fix map collision
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bc109bcf11
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461fa980d7
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@ -225,10 +225,9 @@ class Player {
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}
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draw() {
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if (!_alive) {
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return
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if (_alive) {
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TIC.spr(256, _x - _w / 2, _y - _h / 2, 0, 1, 0, 0, 2, 2)
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}
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TIC.spr(256, _x - _w / 2, _y - _h / 2, 0, 1, 0, 0, 2, 2)
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for (b in _bullets) {
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b.draw()
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}
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@ -467,7 +466,7 @@ class World {
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}
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fgCheck(x, y) {
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var mapX = ((x + _w_offset_x) / TileSize) + _world_x
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var mapX = ((x - _w_offset_x) / TileSize) + _world_x
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var mapY = (y / TileSize) + _world_y
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var tile = TIC.mget(mapX, mapY)
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if (tile == 0) {
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