shoot bullets

master
Fabien Freling 2021-08-10 14:49:13 +02:00
parent c9d02c50a0
commit 26599cf0e9
1 changed files with 81 additions and 13 deletions

View File

@ -25,28 +25,100 @@ class Star {
draw() {
TIC.circ(_x, _y, _size, _color)
}
isPassed {
_x + _size < 0
}
}
class Bullet {
construct new(x, y) {
_x = x
_y = y
_speed = 5
}
update() {
_x = _x + _speed
}
draw() {
TIC.rect(_x, _y, 3, 1, 4)
}
}
class Ship {
construct new(x, y) {
_x = x
_y = y
_speed = 1
_bullets = []
}
update() {
if (TIC.btn(0)) {
_y = _y - _speed
}
if (TIC.btn(1)) {
_y = _y + _speed
}
if (TIC.btn(2)) {
_x = _x - _speed
}
if (TIC.btn(3)) {
_x = _x + _speed
}
if (TIC.btnp(4, 5, 10)) {
shoot()
}
for (b in _bullets) {
b.update()
}
}
draw() {
TIC.spr(256, _x, _y, 0, 1, 0, 0, 2, 2)
for (b in _bullets) {
b.draw()
}
}
shoot() {
_bullets.add(Bullet.new(_x + 8, _y + 8))
}
}
class World {
construct new() {
_t = 0
_stars = []
_player = Ship.new(W / 2, H / 2)
// init background
for (i in 0..W) {
update()
}
}
update() {
_player.update()
for (s in _stars) {
s.update()
}
// collect passed stars
while (_stars.count > 0 && _stars[0].isPassed) {
_stars.removeAt(0)
}
// small stars
if (_t % 30 == 0) {
_stars.add(Star.new(W, R.int(0,H), 1, 1, 12))
}
// medium stars
var width = 10
var spaceBetween = width * 5
var spaceBetween = width * 10
var speed = 0.1
var mediumTick = (spaceBetween + width) / speed
if (_t % mediumTick == 0) {
@ -59,6 +131,7 @@ class World {
for (s in _stars) {
s.draw()
}
_player.draw()
}
}
@ -82,18 +155,6 @@ class Game is TIC{
}
update() {
if(TIC.btn(0)){
_y=_y-1
}
if(TIC.btn(1)){
_y=_y+1
}
if(TIC.btn(2)){
_x=_x-1
}
if(TIC.btn(3)){
_x=_x+1
}
_world.update()
}
@ -116,6 +177,13 @@ class Game is TIC{
// 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
// </TILES>
// <SPRITES>
// 000:00000000000000000ccc000000eccccc00eeeeee4ddddddd4cccccdd43ddddcc
// 001:00000000000000000000000000000000ee990000ddaa9900ddaaaa90ccaaaaa9
// 016:43dddddd4ddddddd4eeeeeee0ccccccc00000000000000000000000000000000
// 017:ddccccccddddddd0eeeeee000000000000000000000000000000000000000000
// </SPRITES>
// <WAVES>
// 000:00000000ffffffff00000000ffffffff
// 001:0123456789abcdeffedcba9876543210