update to godot v4
This commit is contained in:
parent
371af850ae
commit
18b8ba71f8
2
Deck.gd
2
Deck.gd
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@ -2,7 +2,7 @@ extends Node2D
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const CardValue = preload("res://CardValue.gd")
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onready var cards = [
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@onready var cards = [
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CardValue.new(Enums.Month.JANUARY, Enums.Type.LIGHT),
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CardValue.new(Enums.Month.JANUARY, Enums.Type.RIBBON),
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CardValue.new(Enums.Month.JANUARY, Enums.Type.SCRAP_1),
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@ -1,16 +1,16 @@
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tool
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@tool
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class_name HanafudaCard
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extends Node2D
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const CardValue = preload("res://CardValue.gd")
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export var revealed: bool = true setget reveal
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export(Enums.Month) var month: int setget _set_card_month
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export(Enums.Type) var type: int setget _set_card_type
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@export var revealed: bool = true: set = reveal
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@export var month: int: set = _set_card_month
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@export var type: int: set = _set_card_type
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var value: CardValue = CardValue.new(Enums.Month.JANUARY, Enums.Type.LIGHT)
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onready var _is_ready := true
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@onready var _is_ready := true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -55,7 +55,7 @@ func reveal(new_reveal: bool) -> void:
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revealed = new_reveal
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if not _is_ready:
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yield(self, "ready")
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await self.ready
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if revealed:
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$Frontside.show()
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@ -72,7 +72,7 @@ func _set_card_type(new_type: int) -> void:
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func set_size(new_size: Vector2) -> void:
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if not _is_ready:
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yield(self, "ready")
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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var scale = new_size / texture_size
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@ -80,7 +80,7 @@ func set_size(new_size: Vector2) -> void:
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func set_min_dimension(dim: int) -> void:
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if not _is_ready:
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yield(self, "ready")
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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var scale = Vector2(dim, dim) / texture_size
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@ -89,7 +89,7 @@ func set_min_dimension(dim: int) -> void:
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func set_max_dimension(dim: int) -> void:
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if not _is_ready:
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yield(self, "ready")
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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var scale = Vector2(dim, dim) / texture_size
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@ -98,7 +98,7 @@ func set_max_dimension(dim: int) -> void:
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func get_size() -> Vector2:
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if not _is_ready:
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yield(self, "ready")
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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return texture_size * self.scale
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@ -1,30 +1,30 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://HanafudaCard.gd" type="Script" id=1]
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[ext_resource path="res://assets/png/Hanafuda_January_Hikari.png" type="Texture" id=2]
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[ext_resource path="res://assets/png/Hanafuda_border.png" type="Texture" id=3]
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[ext_resource path="res://assets/japanese_pattern_01.png" type="Texture" id=4]
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[ext_resource path="res://assets/png/Hanafuda_January_Hikari.png" type="Texture2D" id=2]
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[ext_resource path="res://assets/png/Hanafuda_border.png" type="Texture2D" id=3]
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[ext_resource path="res://assets/japanese_pattern_01.png" type="Texture2D" id=4]
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[node name="HanafudaCard" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Frontside" type="Sprite" parent="."]
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[node name="Frontside" type="Sprite2D" parent="."]
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texture = ExtResource( 2 )
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[node name="Backside" type="Node2D" parent="."]
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visible = false
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[node name="TextureRect" type="TextureRect" parent="Backside"]
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margin_left = -110.0
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margin_top = -193.0
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margin_right = 1000.0
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margin_bottom = 1722.0
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rect_scale = Vector2( 0.2, 0.2 )
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offset_left = -110.0
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offset_top = -193.0
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offset_right = 1000.0
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offset_bottom = 1722.0
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scale = Vector2( 0.2, 0.2 )
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texture = ExtResource( 4 )
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stretch_mode = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Border sprite" type="Sprite" parent="Backside"]
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[node name="Border sprite" type="Sprite2D" parent="Backside"]
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texture = ExtResource( 3 )
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12
Main.gd
12
Main.gd
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@ -1,9 +1,9 @@
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extends Node
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onready var HanafudaCard = preload("res://HanafudaCard.tscn")
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@onready var HanafudaCard = preload("res://HanafudaCard.tscn")
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onready var deck = $Deck
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onready var tween = $Tween
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@onready var deck = $Deck
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@onready var tween = $Tween
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func _ready():
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var dealer = oya()
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@ -14,7 +14,7 @@ func oya():
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var card_reveal_duration = 0.5
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var card_dim = 150
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var card_1 = HanafudaCard.instance().init_card($Deck.draw_card())
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var card_1 = HanafudaCard.instantiate().init_card($Deck.draw_card())
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card_1.set_min_dimension(card_dim)
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add_child(card_1)
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@ -27,7 +27,7 @@ func oya():
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card_reveal_duration,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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var card_2 = HanafudaCard.instance().init_card($Deck.draw_card())
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var card_2 = HanafudaCard.instantiate().init_card($Deck.draw_card())
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card_2.set_min_dimension(card_dim)
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add_child(card_2)
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tween.interpolate_property(card_2, "position",
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@ -35,7 +35,7 @@ func oya():
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card_reveal_duration,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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yield(tween, "tween_all_completed")
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await tween.tween_all_completed
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print("Player 1: {c}".format({"c": card_1.value.desc()}))
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print("Player 2: {c}".format({"c": card_2.value.desc()}))
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34
Main.tscn
34
Main.tscn
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@ -1,26 +1,34 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=4 format=3 uid="uid://bb31qjmt5sk6i"]
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[ext_resource path="res://HanafudaCard.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Main.gd" type="Script" id=2]
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[ext_resource path="res://Deck.gd" type="Script" id=3]
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[ext_resource type="PackedScene" path="res://HanafudaCard.tscn" id="1"]
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[ext_resource type="Script" path="res://Main.gd" id="2"]
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[ext_resource type="Script" path="res://Deck.gd" id="3"]
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[node name="Node" type="Node"]
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script = ExtResource( 2 )
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script = ExtResource("2")
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[node name="Background" type="ColorRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0.0941176, 0.423529, 0.27451, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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color = Color(0.0941176, 0.423529, 0.27451, 1)
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[node name="HanafudaCard" parent="." instance=ExtResource( 1 )]
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[node name="HanafudaCard" parent="." instance=ExtResource("1")]
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visible = false
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position = Vector2( 205, 447 )
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position = Vector2(205, 447)
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[node name="Deck" type="Node2D" parent="."]
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position = Vector2( 293, 412 )
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script = ExtResource( 3 )
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position = Vector2(293, 412)
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script = ExtResource("3")
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[node name="Tween" type="Tween" parent="."]
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_import_path = NodePath("")
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unique_name_in_owner = false
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process_mode = 0
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process_priority = 0
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process_physics_priority = 0
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process_thread_group = 0
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physics_interpolation_mode = 0
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auto_translate_mode = 0
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editor_description = ""
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script = null
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@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/japanese_pattern_01.png-f5786b9777fdcad19c4be71085ddc93d.stex"
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type="CompressedTexture2D"
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uid="uid://cortgeafdhh2v"
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path="res://.godot/imported/japanese_pattern_01.png-f5786b9777fdcad19c4be71085ddc93d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/japanese_pattern_01.png"
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dest_files=[ "res://.import/japanese_pattern_01.png-f5786b9777fdcad19c4be71085ddc93d.stex" ]
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dest_files=["res://.godot/imported/japanese_pattern_01.png-f5786b9777fdcad19c4be71085ddc93d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/hdr_compression=1
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,7 +1,7 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[gd_resource type="Environment" load_steps=2 format=3 uid="uid://t70a0g8ack6a"]
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[sub_resource type="ProceduralSky" id=1]
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[sub_resource type="Sky" id="1"]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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sky = SubResource("1")
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@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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type="CompressedTexture2D"
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uid="uid://b7icomn0rprn"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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@ -10,26 +11,24 @@ metadata={
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/hdr_compression=1
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -6,28 +6,13 @@
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node",
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"class": "CardValue",
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"language": "GDScript",
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"path": "res://CardValue.gd"
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}, {
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"base": "Node2D",
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"class": "HanafudaCard",
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"language": "GDScript",
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"path": "res://HanafudaCard.gd"
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} ]
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_global_script_class_icons={
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"CardValue": "",
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"HanafudaCard": ""
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}
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config_version=5
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[application]
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config/name="Hanafuda"
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.3")
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config/icon="res://icon.png"
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[autoload]
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@ -36,8 +21,8 @@ Enums="*res://Enums.gd"
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[display]
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window/size/width=600
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window/size/height=900
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window/size/viewport_width=600
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window/size/viewport_height=900
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[physics]
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@ -45,4 +30,4 @@ common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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environment/defaults/default_environment="res://default_env.tres"
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