extends Control # Called when the node enters the scene tree for the first time. func _ready(): $FileDialog.mode = FileDialog.FILE_MODE_OPEN_FILE $FileDialog.access = FileDialog.ACCESS_FILESYSTEM $FileDialog.use_native_dialog = true Global.state_changed.connect(_update_state) if Global.current_state == Global.State.UNLOADED: pass elif Global.current_state == Global.State.LOADED: $MarginContainer.remove_child($MarginContainer/Unloaded) var s = ResourceLoader.load("res://loaded.tscn") var current_scene = s.instantiate() $MarginContainer.add_child(current_scene) pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_button_pressed(): $FileDialog.show() print("button pressed") func _on_file_dialog_file_selected(path): Global.load_db(path) func _update_state(old: Global.State, new: Global.State): print("updated state") pass