load scene by state
This commit is contained in:
parent
810a3aa9b5
commit
d1992c62d9
|
@ -22,7 +22,6 @@ func _ready():
|
||||||
if err == OK:
|
if err == OK:
|
||||||
var db_path = config.get_value("general", "db_path")
|
var db_path = config.get_value("general", "db_path")
|
||||||
load_db(db_path)
|
load_db(db_path)
|
||||||
|
|
||||||
|
|
||||||
func switch_state(new: State):
|
func switch_state(new: State):
|
||||||
var old = current_state
|
var old = current_state
|
||||||
|
@ -30,6 +29,7 @@ func switch_state(new: State):
|
||||||
return
|
return
|
||||||
|
|
||||||
current_state = new
|
current_state = new
|
||||||
|
emit_signal("state_changed", old, new)
|
||||||
#signal state_changed(old, new)
|
#signal state_changed(old, new)
|
||||||
|
|
||||||
func load_db(path: String):
|
func load_db(path: String):
|
||||||
|
@ -38,8 +38,10 @@ func load_db(path: String):
|
||||||
if success:
|
if success:
|
||||||
config.set_value("general", "db_path", path)
|
config.set_value("general", "db_path", path)
|
||||||
config.save(config_path)
|
config.save(config_path)
|
||||||
|
switch_state(State.LOADED)
|
||||||
else:
|
else:
|
||||||
db.path = ""
|
db.path = ""
|
||||||
|
switch_state(State.UNLOADED)
|
||||||
|
|
||||||
func goto_scene(path):
|
func goto_scene(path):
|
||||||
call_deferred("_deferred_goto_scene", path)
|
call_deferred("_deferred_goto_scene", path)
|
||||||
|
|
7
godot/loaded.tscn
Normal file
7
godot/loaded.tscn
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_scene format=3 uid="uid://h1sdn3cjclqi"]
|
||||||
|
|
||||||
|
[node name="CenterContainer" type="CenterContainer"]
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="."]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Loaded !"
|
|
@ -5,6 +5,16 @@ func _ready():
|
||||||
$FileDialog.mode = FileDialog.FILE_MODE_OPEN_FILE
|
$FileDialog.mode = FileDialog.FILE_MODE_OPEN_FILE
|
||||||
$FileDialog.access = FileDialog.ACCESS_FILESYSTEM
|
$FileDialog.access = FileDialog.ACCESS_FILESYSTEM
|
||||||
$FileDialog.use_native_dialog = true
|
$FileDialog.use_native_dialog = true
|
||||||
|
|
||||||
|
Global.state_changed.connect(_update_state)
|
||||||
|
if Global.current_state == Global.State.UNLOADED:
|
||||||
|
pass
|
||||||
|
elif Global.current_state == Global.State.LOADED:
|
||||||
|
$MarginContainer.remove_child($MarginContainer/Unloaded)
|
||||||
|
var s = ResourceLoader.load("res://loaded.tscn")
|
||||||
|
var current_scene = s.instantiate()
|
||||||
|
$MarginContainer.add_child(current_scene)
|
||||||
|
pass
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
|
@ -16,3 +26,7 @@ func _on_button_pressed():
|
||||||
|
|
||||||
func _on_file_dialog_file_selected(path):
|
func _on_file_dialog_file_selected(path):
|
||||||
Global.load_db(path)
|
Global.load_db(path)
|
||||||
|
|
||||||
|
func _update_state(old: Global.State, new: Global.State):
|
||||||
|
print("updated state")
|
||||||
|
pass
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://y5v0kmse8n10"]
|
[gd_scene load_steps=3 format=3 uid="uid://y5v0kmse8n10"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://main.gd" id="1_2tuu3"]
|
[ext_resource type="Script" path="res://main.gd" id="1_2tuu3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b71wpb1vts86r" path="res://unloaded.tscn" id="2_diny5"]
|
||||||
|
|
||||||
[node name="Control" type="Control"]
|
[node name="Control" type="Control"]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
|
@ -24,15 +25,9 @@ grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
metadata/_edit_use_anchors_ = true
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
|
[node name="Unloaded" parent="MarginContainer" instance=ExtResource("2_diny5")]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="Button" type="Button" parent="MarginContainer/CenterContainer"]
|
|
||||||
custom_minimum_size = Vector2(200, 200)
|
|
||||||
layout_mode = 2
|
|
||||||
text = "Load database"
|
|
||||||
|
|
||||||
[node name="FileDialog" type="FileDialog" parent="."]
|
[node name="FileDialog" type="FileDialog" parent="."]
|
||||||
|
|
||||||
[connection signal="pressed" from="MarginContainer/CenterContainer/Button" to="." method="_on_button_pressed"]
|
|
||||||
[connection signal="file_selected" from="FileDialog" to="." method="_on_file_dialog_file_selected"]
|
[connection signal="file_selected" from="FileDialog" to="." method="_on_file_dialog_file_selected"]
|
||||||
|
|
8
godot/unloaded.tscn
Normal file
8
godot/unloaded.tscn
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[gd_scene format=3 uid="uid://b71wpb1vts86r"]
|
||||||
|
|
||||||
|
[node name="CenterContainer" type="CenterContainer"]
|
||||||
|
|
||||||
|
[node name="Button" type="Button" parent="."]
|
||||||
|
custom_minimum_size = Vector2(200, 200)
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Load database"
|
Loading…
Reference in a new issue