diff --git a/src/main.zig b/src/main.zig index 6963fb9..381f173 100644 --- a/src/main.zig +++ b/src/main.zig @@ -4,6 +4,16 @@ const c = @cImport({ @cInclude("sqlite3.h"); }); +const StateTag = enum { + unloaded, + loaded, +}; + +const State = union(StateTag) { + unloaded: void, + loaded: *c.sqlite3, +}; + pub fn main() !void { const alloc = std.heap.page_allocator; @@ -12,12 +22,12 @@ pub fn main() !void { raylib.InitWindow(screen_width, screen_height, "FabApp"); raylib.SetTargetFPS(60); + var state = State{ .unloaded = {} }; + var file_dialog_state = raylib.InitGuiWindowFileDialog(raylib.GetWorkingDirectory()); // const ext = ".sqlite3"; // @memcpy(file_dialog_state.filterExt[0..ext.len], ext); - var db: ?*c.sqlite3 = undefined; - while (!raylib.WindowShouldClose()) { // // Update @@ -32,12 +42,16 @@ pub fn main() !void { const db_path = try std.fs.path.joinZ(alloc, &[_][]const u8{ dir, file }); defer alloc.free(db_path); - const result = c.sqlite3_open(db_path.ptr, &db); - if (result != c.SQLITE_OK or db == null) { - std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db) }); - _ = c.sqlite3_close(db); - } else { + var db_opt: ?*c.sqlite3 = undefined; + + const result = c.sqlite3_open(db_path.ptr, &db_opt); + if (result != c.SQLITE_OK) { + std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db_opt) }); + _ = c.sqlite3_close(db_opt); + } + if (db_opt) |db| { std.debug.print("[SQLite] Success\n", .{}); + state = State{ .loaded = db }; } } file_dialog_state.SelectFilePressed = false; @@ -51,14 +65,20 @@ pub fn main() !void { defer raylib.EndDrawing(); raylib.ClearBackground(raylib.RAYWHITE); - { - if (file_dialog_state.windowActive) raylib.GuiLock(); - defer raylib.GuiUnlock(); + switch (state) { + .unloaded => { + if (file_dialog_state.windowActive) raylib.GuiLock(); + defer raylib.GuiUnlock(); - const button_size = 200; - if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) { - file_dialog_state.windowActive = true; - } + const button_size = 200; + if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) { + file_dialog_state.windowActive = true; + } + }, + + .loaded => |*db| { + _ = db; + }, } raylib.GuiWindowFileDialog(&file_dialog_state);