adjust jump + gravity
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@ -34,8 +34,8 @@ do
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end
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function sol(x,y) return solids[mget(x//8,y//8)] end
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g = .3
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j = -4
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g = .15
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j = -3.1
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anis={
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idle={257,257,258,258,259,259,260,260},
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@ -182,7 +182,7 @@ do -- Player
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end
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if btnp(4) and self.vy == 0 then
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sfx(2,54,15,1)
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self.vy = j
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self.vy = j
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end
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end
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