add title
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parent
612c3ae5d2
commit
86a60e94f6
39
chi-tor.wren
39
chi-tor.wren
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@ -228,7 +228,7 @@ class World {
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// init background
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for (i in 0..W) {
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update()
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update(Game.title)
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}
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_remap = Fn.new {|tile, x, y|
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@ -258,9 +258,12 @@ class World {
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TIC.mset(x, y, 0)
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}
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update() {
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update(state) {
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if (_player.alive) {
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if (state == Game.game) {
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_player.update()
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}
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for (s in _stars) {
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s.update()
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@ -292,10 +295,12 @@ class World {
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}
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// Map scrolling
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if (state == Game.game) {
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if (_t % _world_scroll_speed == 0) {
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_world_x = _world_x + 1
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}
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_w_offset_x = -(_t % _world_scroll_speed) / (_world_scroll_speed / 8)
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}
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if (_player.alive) {
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_t = _t + 1
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@ -385,7 +390,7 @@ class World {
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return false
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}
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draw() {
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draw(state) {
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for (s in _stars) {
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s.draw()
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}
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@ -406,14 +411,14 @@ class World {
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class Game is TIC{
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state { _state }
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static start { "start" }
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static title { "title" }
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static game { "game" }
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construct new() {
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_t=0
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_x=96
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_y=24
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_state = Game.start
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_state = Game.title
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_world = World.new()
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}
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@ -423,13 +428,33 @@ class Game is TIC{
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_t=_t+1
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}
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OVR() {
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if (state == Game.title) {
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TIC.print("Chi-Tor", W/4, H/4, Color.white, false, 3)
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TIC.print("Chi-Tor", W/4-1, H/4-1, Color.red, false, 3)
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TIC.print("Z", W/5, 4*H/5, Color.red)
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TIC.print(": shoot", W/5+8, 4*H/5, Color.white)
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TIC.print("X", W/5, 4*H/5+10, Color.red)
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TIC.print(": pause", W/5+8, 4*H/5+10, Color.white)
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}
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}
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update() {
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_world.update()
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if (state == Game.title) {
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if (TIC.btn(4)) {
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_state = Game.game
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}
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}
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_world.update(state)
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}
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draw() {
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TIC.cls(0)
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_world.draw()
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if (state == Game.title) {
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_world.draw(state)
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} else if (state == Game.game) {
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_world.draw(state)
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}
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}
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}
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