; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="FabApp" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.2", "GL Compatibility") config/icon="res://icon.svg" [autoload] Global="*res://global.gd" [display] window/size/viewport_width=600 window/size/viewport_height=900 [editor_plugins] enabled=PackedStringArray("res://addons/godot-sqlite/plugin.cfg") [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"