add life
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045f985cd2
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0419311f63
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@ -12,6 +12,7 @@ mh=h/s
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GameState = { start=0, game=1, gameover=2, market=3 }
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currentState = GameState.game
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life=100
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coinBlue=0
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coinRed=0
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coinYellow=0
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@ -132,6 +133,38 @@ function drawGame()
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p:direct()
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p:update()
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p:draw()
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-- Life
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spr(83,0,0)
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local color=11 -- green
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if life < 25 then
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color=6 -- red
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elseif life < 50 then
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color=9 -- orange
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end
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-- from x=11 to 106
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local lifeLimit=(106-11)*life/100+11
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for i=lifeLimit,106 do
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pix(i,1,0)
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pix(i,2,0)
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pix(i,3,0)
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pix(i,4,0)
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pix(i,5,0)
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pix(i,6,0)
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end
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for i=11,lifeLimit do
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pix(i,1,color)
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pix(i,2,color)
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pix(i,3,color)
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pix(i,4,color)
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pix(i,5,color)
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pix(i,6,color)
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end
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spr(85,10,0,0)
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for i=18,100,8 do
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spr(86,i,0,0)
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end
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spr(85,100,0,0,1,1)
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end
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function drawMarket()
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@ -181,12 +214,7 @@ function update(state)
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currentState = GameState.game
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end
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elseif currentState == GameState.game then
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if btnp(4) then -- A (Z key)
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currentState = GameState.market
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end
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if btnp(5) then -- B (X key)
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currentState = GameState.gameover
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end
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updateGame()
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elseif currentState == GameState.market then
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if btnp(4) then -- A (Z key)
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currentState = GameState.game
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@ -198,6 +226,22 @@ function update(state)
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end
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end
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function updateGame()
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if life == 0 then
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currentState = GameState.gameover
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return
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end
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if t%10 ==0 then
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life=life-1
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end
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if btnp(4) then -- A (Z key)
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currentState = GameState.market
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end
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if btnp(5) then -- B (X key)
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currentState = GameState.gameover
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end
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end
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p=Player
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function TIC()
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update(currentState)
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@ -218,6 +262,8 @@ end
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-- 082:00eeee000ee99ee00e9ee9e00e9ee9e00e9ee9e00e9ee9e00ee99ee000eeee00
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-- 083:0660066066666666666666666666666666666666066666600066660000066000
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-- 084:000008880000880000880000008eeeee08ee00008ee666608666006680000000
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-- 085:0333333333000000300000003000000030000000300000003300000003333333
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-- 086:3333333300000000000000000000000000000000000000000000000033333333
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-- </TILES>
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-- <SPRITES>
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