compute coins value
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parent
e49e42ad34
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a17da11338
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@ -13,11 +13,11 @@ mh=h/s
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GameState = { start=0, game=1, gameover=2, market=3 }
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GameState = { start=0, game=1, gameover=2, market=3 }
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currentState = GameState.game
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currentState = GameState.game
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life=100
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life=100
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coinBlue=5
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coinBlue=0
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valueBlue=1.0
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valueBlue=1.0
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coinRed=2
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coinRed=0
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valueRed=5.0
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valueRed=5.0
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coinYellow=21
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coinYellow=0
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valueYellow=0.8
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valueYellow=0.8
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MarketOptions = { blue=0, red=1, yellow=2, all=3, done=4 }
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MarketOptions = { blue=0, red=1, yellow=2, all=3, done=4 }
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marketSelection = MarketOptions.blue
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marketSelection = MarketOptions.blue
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@ -438,6 +438,13 @@ function updateGame()
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if coinTimer == 0 then addRandomCoin() end
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if coinTimer == 0 then addRandomCoin() end
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p:direct()
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p:direct()
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p:update()
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p:update()
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-- Coin market
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valueBlue=math.floor((math.sin(t/100)+1)*10)/10
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if t%60 == 0 then
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valueRed=math.random(0,99)/10
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end
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valueYellow=0.1*coinYellow*coinYellow
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end
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end
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function updateMarket()
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function updateMarket()
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