ldjam-44/right_coin.lua

106 lines
2.3 KiB
Lua

-- title: The Right Coin
-- author: Fabien Freling, Pascal Batty
-- desc: Ludum Dare 44
-- script: lua
t=0
w=240
h=136
GameState = { start=0, game=1, gameover=2, market=3 }
currentState = GameState.start
function drawStart()
cls(13)
print("The Right Coin",80,36)
print("Press Z to start",75,96)
end
function drawGameOver()
cls(1)
print("You died",80,36,6)
print("Press Z",75,96,15)
end
function drawGame()
cls(0)
end
function drawMarket()
s=8 -- sprite size
xOff=s*2
yOff=s*2
for i=xOff+s, w-(2*s)-xOff, s do
spr(64,i,yOff,0,1,0,1)
spr(64,i,h-s-yOff,0,1,0,1)
end
for j=yOff+s, h-(2*s)-xOff, s do
spr(64,xOff,j,0,1,0,0)
spr(64,w-s-xOff,j,0,1,0,0)
end
spr(65,xOff,yOff,0,1,0,1)
spr(65,w-8-xOff,yOff,0,1,0,2)
spr(65,w-8-xOff,h-8-yOff,0,1,0,3)
spr(65,xOff,h-8-yOff,0,1,0,0)
end
function draw(state)
if currentState == GameState.start then
drawStart()
elseif currentState == GameState.game then
drawGame()
elseif currentState == GameState.market then
drawMarket()
elseif currentState == GameState.gameover then
drawGameOver()
end
end
function update(state)
if currentState == GameState.start then
if btnp(4) then -- A (Z key)
currentState = GameState.game
end
elseif currentState == GameState.game then
if btnp(4) then -- A (Z key)
currentState = GameState.market
end
if btnp(5) then -- B (X key)
currentState = GameState.gameover
end
elseif currentState == GameState.market then
if btnp(4) then -- A (Z key)
currentState = GameState.game
end
elseif currentState == GameState.gameover then
if btnp(4) then -- A (Z key)
currentState = GameState.start
end
end
end
function TIC()
update(currentState)
draw(currentState)
t=t+1
end
-- <TILES>
-- 064:03aaaa3003aaaa3003aa3a3003aaaa3003aaaa3003aaaa3003a3aa3003aaaa30
-- 065:03aaaa3003aa3a3303aaaaaa03aaaaaa03aaaa3a033aaaaa0033333300000000
-- </TILES>
-- <WAVES>
-- 000:00000000ffffffff00000000ffffffff
-- 001:0123456789abcdeffedcba9876543210
-- 002:0123456789abcdef0123456789abcdef
-- </WAVES>
-- <SFX>
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
-- </SFX>
-- <PALETTE>
-- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6
-- </PALETTE>