call raylib from zig
This commit is contained in:
parent
5814159185
commit
b201817d12
|
@ -4,26 +4,24 @@ const std = @import("std");
|
|||
// declaratively construct a build graph that will be executed by an external
|
||||
// runner.
|
||||
pub fn build(b: *std.Build) void {
|
||||
// Standard target options allows the person running `zig build` to choose
|
||||
// what target to build for. Here we do not override the defaults, which
|
||||
// means any target is allowed, and the default is native. Other options
|
||||
// for restricting supported target set are available.
|
||||
const target = b.standardTargetOptions(.{});
|
||||
|
||||
// Standard optimization options allow the person running `zig build` to select
|
||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
|
||||
// set a preferred release mode, allowing the user to decide how to optimize.
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
const exe = b.addExecutable(.{
|
||||
.name = "zig",
|
||||
// In this case the main source file is merely a path, however, in more
|
||||
// complicated build scripts, this could be a generated file.
|
||||
.root_source_file = .{ .path = "src/main.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
|
||||
// We cannot directly use modules since v4.5 is not compatible with zig
|
||||
// v0.11
|
||||
const raylib_dep = b.anonymousDependency("3rd-party/raylib/", @import("3rd-party/raylib/build.zig"), .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
exe.linkLibrary(raylib_dep.artifact("raylib"));
|
||||
|
||||
// This declares intent for the executable to be installed into the
|
||||
// standard location when the user invokes the "install" step (the default
|
||||
// step when running `zig build`).
|
||||
|
|
16
zig/justfile
Normal file
16
zig/justfile
Normal file
|
@ -0,0 +1,16 @@
|
|||
alias b := build
|
||||
alias r := run
|
||||
alias t := test
|
||||
alias fmt := format
|
||||
|
||||
build:
|
||||
zig build
|
||||
|
||||
run:
|
||||
nixGL zig build run
|
||||
|
||||
test:
|
||||
zig build test
|
||||
|
||||
format:
|
||||
fd -e zig -X zig fmt {}
|
|
@ -1,19 +1,21 @@
|
|||
const std = @import("std");
|
||||
const raylib = @cImport({
|
||||
@cInclude("raylib.h");
|
||||
});
|
||||
|
||||
pub fn main() !void {
|
||||
// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
|
||||
std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
|
||||
const screen_width = 800;
|
||||
const screen_height = 450;
|
||||
raylib.InitWindow(screen_width, screen_height, "raylib [core] example - basic window");
|
||||
raylib.SetTargetFPS(60);
|
||||
while (!raylib.WindowShouldClose()) {
|
||||
raylib.BeginDrawing();
|
||||
defer raylib.EndDrawing();
|
||||
|
||||
// stdout is for the actual output of your application, for example if you
|
||||
// are implementing gzip, then only the compressed bytes should be sent to
|
||||
// stdout, not any debugging messages.
|
||||
const stdout_file = std.io.getStdOut().writer();
|
||||
var bw = std.io.bufferedWriter(stdout_file);
|
||||
const stdout = bw.writer();
|
||||
|
||||
try stdout.print("Run `zig build test` to run the tests.\n", .{});
|
||||
|
||||
try bw.flush(); // don't forget to flush!
|
||||
raylib.ClearBackground(raylib.RAYWHITE);
|
||||
raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
|
||||
}
|
||||
raylib.CloseWindow();
|
||||
}
|
||||
|
||||
test "simple test" {
|
||||
|
|
Loading…
Reference in a new issue