update to godot 4.6

This commit is contained in:
Fabien Freling 2026-04-22 10:54:30 +02:00
parent 9dab042f5a
commit e26bf7ea2b
9 changed files with 22 additions and 17 deletions

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@ -1,56 +1,57 @@
[gd_scene format=3 uid="uid://dutnsmmhm8px6"] [gd_scene format=3 uid="uid://dutnsmmhm8px6"]
[node name="PopupPanel" type="PopupPanel"] [node name="PopupPanel" type="PopupPanel" unique_id=1480508047]
oversampling_override = 1.0
size = Vector2i(100, 389) size = Vector2i(100, 389)
visible = true visible = true
[node name="GridContainer" type="GridContainer" parent="."] [node name="GridContainer" type="GridContainer" parent="." unique_id=545204867]
offset_left = 4.0 offset_left = 4.0
offset_top = 4.0 offset_top = 4.0
offset_right = 96.0 offset_right = 96.0
offset_bottom = 385.0 offset_bottom = 385.0
columns = 3 columns = 3
[node name="0" type="Button" parent="GridContainer"] [node name="0" type="Button" parent="GridContainer" unique_id=1587740652]
layout_mode = 2 layout_mode = 2
text = "0" text = "0"
[node name="1" type="Button" parent="GridContainer"] [node name="1" type="Button" parent="GridContainer" unique_id=196215655]
layout_mode = 2 layout_mode = 2
text = "1" text = "1"
[node name="2" type="Button" parent="GridContainer"] [node name="2" type="Button" parent="GridContainer" unique_id=1297712196]
layout_mode = 2 layout_mode = 2
text = "2" text = "2"
[node name="3" type="Button" parent="GridContainer"] [node name="3" type="Button" parent="GridContainer" unique_id=1489651124]
layout_mode = 2 layout_mode = 2
text = "3" text = "3"
[node name="4" type="Button" parent="GridContainer"] [node name="4" type="Button" parent="GridContainer" unique_id=122086073]
layout_mode = 2 layout_mode = 2
text = "4" text = "4"
[node name="5" type="Button" parent="GridContainer"] [node name="5" type="Button" parent="GridContainer" unique_id=1573844743]
layout_mode = 2 layout_mode = 2
text = "5" text = "5"
[node name="6" type="Button" parent="GridContainer"] [node name="6" type="Button" parent="GridContainer" unique_id=2138965382]
layout_mode = 2 layout_mode = 2
text = "6" text = "6"
[node name="7" type="Button" parent="GridContainer"] [node name="7" type="Button" parent="GridContainer" unique_id=144644283]
layout_mode = 2 layout_mode = 2
text = "7" text = "7"
[node name="8" type="Button" parent="GridContainer"] [node name="8" type="Button" parent="GridContainer" unique_id=763780230]
layout_mode = 2 layout_mode = 2
text = "8" text = "8"
[node name="9" type="Button" parent="GridContainer"] [node name="9" type="Button" parent="GridContainer" unique_id=1318253977]
layout_mode = 2 layout_mode = 2
text = "9" text = "9"
[node name="dot" type="Button" parent="GridContainer"] [node name="dot" type="Button" parent="GridContainer" unique_id=985510428]
layout_mode = 2 layout_mode = 2
text = "." text = "."

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uid://dn3c8fc8slh6j

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uid://dhcttsh3tto23

1
godot/global.gd.uid Normal file
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uid://capir2jpo8qoj

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godot/loaded.gd.uid Normal file
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uid://bis23k16mjft3

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godot/main.gd.uid Normal file
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uid://bc6fmmhbe0ebm

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godot/unloaded.gd.uid Normal file
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uid://vgg3y5l0sxkp

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@ -1,15 +1,13 @@
# alias fmt := format # alias fmt := format
alias e := edit
edit: edit:
nixVulkanIntel godot4 --editor --quiet godot/project.godot godot4 --editor --quiet godot/project.godot
android-keystore: android-keystore:
mkdir -p android mkdir -p android
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore android/debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12 keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore android/debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
keytool -v -genkey -keystore logue.keystore -alias logue -keyalg RSA -validity 10000 keytool -v -genkey -keystore logue.keystore -alias logue -keyalg RSA -validity 10000
pre-build:
git submodule update --init --recursive
format: format:
fd -e nix -X nix fmt {} fd -e nix -X nix fmt {}

0
life.sqlite3 Normal file
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