call raylib from zig
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5814159185
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b201817d12
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@ -4,26 +4,24 @@ const std = @import("std");
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// declaratively construct a build graph that will be executed by an external
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// declaratively construct a build graph that will be executed by an external
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// runner.
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// runner.
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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const exe = b.addExecutable(.{
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.name = "zig",
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.name = "zig",
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// In this case the main source file is merely a path, however, in more
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// complicated build scripts, this could be a generated file.
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.root_source_file = .{ .path = "src/main.zig" },
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.target = target,
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.optimize = optimize,
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.optimize = optimize,
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});
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});
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// We cannot directly use modules since v4.5 is not compatible with zig
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// v0.11
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const raylib_dep = b.anonymousDependency("3rd-party/raylib/", @import("3rd-party/raylib/build.zig"), .{
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.target = target,
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.optimize = optimize,
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});
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exe.linkLibrary(raylib_dep.artifact("raylib"));
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// This declares intent for the executable to be installed into the
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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// step when running `zig build`).
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16
zig/justfile
Normal file
16
zig/justfile
Normal file
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@ -0,0 +1,16 @@
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alias b := build
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alias r := run
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alias t := test
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alias fmt := format
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build:
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zig build
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run:
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nixGL zig build run
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test:
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zig build test
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format:
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fd -e zig -X zig fmt {}
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@ -1,19 +1,21 @@
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const std = @import("std");
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const std = @import("std");
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const raylib = @cImport({
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@cInclude("raylib.h");
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});
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pub fn main() !void {
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pub fn main() !void {
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// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
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const screen_width = 800;
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std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
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const screen_height = 450;
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raylib.InitWindow(screen_width, screen_height, "raylib [core] example - basic window");
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raylib.SetTargetFPS(60);
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while (!raylib.WindowShouldClose()) {
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raylib.BeginDrawing();
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defer raylib.EndDrawing();
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// stdout is for the actual output of your application, for example if you
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raylib.ClearBackground(raylib.RAYWHITE);
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// are implementing gzip, then only the compressed bytes should be sent to
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raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
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// stdout, not any debugging messages.
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}
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const stdout_file = std.io.getStdOut().writer();
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raylib.CloseWindow();
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var bw = std.io.bufferedWriter(stdout_file);
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const stdout = bw.writer();
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try stdout.print("Run `zig build test` to run the tests.\n", .{});
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try bw.flush(); // don't forget to flush!
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}
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}
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test "simple test" {
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test "simple test" {
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