add coin sound effect
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@ -213,6 +213,7 @@ do -- Player
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function Player:collectCoin()
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for i,v in pairs(coins) do
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if hitTest(self, v) then
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sfx(0)
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table.remove(coins,i)
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if v.color == "blue" then coinBlue=coinBlue+1
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elseif v.color == "red" then coinRed=coinRed+1
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@ -559,7 +560,7 @@ end
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-- </WAVES>
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-- <SFX>
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-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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-- 000:0040004000a000a000f000f010f020f030f040f050f060f070f080f090f0a0f0b0f0c0f0d0f0e0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0400000000000
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-- </SFX>
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-- <PALETTE>
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