death sfx
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@ -537,6 +537,7 @@ end
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function updateGame()
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if life == 0 then
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sfx(4,20,130)
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currentState = GameState.gameover
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return
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end
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@ -724,6 +725,7 @@ end
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-- 001:01f011f021f031f041f061f081f0a1f0c1f0d1f0e1f0f1f0f100010001001100110011002100310041005100610071008100a100c100d100e100f100577000000000
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-- 002:02000200020002101210122022303250428062a072d092f0b2f0d2f0e2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0f2f0415000000000
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-- 003:0000002010401020204020603040406040805060608060a0708070a080c090a0a0c0c0e0c0c0d0e0e0f0e0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0301000000000
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-- 004:01f001f001f001f001f001b001b001b001b001b001700170017001700170010001200100012001000120010001200100012001000100010001000100167000000000
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-- </SFX>
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-- <PALETTE>
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