call raylib from zig

This commit is contained in:
Fabien Freling 2023-10-04 14:20:49 +02:00
parent 5814159185
commit b201817d12
3 changed files with 38 additions and 22 deletions

View file

@ -4,26 +4,24 @@ const std = @import("std");
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "zig",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// We cannot directly use modules since v4.5 is not compatible with zig
// v0.11
const raylib_dep = b.anonymousDependency("3rd-party/raylib/", @import("3rd-party/raylib/build.zig"), .{
.target = target,
.optimize = optimize,
});
exe.linkLibrary(raylib_dep.artifact("raylib"));
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).

16
zig/justfile Normal file
View file

@ -0,0 +1,16 @@
alias b := build
alias r := run
alias t := test
alias fmt := format
build:
zig build
run:
nixGL zig build run
test:
zig build test
format:
fd -e zig -X zig fmt {}

View file

@ -1,19 +1,21 @@
const std = @import("std");
const raylib = @cImport({
@cInclude("raylib.h");
});
pub fn main() !void {
// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
const screen_width = 800;
const screen_height = 450;
raylib.InitWindow(screen_width, screen_height, "raylib [core] example - basic window");
raylib.SetTargetFPS(60);
while (!raylib.WindowShouldClose()) {
raylib.BeginDrawing();
defer raylib.EndDrawing();
// stdout is for the actual output of your application, for example if you
// are implementing gzip, then only the compressed bytes should be sent to
// stdout, not any debugging messages.
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
try stdout.print("Run `zig build test` to run the tests.\n", .{});
try bw.flush(); // don't forget to flush!
raylib.ClearBackground(raylib.RAYWHITE);
raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
}
raylib.CloseWindow();
}
test "simple test" {