add margins
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@ -2,6 +2,12 @@ extends Control
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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const margin_value = 25
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$MarginContainer.add_theme_constant_override("margin_top", margin_value)
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$MarginContainer.add_theme_constant_override("margin_left", margin_value)
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$MarginContainer.add_theme_constant_override("margin_bottom", margin_value)
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$MarginContainer.add_theme_constant_override("margin_right", margin_value)
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Global.state_changed.connect(_update_state)
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Global.state_changed.connect(_update_state)
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if Global.current_state == Global.State.UNLOADED:
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if Global.current_state == Global.State.UNLOADED:
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pass
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pass
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