update missile
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parent
7eb109cf92
commit
7e29fbe5e0
27
cart.wren
27
cart.wren
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@ -49,8 +49,8 @@ class Bullet {
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construct new(x, y) {
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_x = x
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_y = y
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_w = 3
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_h = 1
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_w = 8
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_h = 6
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_speed = 5
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}
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@ -64,7 +64,8 @@ class Bullet {
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}
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draw() {
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TIC.rect(_x, _y, _w, _h, 4)
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//TIC.rect(_x, _y, _w, _h, 4)
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TIC.spr(288, _x, _y - 4, 0)
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}
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expired {
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@ -287,7 +288,7 @@ class World {
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var speed = 0.1
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var mediumTick = (spaceBetween + width) / speed
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if (_t % mediumTick == 0) {
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_stars.add(Star.new(W, R.int(0,H), width, speed, 13))
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_stars.add(Star.new(W, R.int(0,H-20), width, speed, 13))
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}
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// Map scrolling
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@ -444,6 +445,23 @@ class Game is TIC{
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// 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
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// 033:0000000000000000000000000002200000022000000000000000000000000000
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// 034:0000000000000000000000000003300000033000000000000000000000000000
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// 064:0000000000000000000000000000000200000022000002220000222200022221
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// 065:0000000000002222022222222222222222222222212222221112222211112222
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// 066:0000000022220000222222202222222222222222222222222222222222222222
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// 067:0000000000000000000000002000000022000000222000002222000022222000
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// 068:0000000000011000001111000111111011111111000110000001100000011000
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// 080:0002222200022222002222220022222200222222022222220222222202222222
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// 081:1112222221222222222222222222222222222222222222222222222222222222
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// 082:2222222222222222222222222222222222222222222222222222222222222222
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// 083:2222200022222000222222002222220022222200222222202222222022222220
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// 096:0222222202222222022222220022222200222222002222220002222200022222
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// 097:2222222222222222222222222222222222222222222222222222222222222222
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// 098:2222222222222222222222222222222222222222222222222222222222222222
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// 099:2222222022222220222222202222220022222200222222002222200022222000
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// 112:0002222200002222000002220000002200000002000000000000000000000000
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// 113:2222222222222222222222222222222222222222022222220000222200000000
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// 114:2222222222222222222222222222222222222222222222202222000000000000
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// 115:2222200022220000222000002200000020000000000000000000000000000000
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// </TILES>
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// <SPRITES>
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@ -452,6 +470,7 @@ class Game is TIC{
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// 002:2000000202333320032222300320023003200230032222300233332020000002
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// 016:43dddddd4ddddddd4eeeeeee0ccccccc00000000000000000000000000000000
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// 017:ddccccccddddddd0eeeeee000000000000000000000000000000000000000000
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// 032:0000000099aab000899aabbc08899aab08899aab899aabbc99aab00000000000
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// </SPRITES>
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// <MAP>
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