fabapp/godot/main.gd

23 lines
856 B
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
const margin_value = 25
$MarginContainer.add_theme_constant_override("margin_top", margin_value)
$MarginContainer.add_theme_constant_override("margin_left", margin_value)
$MarginContainer.add_theme_constant_override("margin_bottom", margin_value)
$MarginContainer.add_theme_constant_override("margin_right", margin_value)
Global.state_changed.connect(_update_state)
if Global.current_state == Global.State.UNLOADED:
pass
elif Global.current_state == Global.State.LOADED:
$MarginContainer.remove_child($MarginContainer/Unloaded)
var s = ResourceLoader.load("res://loaded.tscn")
var current_scene = s.instantiate()
$MarginContainer.add_child(current_scene)
func _update_state(old: Global.State, new: Global.State):
print("updated state")