modTime
|
||||
|
||||
GuiDrawText(
|
||||
files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds),
|
||||
GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
|
||||
} else {
|
||||
if ((startIndex + i) == itemSelected) {
|
||||
// Draw item selected
|
||||
DrawRectangleRec(
|
||||
itemBounds,
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)),
|
||||
guiAlpha));
|
||||
DrawRectangleLinesEx(
|
||||
itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)),
|
||||
guiAlpha));
|
||||
|
||||
GuiDrawText(files[startIndex + i].name,
|
||||
GetTextBounds(DEFAULT, itemBounds),
|
||||
GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)),
|
||||
guiAlpha));
|
||||
} else if ((startIndex + i) == itemFocused) {
|
||||
// Draw item focused
|
||||
DrawRectangleRec(
|
||||
itemBounds,
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)),
|
||||
guiAlpha));
|
||||
DrawRectangleLinesEx(
|
||||
itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)),
|
||||
guiAlpha));
|
||||
|
||||
GuiDrawText(files[startIndex + i].name,
|
||||
GetTextBounds(DEFAULT, itemBounds),
|
||||
GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)),
|
||||
guiAlpha));
|
||||
} else {
|
||||
// Draw item normal
|
||||
GuiDrawText(
|
||||
files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds),
|
||||
GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT),
|
||||
Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
||||
}
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) +
|
||||
GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar) {
|
||||
Rectangle scrollBarBounds = {
|
||||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) -
|
||||
GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH),
|
||||
(float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH)};
|
||||
|
||||
// Calculate percentage of visible items and apply same percentage to
|
||||
// scrollbar
|
||||
float percentVisible = (float)(endIndex - startIndex) / count;
|
||||
float sliderSize = bounds.height * percentVisible;
|
||||
|
||||
int prevSliderSize =
|
||||
GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
|
||||
int prevScrollSpeed =
|
||||
GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED,
|
||||
count - visibleItems); // Change scroll speed
|
||||
|
||||
startIndex =
|
||||
GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||||
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED,
|
||||
prevScrollSpeed); // Reset scroll speed to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH,
|
||||
prevSliderSize); // Reset slider size to default
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
if (focus != NULL)
|
||||
*focus = itemFocused;
|
||||
if (scrollIndex != NULL)
|
||||
*scrollIndex = startIndex;
|
||||
|
||||
*active = itemSelected;
|
||||
return result;
|
||||
}
|
||||
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
|
||||
|
||||
#endif // GUI_FILE_DIALOG_IMPLEMENTATION
|
6
3rd-party/raygui.c
vendored
Normal file
6
3rd-party/raygui.c
vendored
Normal file
|
@ -0,0 +1,6 @@
|
|||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
#undef RAYGUI_IMPLEMENTATION
|
||||
|
||||
#define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
|
||||
#include "gui_window_file_dialog.h"
|
|
@ -21,6 +21,14 @@ pub fn build(b: *std.Build) void {
|
|||
.optimize = optimize,
|
||||
});
|
||||
exe.linkLibrary(raylib_dep.artifact("raylib"));
|
||||
|
||||
const cflags = [_][]const u8{};
|
||||
exe.addCSourceFile(.{
|
||||
.file = .{
|
||||
.path = "3rd-party/raygui.c",
|
||||
},
|
||||
.flags = &cflags,
|
||||
});
|
||||
exe.addIncludePath(.{ .path = "3rd-party/" });
|
||||
exe.linkSystemLibrary("sqlite3");
|
||||
|
||||
|
|
4
justfile
4
justfile
|
@ -21,4 +21,6 @@ format:
|
|||
fd -e nix -X nix fmt {}
|
||||
|
||||
update-deps:
|
||||
curl https://raw.githubusercontent.com/raysan5/raygui/master/src/raygui.h --output 3rd-party/raygui.h
|
||||
# We cannot easily add header-only C library with package manager
|
||||
curl https://raw.githubusercontent.com/raysan5/raygui/master/src/raygui.h --remote-name --output-dir 3rd-party/
|
||||
curl https://raw.githubusercontent.com/raysan5/raygui/master/examples/custom_file_dialog/gui_window_file_dialog.h --remote-name --output-dir 3rd-party/
|
||||
|
|
21
src/main.zig
21
src/main.zig
|
@ -7,15 +7,28 @@ const sqlite = @cImport({
|
|||
pub fn main() !void {
|
||||
const screen_width = 800;
|
||||
const screen_height = 450;
|
||||
raylib.InitWindow(screen_width, screen_height, "raylib [core] example - basic window");
|
||||
raylib.InitWindow(screen_width, screen_height, "FabApp");
|
||||
raylib.SetTargetFPS(60);
|
||||
|
||||
var file_dialog_state = raylib.InitGuiWindowFileDialog(raylib.GetWorkingDirectory());
|
||||
|
||||
while (!raylib.WindowShouldClose()) {
|
||||
raylib.BeginDrawing();
|
||||
defer raylib.EndDrawing();
|
||||
|
||||
raylib.ClearBackground(raylib.RAYWHITE);
|
||||
raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
|
||||
if (raylib.GuiButton(.{ .x = 0, .y = 0, .width = 100, .height = 100 }, "MyButton") == 1) {}
|
||||
|
||||
{
|
||||
if (file_dialog_state.windowActive) raylib.GuiLock();
|
||||
defer raylib.GuiUnlock();
|
||||
|
||||
const button_size = 200;
|
||||
if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) {
|
||||
file_dialog_state.windowActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
raylib.GuiWindowFileDialog(&file_dialog_state);
|
||||
// // if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
|
||||
}
|
||||
raylib.CloseWindow();
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
pub usingnamespace @cImport({
|
||||
@cInclude("raylib.h");
|
||||
@cDefine("RAYGUI_IMPLEMENTATION", "1");
|
||||
@cInclude("raygui.h");
|
||||
@cInclude("gui_window_file_dialog.h");
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue