remove 'onready' on card value
This value should not be reinitialized upon entering the scene tree.
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parent
d4e5a921d8
commit
528603f90d
3
Deck.gd
3
Deck.gd
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@ -82,4 +82,5 @@ func draw_card() -> CardValue:
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return null
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return null
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var card_id = card_order[next_to_draw]
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var card_id = card_order[next_to_draw]
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next_to_draw += 1
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next_to_draw += 1
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return card_id
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var card = cards[card_id]
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return card
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@ -8,7 +8,8 @@ export var revealed: bool = true setget reveal
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export(Enums.Month) var month: int setget _set_card_month
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export(Enums.Month) var month: int setget _set_card_month
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export(Enums.Type) var type: int setget _set_card_type
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export(Enums.Type) var type: int setget _set_card_type
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onready var value = CardValue.new(Enums.Month.JANUARY, Enums.Type.LIGHT)
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var value: CardValue = CardValue.new(Enums.Month.JANUARY, Enums.Type.LIGHT)
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onready var _is_ready := true
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onready var _is_ready := true
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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