add raylib.zig as wrapper
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					 2 changed files with 7 additions and 8 deletions
				
			
		
							
								
								
									
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								src/main.zig
									
										
									
									
									
								
							
							
						
						
									
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								src/main.zig
									
										
									
									
									
								
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			@ -1,11 +1,5 @@
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const std = @import("std");
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const raylib = @cImport({
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    @cInclude("raylib.h");
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});
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const raygui = @cImport({
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    @cDefine("RAYGUI_IMPLEMENTATION", "1");
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    @cInclude("raygui.h");
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});
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const raylib = @import("raylib.zig");
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const sqlite = @cImport({
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    @cInclude("sqlite3.h");
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});
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			@ -21,7 +15,7 @@ pub fn main() !void {
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        raylib.ClearBackground(raylib.RAYWHITE);
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        raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
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        if (raygui.GuiButton(.{ .x = 0, .y = 0, .width = 100, .height = 100 }, "MyButton") == 1) {}
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        if (raylib.GuiButton(.{ .x = 0, .y = 0, .width = 100, .height = 100 }, "MyButton") == 1) {}
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    }
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    raylib.CloseWindow();
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}
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										5
									
								
								src/raylib.zig
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								src/raylib.zig
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,5 @@
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pub usingnamespace @cImport({
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    @cInclude("raylib.h");
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    @cDefine("RAYGUI_IMPLEMENTATION", "1");
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    @cInclude("raygui.h");
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});
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