hanafuda/Main.gd

35 lines
602 B
GDScript3
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extends Node
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var state_stack = []
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func _ready():
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state_stack.push_back(funcref(self, "update_game"))
state_stack.push_back(funcref(self, "update_oya"))
func _process(delta):
if state_stack.empty():
return
var state = state_stack.pop_back()
if state == null:
return
if state is FuncRef:
state_stack.push_back(state.call_func())
return
if not (state is GDScriptFunctionState and state.is_valid()):
printerr("Invalid state")
return
state_stack.push_back(state.resume())
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func update_oya():
yield()
print("update oya")
yield()
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func update_game():
print("update game")