add buy mecanism
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6c380461bb
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@ -11,14 +11,14 @@ h=136
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mh=h/s
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GameState = { start=0, game=1, gameover=2, market=3 }
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currentState = GameState.start
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currentState = GameState.game
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life=100
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coinBlue=0
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coinBlue=5
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valueBlue=1.0
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coinRed=0
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valueRed=1.0
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coinYellow=0
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valueYellow=1.0
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coinRed=2
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valueRed=5.0
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coinYellow=21
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valueYellow=0.8
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MarketOptions = { blue=0, red=1, yellow=2, all=3, done=4 }
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marketSelection = MarketOptions.blue
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@ -225,14 +225,14 @@ function drawMarket()
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spr(81,4*s,6*s,0)
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print("x"..coinRed,5*s+4,6*s+2)
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print("x"..valueRed,8*s+4,6*s+2,12)
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print("= "..math.floor(coinBlue*valueBlue),12*s,6*s+2)
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print("= "..math.floor(coinRed*valueRed),12*s,6*s+2)
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spr(83,15*s,6*s,0)
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print("Buy",20*s,6*s+2)
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spr(82,4*s,8*s,0)
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print("x"..coinYellow,5*s+4,8*s+2)
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print("x"..valueYellow,8*s+4,8*s+2,14)
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print("= "..math.floor(coinBlue*valueBlue),12*s,8*s+2)
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print("= "..math.floor(coinYellow*valueYellow),12*s,8*s+2)
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spr(83,15*s,8*s,0)
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print("Buy",20*s,8*s+2)
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@ -264,6 +264,7 @@ function draw(state)
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elseif currentState == GameState.game then
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drawGame()
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elseif currentState == GameState.market then
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drawGame()
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drawMarket()
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elseif currentState == GameState.gameover then
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drawGameOver()
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@ -315,9 +316,26 @@ function updateMarket()
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marketSelection = marketSelection + 1
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end
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elseif btnp(4) then -- A (Z key)
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if marketSelection == MarketOptions.done then
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if marketSelection == MarketOptions.blue then
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life = life + math.floor(coinBlue*valueBlue)
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coinBlue=0
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elseif marketSelection == MarketOptions.red then
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life = life + math.floor(coinRed*valueRed)
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coinRed=0
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elseif marketSelection == MarketOptions.yellow then
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life = life + math.floor(coinYellow*valueYellow)
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coinYellow=0
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elseif marketSelection == MarketOptions.all then
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life = life + math.floor(coinBlue*valueBlue)
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life = life + math.floor(coinRed*valueRed)
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life = life + math.floor(coinYellow*valueYellow)
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coinBlue=0
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coinRed=0
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coinYellow=0
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elseif marketSelection == MarketOptions.done then
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currentState = GameState.game
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end
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life=math.min(life,100)
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elseif btnp(5) then -- B (X key)
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currentState = GameState.game
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end
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