105 lines
2.6 KiB
GDScript
105 lines
2.6 KiB
GDScript
@tool
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class_name HanafudaCard
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extends Node2D
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const CardValue = preload("res://CardValue.gd")
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@export var revealed: bool = true: set = reveal
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@export var month: int: set = _set_card_month
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@export var type: int: set = _set_card_type
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var value: CardValue = CardValue.new(Enums.Month.JANUARY, Enums.Type.LIGHT)
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@onready var _is_ready := true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var texture_path := card_texture()
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$Frontside.texture = load(texture_path)
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reveal(revealed)
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func init_card(value_: CardValue) -> HanafudaCard:
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value = value_
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return self
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func card_texture() -> String:
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var m := ""
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match value.month:
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Enums.Month.JANUARY: m = "January"
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Enums.Month.FEBRUARY: m = "February"
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Enums.Month.MARCH: m = "March"
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Enums.Month.APRIL: m = "April"
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Enums.Month.MAY: m = "May"
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Enums.Month.JUNE: m = "June"
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Enums.Month.JULY: m = "July"
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Enums.Month.AUGUST: m = "August"
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Enums.Month.SEPTEMBER: m = "September"
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Enums.Month.OCTOBER: m = "October"
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Enums.Month.NOVEMBER: m = "November"
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Enums.Month.DECEMBER: m = "December"
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var t := ""
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match value.type:
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Enums.Type.LIGHT: t = "Hikari"
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Enums.Type.ANIMAL: t = "Tane"
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Enums.Type.RIBBON: t = "Tanzaku"
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Enums.Type.SCRAP_1: t = "Kasu_1"
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Enums.Type.SCRAP_2: t = "Kasu_2"
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Enums.Type.SCRAP_3: t = "Kasu_3"
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var texture_path := "res://assets/png/Hanafuda_{month}_{type}.png".format({"month": m, "type": t})
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return texture_path
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func reveal(new_reveal: bool) -> void:
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revealed = new_reveal
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if not _is_ready:
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await self.ready
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if revealed:
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$Frontside.show()
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$Backside.hide()
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else:
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$Frontside.hide()
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$Backside.show()
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func _set_card_month(new_month: int) -> void:
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value.month = new_month
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func _set_card_type(new_type: int) -> void:
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value.type = new_type
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func set_size(new_size: Vector2) -> void:
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if not _is_ready:
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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var scale = new_size / texture_size
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self.scale = scale
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func set_min_dimension(dim: int) -> void:
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if not _is_ready:
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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var scale = Vector2(dim, dim) / texture_size
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var max_scale = max(scale.x, scale.y)
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self.scale = Vector2(max_scale, max_scale)
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func set_max_dimension(dim: int) -> void:
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if not _is_ready:
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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var scale = Vector2(dim, dim) / texture_size
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var min_scale = min(scale.x, scale.y)
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self.scale = Vector2(min_scale, min_scale)
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func get_size() -> Vector2:
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if not _is_ready:
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await self.ready
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var texture_size = $Frontside.texture.get_size()
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return texture_size * self.scale
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