extends Control # Called when the node enters the scene tree for the first time. func _ready(): Global.state_changed.connect(_update_state) if Global.current_state == Global.State.UNLOADED: pass elif Global.current_state == Global.State.LOADED: $MarginContainer.remove_child($MarginContainer/Unloaded) var s = ResourceLoader.load("res://loaded.tscn") var current_scene = s.instantiate() $MarginContainer.add_child(current_scene) func _update_state(old: Global.State, new: Global.State): print("updated state")